Move TD production widgets into the RA project.
This commit is contained in:
@@ -80,15 +80,11 @@
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<Compile Include="Widgets\Logic\CncIngameChromeLogic.cs" />
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<Compile Include="Widgets\Logic\CncIngameChromeLogic.cs" />
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<Compile Include="Widgets\Logic\CncIngameMenuLogic.cs" />
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<Compile Include="Widgets\Logic\CncIngameMenuLogic.cs" />
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<Compile Include="Widgets\Logic\CncMainMenuLogic.cs" />
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<Compile Include="Widgets\Logic\CncMainMenuLogic.cs" />
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<Compile Include="Widgets\Logic\ProductionTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\SupportPowerTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\SupportPowerTooltipLogic.cs" />
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<Compile Include="Widgets\ProductionPaletteWidget.cs" />
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<Compile Include="Widgets\ProductionTabsWidget.cs" />
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<Compile Include="Widgets\SupportPowersWidget.cs" />
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<Compile Include="Widgets\SupportPowersWidget.cs" />
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<Compile Include="WithFire.cs" />
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<Compile Include="WithFire.cs" />
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<Compile Include="WithRoof.cs" />
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<Compile Include="WithRoof.cs" />
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<Compile Include="Widgets\Logic\ProductionTabsLogic.cs" />
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<Compile Include="Widgets\Logic\ProductionTabsLogic.cs" />
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<Compile Include="Widgets\ProductionTypeButtonWidget.cs" />
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<Compile Include="WithDeliveryAnimation.cs" />
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<Compile Include="WithDeliveryAnimation.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@@ -11,6 +11,7 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Widgets;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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using OpenRA.Widgets;
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@@ -9,6 +9,7 @@
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#endregion
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#endregion
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using System;
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using System;
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using OpenRA.Mods.RA.Widgets;
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using OpenRA.Widgets;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Cnc.Widgets.Logic
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namespace OpenRA.Mods.Cnc.Widgets.Logic
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@@ -531,6 +531,10 @@
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<Compile Include="Buildings\ClonesProducedUnits.cs" />
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<Compile Include="Buildings\ClonesProducedUnits.cs" />
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<Compile Include="Cloneable.cs" />
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<Compile Include="Cloneable.cs" />
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<Compile Include="Graphics\RangeCircleRenderable.cs" />
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<Compile Include="Graphics\RangeCircleRenderable.cs" />
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<Compile Include="Widgets\ProductionPaletteWidget.cs" />
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<Compile Include="Widgets\ProductionTabsWidget.cs" />
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<Compile Include="Widgets\ProductionTypeButtonWidget.cs" />
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<Compile Include="Widgets\Logic\ProductionTooltipLogic.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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@@ -16,7 +16,7 @@ using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Cnc.Widgets.Logic
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namespace OpenRA.Mods.RA.Widgets.Logic
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{
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{
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public class ProductionTooltipLogic
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public class ProductionTooltipLogic
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{
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{
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@@ -21,7 +21,7 @@ using OpenRA.Network;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Cnc.Widgets
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namespace OpenRA.Mods.RA.Widgets
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{
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{
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public class ProductionIcon
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public class ProductionIcon
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{
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{
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@@ -16,7 +16,7 @@ using OpenRA.Graphics;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA;
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using OpenRA.Widgets;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Cnc.Widgets
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namespace OpenRA.Mods.RA.Widgets
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{
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{
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public class ProductionTab
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public class ProductionTab
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{
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{
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Cnc.Widgets
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}
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}
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}
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}
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class ProductionTabsWidget : Widget
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public class ProductionTabsWidget : Widget
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{
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{
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readonly World world;
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readonly World world;
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@@ -10,7 +10,7 @@
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using OpenRA.Widgets;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Cnc.Widgets
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namespace OpenRA.Mods.RA.Widgets
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{
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{
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public class ProductionTypeButtonWidget : ButtonWidget
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public class ProductionTypeButtonWidget : ButtonWidget
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{
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{
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