Make capturing grant player experience
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@@ -22,11 +22,19 @@ namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Types of actors that it can capture, as long as the type also exists in the Capturable Type: trait.")]
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public readonly HashSet<string> CaptureTypes = new HashSet<string> { "building" };
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[Desc("Unit will do damage to the actor instead of capturing it. Unit is destroyed when sabotaging.")]
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public readonly bool Sabotage = true;
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[Desc("Only used if Sabotage=true. Sabotage damage expressed as a percentage of enemy health removed.")]
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public readonly int SabotageHPRemoval = 50;
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[Desc("Experience granted to the capturing player.")]
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public readonly int PlayerExperience = 0;
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[Desc("Stance that the structure's previous owner needs to have for the capturing player to receive Experience.")]
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public readonly Stance PlayerExperienceStances = Stance.Enemy;
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[VoiceReference] public readonly string Voice = "Action";
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public object Create(ActorInitializer init) { return new Captures(init.Self, this); }
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