moving Map, TileSet from Rules to World

This commit is contained in:
Bob
2010-01-17 12:18:26 +13:00
parent fa421410fe
commit 1ec3ee60eb
19 changed files with 135 additions and 130 deletions

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@@ -85,7 +85,7 @@ namespace OpenRa
if (Owner != Game.LocalPlayer) if (Owner != Game.LocalPlayer)
return null; return null;
if (!Rules.Map.IsInMap(xy.X, xy.Y)) if (!Game.world.Map.IsInMap(xy.X, xy.Y))
return null; return null;
var loc = mi.Location + Game.viewport.Location; var loc = mi.Location + Game.viewport.Location;

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@@ -64,7 +64,6 @@ namespace OpenRa
SpriteSheetBuilder.Initialize(); SpriteSheetBuilder.Initialize();
FileSystem.UnmountTemporaryPackages(); FileSystem.UnmountTemporaryPackages();
Rules.LoadRules(mapName, usingAftermath); Rules.LoadRules(mapName, usingAftermath);
palette = new HardwarePalette(renderer, Rules.Map);
world = new World(); world = new World();
Game.world.ActorAdded += a => Game.world.ActorAdded += a =>
@@ -73,6 +72,8 @@ namespace OpenRa
a.Owner.Shroud.Explore(a); a.Owner.Shroud.Explore(a);
}; };
palette = new HardwarePalette(renderer, world.Map);
var worldActor = new Actor("World", new int2(int.MaxValue, int.MaxValue), null); var worldActor = new Actor("World", new int2(int.MaxValue, int.MaxValue), null);
Game.world.Add(worldActor); Game.world.Add(worldActor);
@@ -83,11 +84,11 @@ namespace OpenRa
players[i] = new Player(i, LobbyInfo.Clients.FirstOrDefault(a => a.Index == i)); players[i] = new Player(i, LobbyInfo.Clients.FirstOrDefault(a => a.Index == i));
} }
Rules.Map.InitOreDensity(); Game.world.Map.InitOreDensity();
worldRenderer = new WorldRenderer(renderer); worldRenderer = new WorldRenderer(renderer);
SequenceProvider.Initialize(usingAftermath); SequenceProvider.Initialize(usingAftermath);
viewport = new Viewport(clientSize, Rules.Map.Offset, Rules.Map.Offset + Rules.Map.Size, renderer); viewport = new Viewport(clientSize, Game.world.Map.Offset, Game.world.Map.Offset + Game.world.Map.Size, renderer);
minimap = new Minimap(renderer); minimap = new Minimap(renderer);
@@ -95,7 +96,7 @@ namespace OpenRa
UnitInfluence = new UnitInfluenceMap(); UnitInfluence = new UnitInfluenceMap();
skipMakeAnims = true; skipMakeAnims = true;
foreach (var treeReference in Rules.Map.Trees) foreach (var treeReference in Game.world.Map.Trees)
world.Add(new Actor(treeReference.Image, new int2(treeReference.Location), null)); world.Add(new Actor(treeReference.Image, new int2(treeReference.Location), null));
