Pushed down the MouseInput handling to the OrderGenerators and made a base class for handling the basic logic
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@@ -13,6 +13,7 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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@@ -61,7 +62,7 @@ namespace OpenRA.Mods.Cnc.Traits
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}
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}
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public class SelectAttackPowerTarget : IOrderGenerator
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public class SelectAttackPowerTarget : OrderGenerator
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{
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readonly SupportPowerManager manager;
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readonly SupportPowerInstance instance;
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@@ -94,7 +95,7 @@ namespace OpenRA.Mods.Cnc.Traits
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return world.Map.Contains(cell) && instance.Instances.Any(a => !a.IsTraitPaused && (a.Self.CenterPosition - pos).HorizontalLengthSquared < range);
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}
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IEnumerable<Order> IOrderGenerator.Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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protected override IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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world.CancelInputMode();
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if (mi.Button == expectedButton && IsValidTarget(world, cell))
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@@ -104,16 +105,16 @@ namespace OpenRA.Mods.Cnc.Traits
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};
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}
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void IOrderGenerator.Tick(World world)
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protected override void Tick(World world)
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{
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// Cancel the OG if we can't use the power
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if (!manager.Powers.ContainsKey(order))
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world.CancelInputMode();
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}
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IEnumerable<IRenderable> IOrderGenerator.Render(WorldRenderer wr, World world) { yield break; }
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protected override IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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IEnumerable<IRenderable> IOrderGenerator.RenderAboveShroud(WorldRenderer wr, World world)
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protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world)
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{
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foreach (var a in instance.Instances.Where(i => !i.IsTraitPaused))
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{
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@@ -133,7 +134,7 @@ namespace OpenRA.Mods.Cnc.Traits
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}
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}
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string IOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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return IsValidTarget(world, cell) ? cursor : cursorBlocked;
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}
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@@ -13,6 +13,7 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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@@ -120,7 +121,7 @@ namespace OpenRA.Mods.Cnc.Traits
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return true;
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}
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class SelectChronoshiftTarget : IOrderGenerator
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class SelectChronoshiftTarget : OrderGenerator
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{
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readonly ChronoshiftPower power;
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readonly int range;
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@@ -143,7 +144,7 @@ namespace OpenRA.Mods.Cnc.Traits
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tile = world.Map.Rules.Sequences.GetSequence(info.OverlaySpriteGroup, info.SourceTileSequence).GetSprite(0);
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}
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public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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protected override IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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world.CancelInputMode();
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if (mi.Button == MouseButton.Left)
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@@ -152,14 +153,14 @@ namespace OpenRA.Mods.Cnc.Traits
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yield break;
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}
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public void Tick(World world)
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protected override void Tick(World world)
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{
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// Cancel the OG if we can't use the power
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if (!manager.Powers.ContainsKey(order))
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world.CancelInputMode();
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}
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public IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world)
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protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world)
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{
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var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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var targetUnits = power.UnitsInRange(xy).Where(a => !world.FogObscures(a));
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@@ -174,7 +175,7 @@ namespace OpenRA.Mods.Cnc.Traits
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}
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
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protected override IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
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{
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var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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var tiles = world.Map.FindTilesInCircle(xy, range);
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@@ -183,13 +184,13 @@ namespace OpenRA.Mods.Cnc.Traits
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yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, palette, 1f, true);
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}
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public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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return ((ChronoshiftPowerInfo)power.Info).SelectionCursor;
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}
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}
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class SelectDestination : IOrderGenerator
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class SelectDestination : OrderGenerator
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{
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readonly ChronoshiftPower power;
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readonly CPos sourceLocation;
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@@ -214,7 +215,7 @@ namespace OpenRA.Mods.Cnc.Traits
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sourceTile = world.Map.Rules.Sequences.GetSequence(info.OverlaySpriteGroup, info.SourceTileSequence).GetSprite(0);
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}
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public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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protected override IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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if (mi.Button == MouseButton.Right)
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{
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@@ -241,14 +242,14 @@ namespace OpenRA.Mods.Cnc.Traits
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};
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}
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public void Tick(World world)
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protected override void Tick(World world)
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{
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// Cancel the OG if we can't use the power
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if (!manager.Powers.ContainsKey(order))
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world.CancelInputMode();
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}
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public IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world)
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protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world)
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{
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var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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var palette = wr.Palette(power.Info.IconPalette);
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@@ -289,7 +290,7 @@ namespace OpenRA.Mods.Cnc.Traits
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}
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
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protected override IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
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{
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var palette = wr.Palette(power.Info.IconPalette);
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@@ -322,7 +323,7 @@ namespace OpenRA.Mods.Cnc.Traits
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return canTeleport;
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}
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public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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var powerInfo = (ChronoshiftPowerInfo)power.Info;
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return IsValidTarget(cell) ? powerInfo.TargetCursor : powerInfo.TargetBlockedCursor;
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