moving Map, TileSet from Rules to World

This commit is contained in:
Bob
2010-01-17 12:18:26 +13:00
parent fa421410fe
commit 1ec3ee60eb
19 changed files with 135 additions and 130 deletions

View File

@@ -23,12 +23,12 @@ namespace OpenRa.Graphics
mapOnlySheet = new Sheet(r, new Size(128, 128));
rgbaRenderer = new SpriteRenderer(r, true, r.RgbaSpriteShader);
var size = Math.Max(Rules.Map.Width, Rules.Map.Height);
var dw = (size - Rules.Map.Width) / 2;
var dh = (size - Rules.Map.Height) / 2;
var size = Math.Max(Game.world.Map.Width, Game.world.Map.Height);
var dw = (size - Game.world.Map.Width) / 2;
var dh = (size - Game.world.Map.Height) / 2;
sprite = new Sprite(sheet, new Rectangle(Rules.Map.Offset.X+dw, Rules.Map.Offset.Y+dh, size, size), TextureChannel.Alpha);
mapOnlySprite = new Sprite(mapOnlySheet, new Rectangle(Rules.Map.Offset.X + dw, Rules.Map.Offset.Y + dh, size, size), TextureChannel.Alpha);
sprite = new Sprite(sheet, new Rectangle(Game.world.Map.Offset.X+dw, Game.world.Map.Offset.Y+dh, size, size), TextureChannel.Alpha);
mapOnlySprite = new Sprite(mapOnlySheet, new Rectangle(Game.world.Map.Offset.X + dw, Game.world.Map.Offset.Y + dh, size, size), TextureChannel.Alpha);
}
Color[] terrainTypeColors;
@@ -40,15 +40,15 @@ namespace OpenRa.Graphics
public void Update()
{
if (Rules.Map.Theater != theater)
if (Game.world.Map.Theater != theater)
{
terrainTypeColors = null;
theater = Rules.Map.Theater;
theater = Game.world.Map.Theater;
}
if (terrainTypeColors == null)
{
var pal = new Palette(FileSystem.Open(Rules.Map.Theater + ".pal"));
var pal = new Palette(FileSystem.Open(Game.world.Map.Theater + ".pal"));
terrainTypeColors = new[] {
Color.FromArgb(alpha, pal.GetColor(theater.ToLowerInvariant() == "snow" ? 0xe3 :0x1a)),
Color.FromArgb(alpha, pal.GetColor(0x63)),
@@ -71,8 +71,8 @@ namespace OpenRa.Graphics
terrain = new Bitmap(128, 128);
for (var y = 0; y < 128; y++)
for (var x = 0; x < 128; x++)
terrain.SetPixel(x, y, Rules.Map.IsInMap(x, y)
? terrainTypeColors[Rules.TileSet.GetWalkability(Rules.Map.MapTiles[x, y])]
terrain.SetPixel(x, y, Game.world.Map.IsInMap(x, y)
? terrainTypeColors[Game.world.TileSet.GetWalkability(Game.world.Map.MapTiles[x, y])]
: shroudColor);
}
@@ -81,7 +81,7 @@ namespace OpenRa.Graphics
oreLayer = new Bitmap(terrain);
for (var y = 0; y < 128; y++)
for (var x = 0; x < 128; x++)
if (Rules.Map.ContainsResource(new int2(x, y)))
if (Game.world.Map.ContainsResource(new int2(x, y)))
oreLayer.SetPixel(x, y, terrainTypeColors[(int)TerrainMovementType.Ore]);
}