moving Map, TileSet from Rules to World

This commit is contained in:
Bob
2010-01-17 12:18:26 +13:00
parent fa421410fe
commit 1ec3ee60eb
19 changed files with 135 additions and 130 deletions

View File

@@ -66,9 +66,9 @@ namespace OpenRa.Traits
if (!crushable) return false;
return Rules.Map.IsInMap(a.X, a.Y) &&
return Game.world.Map.IsInMap(a.X, a.Y) &&
TerrainCosts.Cost(GetMovementType(),
Rules.TileSet.GetWalkability(Rules.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
Game.world.TileSet.GetWalkability(Game.world.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
}
}
}