LoadMapActors(Rules.AllRules); LoadMapActors(Rules.AllRules);
@@ -202,7 +203,7 @@ namespace OpenRa
if (--oreTicks == 0) if (--oreTicks == 0)
using (new PerfSample("ore")) using (new PerfSample("ore"))
{ {
Rules.Map.GrowOre(SharedRandom); Game.world.Map.GrowOre(SharedRandom);
minimap.InvalidateOre(); minimap.InvalidateOre();
oreTicks = oreFrequency; oreTicks = oreFrequency;
} }
@@ -250,9 +251,9 @@ namespace OpenRa
if (BuildingInfluence.GetBuildingAt(a) != null) return false; if (BuildingInfluence.GetBuildingAt(a) != null) return false;
if (UnitInfluence.GetUnitsAt(a).Any(b => b != toIgnore)) return false; if (UnitInfluence.GetUnitsAt(a).Any(b => b != toIgnore)) return false;
return Rules.Map.IsInMap(a.X, a.Y) && return Game.world.Map.IsInMap(a.X, a.Y) &&
TerrainCosts.Cost(umt, TerrainCosts.Cost(umt,
Rules.TileSet.GetWalkability(Rules.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity; Game.world.TileSet.GetWalkability(Game.world.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
} }
public static bool IsActorCrushableByActor(Actor a, Actor b) public static bool IsActorCrushableByActor(Actor a, Actor b)
@@ -276,9 +277,9 @@ namespace OpenRa
public static bool IsWater(int2 a) public static bool IsWater(int2 a)
{ {
return Rules.Map.IsInMap(a.X, a.Y) && return Game.world.Map.IsInMap(a.X, a.Y) &&
TerrainCosts.Cost(UnitMovementType.Float, TerrainCosts.Cost(UnitMovementType.Float,
Rules.TileSet.GetWalkability(Rules.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity; Game.world.TileSet.GetWalkability(Game.world.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
} }
public static IEnumerable<Actor> FindUnits(float2 a, float2 b) public static IEnumerable<Actor> FindUnits(float2 a, float2 b)
@@ -336,7 +337,7 @@ namespace OpenRa
public static bool CanPlaceBuilding(string name, BuildingInfo building, int2 xy, Actor toIgnore, bool adjust) public static bool CanPlaceBuilding(string name, BuildingInfo building, int2 xy, Actor toIgnore, bool adjust)
{ {
return !Footprint.Tiles(name, building, xy, adjust).Any( return !Footprint.Tiles(name, building, xy, adjust).Any(
t => !Rules.Map.IsInMap(t.X, t.Y) || Rules.Map.ContainsResource(t) || !Game.IsCellBuildable(t, t => !Game.world.Map.IsInMap(t.X, t.Y) || Game.world.Map.ContainsResource(t) || !Game.IsCellBuildable(t,
building.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel, building.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel,
toIgnore)); toIgnore));
} }

