Move TD production widgets into the RA project.
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@@ -9,6 +9,7 @@
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#endregion
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using System;
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using OpenRA.Mods.RA.Widgets;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Cnc.Widgets.Logic
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@@ -1,105 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Cnc.Widgets.Logic
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{
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public class ProductionTooltipLogic
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{
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[ObjectCreator.UseCtor]
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public ProductionTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, ProductionPaletteWidget palette)
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{
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var mapRules = palette.World.Map.Rules;
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var pm = palette.World.LocalPlayer.PlayerActor.Trait<PowerManager>();
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var pr = palette.World.LocalPlayer.PlayerActor.Trait<PlayerResources>();
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widget.IsVisible = () => palette.TooltipActor != null;
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var nameLabel = widget.Get<LabelWidget>("NAME");
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var requiresLabel = widget.Get<LabelWidget>("REQUIRES");
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var powerLabel = widget.Get<LabelWidget>("POWER");
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var timeLabel = widget.Get<LabelWidget>("TIME");
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var costLabel = widget.Get<LabelWidget>("COST");
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var descLabel = widget.Get<LabelWidget>("DESC");
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var font = Game.Renderer.Fonts[nameLabel.Font];
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var descFont = Game.Renderer.Fonts[descLabel.Font];
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var requiresFont = Game.Renderer.Fonts[requiresLabel.Font];
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string lastActor = null;
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tooltipContainer.BeforeRender = () =>
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{
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var actor = palette.TooltipActor;
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if (actor == null || actor == lastActor)
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return;
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var info = mapRules.Actors[actor];
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var tooltip = info.Traits.Get<TooltipInfo>();
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var buildable = info.Traits.Get<BuildableInfo>();
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var cost = info.Traits.Get<ValuedInfo>().Cost;
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var bi = info.Traits.GetOrDefault<BuildingInfo>();
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nameLabel.GetText = () => tooltip.Name;
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var prereqs = buildable.Prerequisites.Select(a => ActorName(mapRules, a)).Where(s => !s.StartsWith("~"));
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var requiresString = prereqs.Any() ? requiresLabel.Text.F(prereqs.JoinWith(", ")) : "";
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requiresLabel.GetText = () => requiresString;
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var power = bi != null ? bi.Power : 0;
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var powerString = "P: {0}".F(power);
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powerLabel.GetText = () => powerString;
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powerLabel.GetColor = () => ((pm.PowerProvided - pm.PowerDrained) >= -power || power > 0)
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? Color.White : Color.Red;
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powerLabel.IsVisible = () => power != 0;
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var lowpower = pm.PowerState != PowerState.Normal;
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var time = palette.CurrentQueue == null ? 0 : palette.CurrentQueue.GetBuildTime(actor)
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* (lowpower ? palette.CurrentQueue.Info.LowPowerSlowdown : 1);
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var timeString = "T: {0}".F(WidgetUtils.FormatTime(time));
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timeLabel.GetText = () => timeString;
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timeLabel.GetColor = () => lowpower ? Color.Red : Color.White;
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var costString = "$: {0}".F(cost);
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costLabel.GetText = () => costString;
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costLabel.GetColor = () => pr.DisplayCash + pr.DisplayResources >= cost
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? Color.White : Color.Red;
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var descString = tooltip.Description.Replace("\\n", "\n");
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descLabel.GetText = () => descString;
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var leftWidth = new[] { font.Measure(tooltip.Name).X, requiresFont.Measure(requiresString).X, descFont.Measure(descString).X }.Aggregate(Math.Max);
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var rightWidth = new[] { font.Measure(powerString).X, font.Measure(timeString).X, font.Measure(costString).X }.Aggregate(Math.Max);
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timeLabel.Bounds.X = powerLabel.Bounds.X = costLabel.Bounds.X = leftWidth + 2 * nameLabel.Bounds.X;
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widget.Bounds.Width = leftWidth + rightWidth + 3 * nameLabel.Bounds.X;
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var leftHeight = font.Measure(tooltip.Name).Y + requiresFont.Measure(requiresString).Y + descFont.Measure(descString).Y;
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var rightHeight = font.Measure(powerString).Y + font.Measure(timeString).Y + font.Measure(costString).Y;
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widget.Bounds.Height = Math.Max(leftHeight, rightHeight) * 3 / 2 + 3 * nameLabel.Bounds.Y;
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lastActor = actor;
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};
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}
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static string ActorName(Ruleset rules, string a)
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{
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ActorInfo ai;
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if (rules.Actors.TryGetValue(a.ToLowerInvariant(), out ai) && ai.Traits.Contains<TooltipInfo>())
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return ai.Traits.Get<TooltipInfo>().Name;
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return a;
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}
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}
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}
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