closes #2874: improved ingame chat
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@@ -40,7 +40,7 @@ namespace OpenRA
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public void AddPlayer(Player p) { Players.Add(p); }
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public Player LocalPlayer { get; private set; }
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public readonly Shroud LocalShroud;
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public bool Observer { get { return LocalPlayer == null; } }
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public Player RenderedPlayer;
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public Shroud RenderedShroud { get { return RenderedPlayer != null ? RenderedPlayer.Shroud : LocalShroud; } }
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@@ -90,8 +90,9 @@ namespace OpenRA
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}
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}
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internal World(Manifest manifest, Map map, OrderManager orderManager)
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internal World(Manifest manifest, Map map, OrderManager orderManager, bool isShellmap)
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{
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IsShellmap = isShellmap;
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this.orderManager = orderManager;
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orderGenerator_ = new UnitOrderGenerator();
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Map = map;
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