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@@ -19,8 +19,6 @@ namespace OpenRa
public static GeneralInfo General; public static GeneralInfo General;
public static AftermathInfo Aftermath; public static AftermathInfo Aftermath;
public static TechTree TechTree; public static TechTree TechTree;
public static Map Map;
public static TileSet TileSet;
public static Dictionary<string, ActorInfo> ActorInfo; public static Dictionary<string, ActorInfo> ActorInfo;
@@ -75,9 +73,6 @@ namespace OpenRa
ActorInfo.Add(kv.Key.ToLowerInvariant(), new ActorInfo(kv.Key.ToLowerInvariant(), kv.Value, yamlRules)); ActorInfo.Add(kv.Key.ToLowerInvariant(), new ActorInfo(kv.Key.ToLowerInvariant(), kv.Value, yamlRules));
TechTree = new TechTree(); TechTree = new TechTree();
Map = new Map( AllRules );
FileSystem.MountTemporary( new Package( Rules.Map.Theater + ".mix" ) );
TileSet = new TileSet( Map.TileSuffix );
} }
static void LoadCategories(params string[] types) static void LoadCategories(params string[] types)

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@@ -23,12 +23,12 @@ namespace OpenRa.Graphics
mapOnlySheet = new Sheet(r, new Size(128, 128)); mapOnlySheet = new Sheet(r, new Size(128, 128));
rgbaRenderer = new SpriteRenderer(r, true, r.RgbaSpriteShader); rgbaRenderer = new SpriteRenderer(r, true, r.RgbaSpriteShader);
var size = Math.Max(Rules.Map.Width, Rules.Map.Height); var size = Math.Max(Game.world.Map.Width, Game.world.Map.Height);
var dw = (size - Rules.Map.Width) / 2; var dw = (size - Game.world.Map.Width) / 2;
var dh = (size - Rules.Map.Height) / 2; var dh = (size - Game.world.Map.Height) / 2;
sprite = new Sprite(sheet, new Rectangle(Rules.Map.Offset.X+dw, Rules.Map.Offset.Y+dh, size, size), TextureChannel.Alpha); sprite = new Sprite(sheet, new Rectangle(Game.world.Map.Offset.X+dw, Game.world.Map.Offset.Y+dh, size, size), TextureChannel.Alpha);
mapOnlySprite = new Sprite(mapOnlySheet, new Rectangle(Rules.Map.Offset.X + dw, Rules.Map.Offset.Y + dh, size, size), TextureChannel.Alpha); mapOnlySprite = new Sprite(mapOnlySheet, new Rectangle(Game.world.Map.Offset.X + dw, Game.world.Map.Offset.Y + dh, size, size), TextureChannel.Alpha);
} }
Color[] terrainTypeColors; Color[] terrainTypeColors;
@@ -40,15 +40,15 @@ namespace OpenRa.Graphics
public void Update() public void Update()
{ {
if (Rules.Map.Theater != theater) if (Game.world.Map.Theater != theater)
{ {
terrainTypeColors = null; terrainTypeColors = null;
theater = Rules.Map.Theater; theater = Game.world.Map.Theater;
} }
if (terrainTypeColors == null) if (terrainTypeColors == null)
{ {
var pal = new Palette(FileSystem.Open(Rules.Map.Theater + ".pal")); var pal = new Palette(FileSystem.Open(Game.world.Map.Theater + ".pal"));
terrainTypeColors = new[] { terrainTypeColors = new[] {
Color.FromArgb(alpha, pal.GetColor(theater.ToLowerInvariant() == "snow" ? 0xe3 :0x1a)), Color.FromArgb(alpha, pal.GetColor(theater.ToLowerInvariant() == "snow" ? 0xe3 :0x1a)),
Color.FromArgb(alpha, pal.GetColor(0x63)), Color.FromArgb(alpha, pal.GetColor(0x63)),
@@ -71,8 +71,8 @@ namespace OpenRa.Graphics
terrain = new Bitmap(128, 128); terrain = new Bitmap(128, 128);
for (var y = 0; y < 128; y++) for (var y = 0; y < 128; y++)
for (var x = 0; x < 128; x++) for (var x = 0; x < 128; x++)
terrain.SetPixel(x, y, Rules.Map.IsInMap(x, y) terrain.SetPixel(x, y, Game.world.Map.IsInMap(x, y)
? terrainTypeColors[Rules.TileSet.GetWalkability(Rules.Map.MapTiles[x, y])] ? terrainTypeColors[Game.world.TileSet.GetWalkability(Game.world.Map.MapTiles[x, y])]
: shroudColor); : shroudColor);
} }
@@ -81,7 +81,7 @@ namespace OpenRa.Graphics
oreLayer = new Bitmap(terrain); oreLayer = new Bitmap(terrain);
for (var y = 0; y < 128; y++) for (var y = 0; y < 128; y++)
for (var x = 0; x < 128; x++) for (var x = 0; x < 128; x++)
if (Rules.Map.ContainsResource(new int2(x, y))) if (Game.world.Map.ContainsResource(new int2(x, y)))
oreLayer.SetPixel(x, y, terrainTypeColors[(int)TerrainMovementType.Ore]); oreLayer.SetPixel(x, y, terrainTypeColors[(int)TerrainMovementType.Ore]);
} }

