Make capturing grant player experience

This commit is contained in:
Oliver Brakmann
2016-07-10 13:35:50 +02:00
parent c1729a3b70
commit 1e86326cbc
4 changed files with 28 additions and 0 deletions

View File

@@ -22,11 +22,19 @@ namespace OpenRA.Mods.Common.Traits
{
[Desc("Types of actors that it can capture, as long as the type also exists in the Capturable Type: trait.")]
public readonly HashSet<string> CaptureTypes = new HashSet<string> { "building" };
[Desc("Unit will do damage to the actor instead of capturing it. Unit is destroyed when sabotaging.")]
public readonly bool Sabotage = true;
[Desc("Only used if Sabotage=true. Sabotage damage expressed as a percentage of enemy health removed.")]
public readonly int SabotageHPRemoval = 50;
[Desc("Experience granted to the capturing player.")]
public readonly int PlayerExperience = 0;
[Desc("Stance that the structure's previous owner needs to have for the capturing player to receive Experience.")]
public readonly Stance PlayerExperienceStances = Stance.Enemy;
[VoiceReference] public readonly string Voice = "Action";
public object Create(ActorInitializer init) { return new Captures(init.Self, this); }