Merge pull request #9709 from reaperrr/unitsat-actorsat
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.D2k.Activities
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if ((location - targetLocation).Length > NearEnough)
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return false;
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var lunch = worm.World.ActorMap.GetUnitsAt(targetLocation)
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var lunch = worm.World.ActorMap.GetActorsAt(targetLocation)
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.Where(t => !t.Equals(worm) && weapon.IsValidAgainst(t, worm));
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if (!lunch.Any())
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