Move TD production widgets into the RA project.
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290
OpenRA.Mods.RA/Widgets/ProductionTabsWidget.cs
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290
OpenRA.Mods.RA/Widgets/ProductionTabsWidget.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets
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{
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public class ProductionTab
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{
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public string Name;
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public ProductionQueue Queue;
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}
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public class ProductionTabGroup
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{
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public List<ProductionTab> Tabs = new List<ProductionTab>();
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public string Group;
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public int NextQueueName = 1;
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public bool Alert { get { return Tabs.Any(t => t.Queue.CurrentDone); } }
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public void Update(IEnumerable<ProductionQueue> allQueues)
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{
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var queues = allQueues.Where(q => q.Info.Group == Group).ToList();
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var tabs = new List<ProductionTab>();
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// Remove stale queues
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foreach (var t in Tabs)
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{
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if (!queues.Contains(t.Queue))
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continue;
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tabs.Add(t);
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queues.Remove(t.Queue);
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}
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// Add new queues
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foreach (var queue in queues)
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tabs.Add(new ProductionTab()
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{
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Name = (NextQueueName++).ToString(),
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Queue = queue
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});
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Tabs = tabs;
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}
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}
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public class ProductionTabsWidget : Widget
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{
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readonly World world;
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public readonly string PaletteWidget = null;
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public readonly string TypesContainer = null;
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public readonly int TabWidth = 30;
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public readonly int ArrowWidth = 20;
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public Dictionary<string, ProductionTabGroup> Groups;
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int contentWidth = 0;
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float listOffset = 0;
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bool leftPressed = false;
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bool rightPressed = false;
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Rectangle leftButtonRect;
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Rectangle rightButtonRect;
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Lazy<ProductionPaletteWidget> paletteWidget;
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string queueGroup;
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[ObjectCreator.UseCtor]
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public ProductionTabsWidget(World world)
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{
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this.world = world;
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Groups = world.Map.Rules.Actors.Values.SelectMany(a => a.Traits.WithInterface<ProductionQueueInfo>())
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.Select(q => q.Group).Distinct().ToDictionary(g => g, g => new ProductionTabGroup() { Group = g });
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// Only visible if the production palette has icons to display
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IsVisible = () => queueGroup != null && Groups[queueGroup].Tabs.Count > 0;
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paletteWidget = Exts.Lazy(() => Ui.Root.Get<ProductionPaletteWidget>(PaletteWidget));
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}
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public bool SelectNextTab(bool reverse)
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{
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if (queueGroup == null)
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return true;
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Sound.PlayNotification(world.Map.Rules, null, "Sounds", "ClickSound", null);
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// Prioritize alerted queues
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var queues = Groups[queueGroup].Tabs.Select(t => t.Queue)
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.OrderByDescending(q => q.CurrentDone ? 1 : 0)
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.ToList();
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if (reverse) queues.Reverse();
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CurrentQueue = queues.SkipWhile(q => q != CurrentQueue)
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.Skip(1).FirstOrDefault() ?? queues.FirstOrDefault();
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return true;
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}
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public string QueueGroup
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{
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get
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{
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return queueGroup;
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}
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set
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{
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listOffset = 0;
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queueGroup = value;
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SelectNextTab(false);
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}
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}
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public ProductionQueue CurrentQueue
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{
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get
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{
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return paletteWidget.Value.CurrentQueue;
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}
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set
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{
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paletteWidget.Value.CurrentQueue = value;
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queueGroup = value != null ? value.Info.Group : null;
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// TODO: Scroll tabs so selected queue is visible
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}
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}
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public override void Draw()
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{
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var rb = RenderBounds;
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leftButtonRect = new Rectangle(rb.X, rb.Y, ArrowWidth, rb.Height);
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rightButtonRect = new Rectangle(rb.Right - ArrowWidth, rb.Y, ArrowWidth, rb.Height);
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var leftDisabled = listOffset >= 0;
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var leftHover = Ui.MouseOverWidget == this && leftButtonRect.Contains(Viewport.LastMousePos);
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var rightDisabled = listOffset <= Bounds.Width - rightButtonRect.Width - leftButtonRect.Width - contentWidth;
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var rightHover = Ui.MouseOverWidget == this && rightButtonRect.Contains(Viewport.LastMousePos);
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WidgetUtils.DrawPanel("panel-black", rb);
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ButtonWidget.DrawBackground("button", leftButtonRect, leftDisabled, leftPressed, leftHover, false);
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ButtonWidget.DrawBackground("button", rightButtonRect, rightDisabled, rightPressed, rightHover, false);