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@@ -1,79 +1,79 @@
using System.Drawing; using System.Drawing;
using Ijw.DirectX; using Ijw.DirectX;
using IjwFramework.Collections; using IjwFramework.Collections;
using OpenRa.FileFormats; using OpenRa.FileFormats;
namespace OpenRa.Graphics namespace OpenRa.Graphics
{ {
class TerrainRenderer class TerrainRenderer
{ {
FvfVertexBuffer<Vertex> vertexBuffer; FvfVertexBuffer<Vertex> vertexBuffer;
IndexBuffer indexBuffer; IndexBuffer indexBuffer;
Sheet terrainSheet; Sheet terrainSheet;
Renderer renderer; Renderer renderer;
Map map; Map map;
OverlayRenderer overlayRenderer; OverlayRenderer overlayRenderer;
public TerrainRenderer(Renderer renderer, Map map) public TerrainRenderer(Renderer renderer, Map map)
{ {
this.renderer = renderer; this.renderer = renderer;
this.map = map; this.map = map;
Size tileSize = new Size( Game.CellSize, Game.CellSize ); Size tileSize = new Size( Game.CellSize, Game.CellSize );
var tileMapping = new Cache<TileReference, Sprite>( var tileMapping = new Cache<TileReference, Sprite>(
x => SheetBuilder.Add(Rules.TileSet.GetBytes(x), tileSize)); x => SheetBuilder.Add(Game.world.TileSet.GetBytes(x), tileSize));
Vertex[] vertices = new Vertex[4 * map.Height * map.Width]; Vertex[] vertices = new Vertex[4 * map.Height * map.Width];
ushort[] indices = new ushort[6 * map.Height * map.Width]; ushort[] indices = new ushort[6 * map.Height * map.Width];
int nv = 0; int nv = 0;
int ni = 0; int ni = 0;
for( int j = map.YOffset ; j < map.YOffset + map.Height ; j++ ) for( int j = map.YOffset ; j < map.YOffset + map.Height ; j++ )
for( int i = map.XOffset ; i < map.XOffset + map.Width; i++ ) for( int i = map.XOffset ; i < map.XOffset + map.Width; i++ )
{ {
Sprite tile = tileMapping[map.MapTiles[i, j]]; Sprite tile = tileMapping[map.MapTiles[i, j]];
Util.FastCreateQuad(vertices, indices, Game.CellSize * new float2(i, j), tile, 0, nv, ni, tile.size); Util.FastCreateQuad(vertices, indices, Game.CellSize * new float2(i, j), tile, 0, nv, ni, tile.size);
nv += 4; nv += 4;
ni += 6; ni += 6;
} }
terrainSheet = tileMapping[map.MapTiles[map.XOffset, map.YOffset]].sheet; terrainSheet = tileMapping[map.MapTiles[map.XOffset, map.YOffset]].sheet;
vertexBuffer = new FvfVertexBuffer<Vertex>( renderer.Device, vertices.Length, Vertex.Format ); vertexBuffer = new FvfVertexBuffer<Vertex>( renderer.Device, vertices.Length, Vertex.Format );
vertexBuffer.SetData( vertices ); vertexBuffer.SetData( vertices );
indexBuffer = new IndexBuffer( renderer.Device, indices.Length ); indexBuffer = new IndexBuffer( renderer.Device, indices.Length );
indexBuffer.SetData( indices ); indexBuffer.SetData( indices );
overlayRenderer = new OverlayRenderer( renderer, map ); overlayRenderer = new OverlayRenderer( renderer, map );
} }
public void Draw( Viewport viewport ) public void Draw( Viewport viewport )
{ {
int indicesPerRow = map.Width * 6; int indicesPerRow = map.Width * 6;
int verticesPerRow = map.Width * 4; int verticesPerRow = map.Width * 4;
int visibleRows = (int)(viewport.Width / 24.0f + 2); int visibleRows = (int)(viewport.Width / 24.0f + 2);
int firstRow = (int)((viewport.Location.Y) / 24.0f - map.YOffset); int firstRow = (int)((viewport.Location.Y) / 24.0f - map.YOffset);
int lastRow = firstRow + visibleRows; int lastRow = firstRow + visibleRows;
if (lastRow < 0 || firstRow > map.Height) if (lastRow < 0 || firstRow > map.Height)
return; return;
if (firstRow < 0) firstRow = 0; if (firstRow < 0) firstRow = 0;
if (lastRow > map.Height) lastRow = map.Height; if (lastRow > map.Height) lastRow = map.Height;
renderer.SpriteShader.Quality = ShaderQuality.Low; renderer.SpriteShader.Quality = ShaderQuality.Low;
renderer.SpriteShader.Render(() => renderer.SpriteShader.Render(() =>
renderer.DrawBatch(vertexBuffer, indexBuffer, renderer.DrawBatch(vertexBuffer, indexBuffer,
new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow), new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow),
new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow), new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
terrainSheet.Texture, PrimitiveType.TriangleList, renderer.SpriteShader)); terrainSheet.Texture, PrimitiveType.TriangleList, renderer.SpriteShader));
overlayRenderer.Draw(); overlayRenderer.Draw();
} }
} }
} }

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@@ -17,7 +17,7 @@ namespace OpenRa.Graphics
internal WorldRenderer(Renderer renderer) internal WorldRenderer(Renderer renderer)
{ {
terrainRenderer = new TerrainRenderer(renderer, Rules.Map); terrainRenderer = new TerrainRenderer(renderer, Game.world.Map);
this.renderer = renderer; this.renderer = renderer;
spriteRenderer = new SpriteRenderer(renderer, true); spriteRenderer = new SpriteRenderer(renderer, true);

