Add a mechanism to add palettes via traits
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@@ -56,13 +56,17 @@ namespace OpenRa
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public World()
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{
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Timer.Time( "----World.ctor" );
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Map = new Map( Rules.AllRules );
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Timer.Time( "new Map: {0}" );
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TileSet = new TileSet( Map.TileSuffix );
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SpriteSheetBuilder.Initialize( Map );
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Timer.Time( "Tileset: {0}" );
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WorldRenderer = new WorldRenderer(this, Game.renderer);
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Timer.Time("renderer: {0}");
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oreFrequency = (int)(Rules.General.GrowthRate * 60 * 25);
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oreTicks = oreFrequency;
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Map.InitOreDensity();
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@@ -83,9 +87,8 @@ namespace OpenRa
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PathFinder = new PathFinder(this);
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Timer.Time( "bridge, pathing: {0}" );
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WorldRenderer = new WorldRenderer(this, Game.renderer);
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Minimap = new Minimap(this, Game.renderer);
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Timer.Time( "renderer, minimap: {0}" );
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Timer.Time( "minimap: {0}" );
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Timer.Time( "----end World.ctor" );
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}
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