Merge pull request #9709 from reaperrr/unitsat-actorsat
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
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@@ -149,7 +149,7 @@ namespace OpenRA.Mods.Common.Traits
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// Don't drop on any actors
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if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(p) != null
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|| self.World.ActorMap.GetUnitsAt(p).Any())
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|| self.World.ActorMap.GetActorsAt(p).Any())
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continue;
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return p;
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@@ -184,7 +184,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!rt.Info.AllowedTerrainTypes.Contains(world.Map.GetTerrainInfo(cell).Type))
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return false;
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if (!rt.Info.AllowUnderActors && world.ActorMap.AnyUnitsAt(cell))
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if (!rt.Info.AllowUnderActors && world.ActorMap.AnyActorsAt(cell))
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return false;
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if (!rt.Info.AllowUnderBuildings && buildingInfluence.GetBuildingAt(cell) != null)
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