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@@ -19,10 +19,10 @@ namespace OpenRa
public static void Destroy(int i, int j) public static void Destroy(int i, int j)
{ {
if (Rules.Map.ContainsResource(new int2(i, j))) if (Game.world.Map.ContainsResource(new int2(i, j)))
{ {
Rules.Map.MapTiles[i, j].density = 0; Game.world.Map.MapTiles[i, j].density = 0;
Rules.Map.MapTiles[i, j].overlay = 0xff; Game.world.Map.MapTiles[i, j].overlay = 0xff;
} }
} }
@@ -32,7 +32,7 @@ namespace OpenRa
return false; return false;
return TerrainCosts.Cost(UnitMovementType.Wheel, return TerrainCosts.Cost(UnitMovementType.Wheel,
Rules.TileSet.GetWalkability(Rules.Map.MapTiles[i, j])) Game.world.TileSet.GetWalkability(Game.world.Map.MapTiles[i, j]))
< double.PositiveInfinity; < double.PositiveInfinity;
} }

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@@ -18,8 +18,8 @@ namespace OpenRa
for( int x = 0 ; x < 128 ; x++ ) for( int x = 0 ; x < 128 ; x++ )
for( int y = 0 ; y < 128 ; y++ ) for( int y = 0 ; y < 128 ; y++ )
for (var umt = UnitMovementType.Foot; umt <= UnitMovementType.Float; umt++ ) for (var umt = UnitMovementType.Foot; umt <= UnitMovementType.Float; umt++ )
passableCost[(int)umt][ x, y ] = ( Rules.Map.IsInMap( x, y ) ) passableCost[(int)umt][ x, y ] = ( Game.world.Map.IsInMap( x, y ) )
? (float)TerrainCosts.Cost( umt, Rules.TileSet.GetWalkability( Rules.Map.MapTiles[ x, y ] ) ) ? (float)TerrainCosts.Cost( umt, Game.world.TileSet.GetWalkability( Game.world.Map.MapTiles[ x, y ] ) )
: float.PositiveInfinity; : float.PositiveInfinity;
} }

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@@ -48,7 +48,7 @@ namespace OpenRa
{ {
int2 newHere = p.Location + d; int2 newHere = p.Location + d;
if (!Rules.Map.IsInMap(newHere.X, newHere.Y)) continue; if (!Game.world.Map.IsInMap(newHere.X, newHere.Y)) continue;
if( cellInfo[ newHere.X, newHere.Y ].Seen ) if( cellInfo[ newHere.X, newHere.Y ].Seen )
continue; continue;
@@ -59,7 +59,7 @@ namespace OpenRa
if (!Game.BuildingInfluence.CanMoveHere(newHere) && if (!Game.BuildingInfluence.CanMoveHere(newHere) &&
Game.BuildingInfluence.GetBuildingAt(newHere) != ignoreBuilding) Game.BuildingInfluence.GetBuildingAt(newHere) != ignoreBuilding)
continue; continue;
if (Rules.Map.IsOverlaySolid(newHere)) if (Game.world.Map.IsOverlaySolid(newHere))
continue; continue;
} }
@@ -93,7 +93,7 @@ namespace OpenRa
public void AddInitialCell( int2 location ) public void AddInitialCell( int2 location )
{ {
if (!Rules.Map.IsInMap(location.X, location.Y)) if (!Game.world.Map.IsInMap(location.X, location.Y))
return; return;
cellInfo[ location.X, location.Y ] = new CellInfo( 0, location, false ); cellInfo[ location.X, location.Y ] = new CellInfo( 0, location, false );

