moving Map, TileSet from Rules to World
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@@ -85,7 +85,7 @@ namespace OpenRa
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if (Owner != Game.LocalPlayer)
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return null;
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if (!Rules.Map.IsInMap(xy.X, xy.Y))
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if (!Game.world.Map.IsInMap(xy.X, xy.Y))
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return null;
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var loc = mi.Location + Game.viewport.Location;
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