Clean Production.cs of "race"

This commit is contained in:
Pavel Penev
2015-07-31 04:39:39 +03:00
parent 6379ee9394
commit 1e9cc50805
5 changed files with 19 additions and 18 deletions

View File

@@ -301,7 +301,7 @@ namespace OpenRA.Mods.Common.Widgets
var ks = Game.Settings.Keys;
var rb = RenderBounds;
var race = producer.Trait.Race;
var faction = producer.Trait.Faction;
foreach (var item in AllBuildables.Skip(IconRowOffset * Columns).Take(MaxIconRowOffset * Columns))
{
@@ -310,7 +310,7 @@ namespace OpenRA.Mods.Common.Widgets
var rect = new Rectangle(rb.X + x * (IconSize.X + IconMargin.X), rb.Y + y * (IconSize.Y + IconMargin.Y), IconSize.X, IconSize.Y);
var rsi = item.Traits.Get<RenderSpritesInfo>();
var icon = new Animation(World, rsi.GetImage(item, World.Map.SequenceProvider, race));
var icon = new Animation(World, rsi.GetImage(item, World.Map.SequenceProvider, faction));
icon.Play(item.Traits.Get<TooltipInfo>().Icon);
var bi = item.Traits.Get<BuildableInfo>();