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@@ -10,9 +10,9 @@ namespace OpenRa
public static void AddSmudge(bool isCrater, int x, int y) public static void AddSmudge(bool isCrater, int x, int y)
{ {
var smudge = Rules.Map.MapTiles[x, y].smudge; var smudge = Game.world.Map.MapTiles[x, y].smudge;
if (smudge == 0) if (smudge == 0)
Rules.Map.MapTiles[x, y].smudge = (byte) (isCrater Game.world.Map.MapTiles[x, y].smudge = (byte) (isCrater
? (firstCrater + framesPerCrater * ChooseSmudge()) ? (firstCrater + framesPerCrater * ChooseSmudge())
: (firstScorch + ChooseSmudge())); : (firstScorch + ChooseSmudge()));
@@ -21,7 +21,7 @@ namespace OpenRa
/* deepen the crater */ /* deepen the crater */
var amount = (smudge - firstCrater) % framesPerCrater; var amount = (smudge - firstCrater) % framesPerCrater;
if (amount < framesPerCrater - 1) if (amount < framesPerCrater - 1)
Rules.Map.MapTiles[x, y].smudge++; Game.world.Map.MapTiles[x, y].smudge++;
} }
public static void AddSmudge(int2 targetTile, WarheadInfo warhead) public static void AddSmudge(int2 targetTile, WarheadInfo warhead)

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@@ -36,8 +36,8 @@ namespace OpenRa.Traits.Activities
var renderUnit = self.traits.Get<RenderUnit>(); /* better have one of these! */ var renderUnit = self.traits.Get<RenderUnit>(); /* better have one of these! */
var isGem = false; var isGem = false;
if (!Rules.Map.ContainsResource(self.Location) || if (!Game.world.Map.ContainsResource(self.Location) ||
!Rules.Map.Harvest(self.Location, out isGem)) !Game.world.Map.Harvest(self.Location, out isGem))
return false; return false;
var harvestAnim = "harvest" + Util.QuantizeFacing(unit.Facing, 8); var harvestAnim = "harvest" + Util.QuantizeFacing(unit.Facing, 8);
@@ -58,7 +58,7 @@ namespace OpenRa.Traits.Activities
{ {
var search = new PathSearch var search = new PathSearch
{ {
heuristic = loc => (Rules.Map.ContainsResource(loc) ? 0 : 1), heuristic = loc => (Game.world.Map.ContainsResource(loc) ? 0 : 1),
umt = UnitMovementType.Wheel, umt = UnitMovementType.Wheel,
checkForBlocked = true checkForBlocked = true
}; };

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@@ -66,9 +66,9 @@ namespace OpenRa.Traits
if (!crushable) return false; if (!crushable) return false;
return Rules.Map.IsInMap(a.X, a.Y) && return Game.world.Map.IsInMap(a.X, a.Y) &&
TerrainCosts.Cost(GetMovementType(), TerrainCosts.Cost(GetMovementType(),
Rules.TileSet.GetWalkability(Rules.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity; Game.world.TileSet.GetWalkability(Game.world.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
} }
} }
} }

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@@ -41,7 +41,7 @@ namespace OpenRa.Traits
&& underCursor.traits.Contains<AcceptsOre>() && !IsEmpty) && underCursor.traits.Contains<AcceptsOre>() && !IsEmpty)
return new Order("Deliver", self, underCursor, int2.Zero, null); return new Order("Deliver", self, underCursor, int2.Zero, null);
if (underCursor == null && Rules.Map.ContainsResource(xy)) if (underCursor == null && Game.world.Map.ContainsResource(xy))
return new Order("Harvest", self, null, xy, null); return new Order("Harvest", self, null, xy, null);
return null; return null;

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@@ -106,9 +106,9 @@ namespace OpenRa.Traits
if (!crushable) return false; if (!crushable) return false;
return Rules.Map.IsInMap(a.X, a.Y) && return Game.world.Map.IsInMap(a.X, a.Y) &&
TerrainCosts.Cost(GetMovementType(), TerrainCosts.Cost(GetMovementType(),
Rules.TileSet.GetWalkability(Rules.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity; Game.world.TileSet.GetWalkability(Game.world.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
} }
public IEnumerable<int2> GetCurrentPath() public IEnumerable<int2> GetCurrentPath()

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@@ -45,11 +45,11 @@ namespace OpenRa.Traits
var p = self.Location + new int2(i % size, i / size + bibOffset); var p = self.Location + new int2(i % size, i / size + bibOffset);
if (isRemove) if (isRemove)
{ {
if (Rules.Map.MapTiles[p.X, p.Y].smudge == (byte)(i + startIndex)) if (Game.world.Map.MapTiles[p.X, p.Y].smudge == (byte)(i + startIndex))
Rules.Map.MapTiles[ p.X, p.Y ].smudge = 0; Game.world.Map.MapTiles[ p.X, p.Y ].smudge = 0;
} }
else else
Rules.Map.MapTiles[p.X, p.Y].smudge = (byte)(i + startIndex); Game.world.Map.MapTiles[p.X, p.Y].smudge = (byte)(i + startIndex);
} }
} }
} }

