Add a lighter-weight SpriteWidget to eventually replace ShpWidget.

This commit is contained in:
Paul Chote
2014-04-01 21:51:37 +13:00
parent b82510023f
commit 1ea48b0167
2 changed files with 73 additions and 0 deletions

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@@ -232,6 +232,7 @@
<Compile Include="Effects\MoveFlash.cs" /> <Compile Include="Effects\MoveFlash.cs" />
<Compile Include="MapCache.cs" /> <Compile Include="MapCache.cs" />
<Compile Include="MapPreview.cs" /> <Compile Include="MapPreview.cs" />
<Compile Include="Widgets\SpriteWidget.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj"> <ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

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@@ -0,0 +1,72 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Graphics;
namespace OpenRA.Widgets
{
public class SpriteWidget : Widget
{
public string Palette = "chrome";
public Func<string> GetPalette;
public Func<Sprite> GetSprite;
readonly WorldRenderer worldRenderer;
[ObjectCreator.UseCtor]
public SpriteWidget(WorldRenderer worldRenderer)
{
GetPalette = () => { return Palette; };
this.worldRenderer = worldRenderer;
}
protected SpriteWidget(SpriteWidget other)
: base(other)
{
Palette = other.Palette;
GetPalette = other.GetPalette;
GetSprite = other.GetSprite;
worldRenderer = other.worldRenderer;
}
public override Widget Clone() { return new SpriteWidget(this); }
Sprite cachedSprite = null;
string cachedPalette = null;
PaletteReference pr;
float2 offset = float2.Zero;
public override void Draw()
{
var sprite = GetSprite();
var palette = GetPalette();
if (sprite == null || palette == null)
return;
if (sprite != cachedSprite)
{
offset = 0.5f * (new float2(RenderBounds.Size) - sprite.size);
cachedSprite = sprite;
}
if (palette != cachedPalette)
{
pr = worldRenderer.Palette(palette);
cachedPalette = palette;
}
Game.Renderer.SpriteRenderer.DrawSprite(sprite, RenderOrigin + offset, pr);
}
}
}