Pushed down the MouseInput handling to the OrderGenerators and made a base class for handling the basic logic
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39
OpenRA.Mods.Common/Orders/OrderGenerator.cs
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39
OpenRA.Mods.Common/Orders/OrderGenerator.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Orders
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{
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public abstract class OrderGenerator : IOrderGenerator
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{
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public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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if ((mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down) || (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Up))
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return OrderInner(world, cell, worldPixel, mi);
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return Enumerable.Empty<Order>();
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}
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void IOrderGenerator.Tick(World world) { Tick(world); }
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IEnumerable<IRenderable> IOrderGenerator.Render(WorldRenderer wr, World world) { return Render(wr, world); }
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IEnumerable<IRenderable> IOrderGenerator.RenderAboveShroud(WorldRenderer wr, World world) { return RenderAboveShroud(wr, world); }
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string IOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { return GetCursor(world, cell, worldPixel, mi); }
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protected abstract void Tick(World world);
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protected abstract IEnumerable<IRenderable> Render(WorldRenderer wr, World world);
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protected abstract IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world);
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protected abstract string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi);
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protected abstract IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi);
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}
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}
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