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@@ -23,7 +23,7 @@ namespace OpenRa.Traits
for (var i = -1; i < 2; i++) for (var i = -1; i < 2; i++)
if (Game.SharedRandom.NextDouble() < info.Chance) if (Game.SharedRandom.NextDouble() < info.Chance)
if (Ore.CanSpreadInto(self.Location.X + i, self.Location.Y + j)) if (Ore.CanSpreadInto(self.Location.X + i, self.Location.Y + j))
Rules.Map.AddOre(self.Location.X + i, self.Location.Y + j); Game.world.Map.AddOre(self.Location.X + i, self.Location.Y + j);
ticks = info.Interval; ticks = info.Interval;
} }

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@@ -50,7 +50,7 @@ namespace OpenRa
foreach( var t in Footprint.Tiles( name, bi, position ) ) foreach( var t in Footprint.Tiles( name, bi, position ) )
spriteRenderer.DrawSprite( ( isCloseEnough && Game.IsCellBuildable( t, bi.WaterBound spriteRenderer.DrawSprite( ( isCloseEnough && Game.IsCellBuildable( t, bi.WaterBound
? UnitMovementType.Float : UnitMovementType.Wheel ) && !Rules.Map.ContainsResource( t ) ) ? UnitMovementType.Float : UnitMovementType.Wheel ) && !Game.world.Map.ContainsResource( t ) )
? buildOk : buildBlocked, Game.CellSize * t, 0 ); ? buildOk : buildBlocked, Game.CellSize * t, 0 );
spriteRenderer.Flush(); spriteRenderer.Flush();

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@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using OpenRa.Effects; using OpenRa.Effects;
using OpenRa.Support; using OpenRa.Support;
using OpenRa.FileFormats;
namespace OpenRa namespace OpenRa
{ {
@@ -11,6 +12,16 @@ namespace OpenRa
List<IEffect> effects = new List<IEffect>(); List<IEffect> effects = new List<IEffect>();
List<Action<World>> frameEndActions = new List<Action<World>>(); List<Action<World>> frameEndActions = new List<Action<World>>();
public readonly Map Map;
public readonly TileSet TileSet;
public World()
{
Map = new Map( Rules.AllRules );
FileSystem.MountTemporary( new Package( Map.Theater + ".mix" ) );
TileSet = new TileSet( Map.TileSuffix );
}
public void Add(Actor a) public void Add(Actor a)
{ {
a.IsInWorld = true; a.IsInWorld = true;

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@@ -1,6 +1,6 @@
 
Microsoft Visual Studio Solution File, Format Version 10.00 Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008 # Visual C# Express 2008
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRa.FileFormats", "OpenRa.FileFormats\OpenRa.FileFormats.csproj", "{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRa.FileFormats", "OpenRa.FileFormats\OpenRa.FileFormats.csproj", "{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRa.Game", "OpenRa.Game\OpenRa.Game.csproj", "{0DFB103F-2962-400F-8C6D-E2C28CCBA633}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRa.Game", "OpenRa.Game\OpenRa.Game.csproj", "{0DFB103F-2962-400F-8C6D-E2C28CCBA633}"
@@ -17,8 +17,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RulesConverter", "RulesConv
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRa.Mods.RA", "OpenRa.Mods.RA\OpenRa.Mods.RA.csproj", "{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRa.Mods.RA", "OpenRa.Mods.RA\OpenRa.Mods.RA.csproj", "{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}"
EndProject EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Mods", "Mods", "{F80861C1-DD5C-40A4-94B4-02D96318AE95}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRa.Mods.Aftermath", "OpenRa.Mods.Aftermath\OpenRa.Mods.Aftermath.csproj", "{2E1F8D8B-AEF5-4BCE-A95C-50223A0C7331}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRa.Mods.Aftermath", "OpenRa.Mods.Aftermath\OpenRa.Mods.Aftermath.csproj", "{2E1F8D8B-AEF5-4BCE-A95C-50223A0C7331}"
EndProject EndProject
Global Global