moving Map, TileSet from Rules to World
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@@ -17,7 +17,7 @@ namespace OpenRa.Graphics
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internal WorldRenderer(Renderer renderer)
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{
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terrainRenderer = new TerrainRenderer(renderer, Rules.Map);
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terrainRenderer = new TerrainRenderer(renderer, Game.world.Map);
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this.renderer = renderer;
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spriteRenderer = new SpriteRenderer(renderer, true);
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