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", leftPressed || leftDisabled ? "left_pressed" : "left_arrow"),
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new float2(leftButtonRect.Left + 2, leftButtonRect.Top + 2));
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", rightPressed || rightDisabled ? "right_pressed" : "right_arrow"),
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new float2(rightButtonRect.Left + 2, rightButtonRect.Top + 2));
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// Draw tab buttons
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Game.Renderer.EnableScissor(new Rectangle(leftButtonRect.Right, rb.Y + 1, rightButtonRect.Left - leftButtonRect.Right - 1, rb.Height));
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var origin = new int2(leftButtonRect.Right - 1 + (int)listOffset, leftButtonRect.Y);
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var font = Game.Renderer.Fonts["TinyBold"];
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contentWidth = 0;
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foreach (var tab in Groups[queueGroup].Tabs)
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{
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var rect = new Rectangle(origin.X + contentWidth, origin.Y, TabWidth, rb.Height);
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var hover = !leftHover && !rightHover && Ui.MouseOverWidget == this && rect.Contains(Viewport.LastMousePos);
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var baseName = tab.Queue == CurrentQueue ? "button-highlighted" : "button";
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ButtonWidget.DrawBackground(baseName, rect, false, false, hover, false);
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contentWidth += TabWidth - 1;
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var textSize = font.Measure(tab.Name);
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var position = new int2(rect.X + (rect.Width - textSize.X) / 2, rect.Y + (rect.Height - textSize.Y) / 2);
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font.DrawTextWithContrast(tab.Name, position, tab.Queue.CurrentDone ? Color.Gold : Color.White, Color.Black, 1);
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}
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Game.Renderer.DisableScissor();
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}
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void Scroll(int amount)
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{
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listOffset += amount * Game.Settings.Game.UIScrollSpeed;
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listOffset = Math.Min(0, Math.Max(Bounds.Width - rightButtonRect.Width - leftButtonRect.Width - contentWidth, listOffset));
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}
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// Is added to world.ActorAdded by the SidebarLogic handler
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public void ActorChanged(Actor a)
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{
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if (a.HasTrait<ProductionQueue>())
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{
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var allQueues = a.World.ActorsWithTrait<ProductionQueue>()
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.Where(p => p.Actor.Owner == p.Actor.World.LocalPlayer && p.Actor.IsInWorld && p.Trait.Enabled)
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.Select(p => p.Trait).ToArray();
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foreach (var g in Groups.Values)
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g.Update(allQueues);
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if (queueGroup == null)
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return;
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// Queue destroyed, was last of type: switch to a new group
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if (Groups[queueGroup].Tabs.Count == 0)
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QueueGroup = Groups.Where(g => g.Value.Tabs.Count > 0)
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.Select(g => g.Key).FirstOrDefault();
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// Queue destroyed, others of same type: switch to another tab
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else if (!Groups[queueGroup].Tabs.Select(t => t.Queue).Contains(CurrentQueue))
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SelectNextTab(false);
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}
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}
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public override void Tick()
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{
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if (leftPressed) Scroll(1);
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if (rightPressed) Scroll(-1);
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}
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public override bool YieldMouseFocus(MouseInput mi)
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{
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leftPressed = rightPressed = false;
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return base.YieldMouseFocus(mi);
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}
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public override bool HandleMouseInput(MouseInput mi)
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{
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if (mi.Event == MouseInputEvent.Scroll)
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{
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Scroll(mi.ScrollDelta);
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return true;
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}
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if (mi.Button != MouseButton.Left)
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return true;
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if (mi.Event == MouseInputEvent.Down && !TakeMouseFocus(mi))
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return true;
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if (!HasMouseFocus)
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return true;
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if (HasMouseFocus && mi.Event == MouseInputEvent.Up)
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return YieldMouseFocus(mi);
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leftPressed = leftButtonRect.Contains(mi.Location);
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rightPressed = rightButtonRect.Contains(mi.Location);
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var leftDisabled = listOffset >= 0;
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var rightDisabled = listOffset <= Bounds.Width - rightButtonRect.Width - leftButtonRect.Width - contentWidth;
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if (leftPressed || rightPressed)
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{
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if ((leftPressed && !leftDisabled) || (rightPressed && !rightDisabled))
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Sound.PlayNotification(world.Map.Rules, null, "Sounds", "ClickSound", null);
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else
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Sound.PlayNotification(world.Map.Rules, null, "Sounds", "ClickDisabledSound", null);
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}
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// Check production tabs
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var offsetloc = mi.Location - new int2(leftButtonRect.Right - 1 + (int)listOffset, leftButtonRect.Y);
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if (offsetloc.X > 0 && offsetloc.X < contentWidth)
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{
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CurrentQueue = Groups[queueGroup].Tabs[offsetloc.X / (TabWidth - 1)].Queue;
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Sound.PlayNotification(world.Map.Rules, null, "Sounds", "ClickSound", null);
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}
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return true;
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}
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public override bool HandleKeyPress(KeyInput e)
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{
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if (e.Event != KeyInputEvent.Down)
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return false;
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var hotkey = Hotkey.FromKeyInput(e);
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if (hotkey == Game.Settings.Keys.NextProductionTabKey)
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return SelectNextTab(false);
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else if (hotkey == Game.Settings.Keys.PreviousProductionTabKey)
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return SelectNextTab(true);
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return false;
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}
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}
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}
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