Merge pull request #9709 from reaperrr/unitsat-actorsat

Rename ActorMap *UnitsAt* occurences to *ActorsAt*
This commit is contained in:
atlimit8
2015-10-21 09:56:41 -05:00
23 changed files with 50 additions and 50 deletions

View File

@@ -149,7 +149,7 @@ namespace OpenRA.Mods.Common.Traits
// Don't drop on any actors
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(p) != null
|| self.World.ActorMap.GetUnitsAt(p).Any())
|| self.World.ActorMap.GetActorsAt(p).Any())
continue;
return p;

View File

@@ -184,7 +184,7 @@ namespace OpenRA.Mods.Common.Traits
if (!rt.Info.AllowedTerrainTypes.Contains(world.Map.GetTerrainInfo(cell).Type))
return false;
if (!rt.Info.AllowUnderActors && world.ActorMap.AnyUnitsAt(cell))
if (!rt.Info.AllowUnderActors && world.ActorMap.AnyActorsAt(cell))
return false;
if (!rt.Info.AllowUnderBuildings && buildingInfluence.GetBuildingAt(cell) != null)