Pushed down the MouseInput handling to the OrderGenerators and made a base class for handling the basic logic

This commit is contained in:
teinarss
2019-03-30 20:07:11 +01:00
committed by reaperrr
parent 9ec8d25dff
commit 1dd90a1d7b
13 changed files with 120 additions and 77 deletions

View File

@@ -13,6 +13,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
@@ -258,7 +259,7 @@ namespace OpenRA.Mods.Common.Traits
}
}
public class SelectGenericPowerTarget : IOrderGenerator
public class SelectGenericPowerTarget : OrderGenerator
{
readonly SupportPowerManager manager;
readonly string order;
@@ -279,23 +280,23 @@ namespace OpenRA.Mods.Common.Traits
expectedButton = button;
}
public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
protected override IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
world.CancelInputMode();
if (mi.Button == expectedButton && world.Map.Contains(cell))
yield return new Order(order, manager.Self, Target.FromCell(world, cell), false) { SuppressVisualFeedback = true };
}
public virtual void Tick(World world)
protected override void Tick(World world)
{
// Cancel the OG if we can't use the power
if (!manager.Powers.ContainsKey(order))
world.CancelInputMode();
}
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
public IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yield break; }
public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
protected override IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yield break; }
protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
return world.Map.Contains(cell) ? cursor : "generic-blocked";
}