moving Map, TileSet from Rules to World

This commit is contained in:
Bob
2010-01-17 12:18:26 +13:00
parent fa421410fe
commit 1ec3ee60eb
19 changed files with 135 additions and 130 deletions

View File

@@ -45,11 +45,11 @@ namespace OpenRa.Traits
var p = self.Location + new int2(i % size, i / size + bibOffset);
if (isRemove)
{
if (Rules.Map.MapTiles[p.X, p.Y].smudge == (byte)(i + startIndex))
Rules.Map.MapTiles[ p.X, p.Y ].smudge = 0;
if (Game.world.Map.MapTiles[p.X, p.Y].smudge == (byte)(i + startIndex))
Game.world.Map.MapTiles[ p.X, p.Y ].smudge = 0;
}
else
Rules.Map.MapTiles[p.X, p.Y].smudge = (byte)(i + startIndex);
Game.world.Map.MapTiles[p.X, p.Y].smudge = (byte)(i + startIndex);
}
}
}