Make capturing grant player experience

This commit is contained in:
Oliver Brakmann
2016-07-10 13:35:50 +02:00
parent c1729a3b70
commit 1e86326cbc
4 changed files with 28 additions and 0 deletions

View File

@@ -26,6 +26,12 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Destroy the unit after capturing.")]
public readonly bool ConsumeActor = false;
[Desc("Experience granted to the capturing player.")]
public readonly int PlayerExperience = 0;
[Desc("Stance that the structure's previous owner needs to have for the capturing player to receive Experience.")]
public readonly Stance PlayerExperienceStances = Stance.Enemy;
[VoiceReference] public readonly string Voice = "Action";
public object Create(ActorInitializer init) { return new ExternalCaptures(init.Self, this); }