moving Map, TileSet from Rules to World

This commit is contained in:
Bob
2010-01-17 12:18:26 +13:00
parent fa421410fe
commit 1ec3ee60eb
19 changed files with 135 additions and 130 deletions

View File

@@ -85,7 +85,7 @@ namespace OpenRa
if (Owner != Game.LocalPlayer)
return null;
if (!Rules.Map.IsInMap(xy.X, xy.Y))
if (!Game.world.Map.IsInMap(xy.X, xy.Y))
return null;
var loc = mi.Location + Game.viewport.Location;

View File

@@ -64,7 +64,6 @@ namespace OpenRa
SpriteSheetBuilder.Initialize();
FileSystem.UnmountTemporaryPackages();
Rules.LoadRules(mapName, usingAftermath);
palette = new HardwarePalette(renderer, Rules.Map);
world = new World();
Game.world.ActorAdded += a =>
@@ -73,6 +72,8 @@ namespace OpenRa
a.Owner.Shroud.Explore(a);
};
palette = new HardwarePalette(renderer, world.Map);
var worldActor = new Actor("World", new int2(int.MaxValue, int.MaxValue), null);
Game.world.Add(worldActor);
@@ -83,11 +84,11 @@ namespace OpenRa
players[i] = new Player(i, LobbyInfo.Clients.FirstOrDefault(a => a.Index == i));
}
Rules.Map.InitOreDensity();
Game.world.Map.InitOreDensity();
worldRenderer = new WorldRenderer(renderer);
SequenceProvider.Initialize(usingAftermath);
viewport = new Viewport(clientSize, Rules.Map.Offset, Rules.Map.Offset + Rules.Map.Size, renderer);
viewport = new Viewport(clientSize, Game.world.Map.Offset, Game.world.Map.Offset + Game.world.Map.Size, renderer);
minimap = new Minimap(renderer);
@@ -95,7 +96,7 @@ namespace OpenRa
UnitInfluence = new UnitInfluenceMap();
skipMakeAnims = true;
foreach (var treeReference in Rules.Map.Trees)
foreach (var treeReference in Game.world.Map.Trees)
world.Add(new Actor(treeReference.Image, new int2(treeReference.Location), null));
LoadMapActors(Rules.AllRules);
@@ -202,7 +203,7 @@ namespace OpenRa
if (--oreTicks == 0)
using (new PerfSample("ore"))
{
Rules.Map.GrowOre(SharedRandom);
Game.world.Map.GrowOre(SharedRandom);
minimap.InvalidateOre();
oreTicks = oreFrequency;
}
@@ -250,9 +251,9 @@ namespace OpenRa
if (BuildingInfluence.GetBuildingAt(a) != null) return false;
if (UnitInfluence.GetUnitsAt(a).Any(b => b != toIgnore)) return false;
return Rules.Map.IsInMap(a.X, a.Y) &&
return Game.world.Map.IsInMap(a.X, a.Y) &&
TerrainCosts.Cost(umt,
Rules.TileSet.GetWalkability(Rules.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
Game.world.TileSet.GetWalkability(Game.world.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
}
public static bool IsActorCrushableByActor(Actor a, Actor b)
@@ -276,9 +277,9 @@ namespace OpenRa
public static bool IsWater(int2 a)
{
return Rules.Map.IsInMap(a.X, a.Y) &&
return Game.world.Map.IsInMap(a.X, a.Y) &&
TerrainCosts.Cost(UnitMovementType.Float,
Rules.TileSet.GetWalkability(Rules.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
Game.world.TileSet.GetWalkability(Game.world.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
}
public static IEnumerable<Actor> FindUnits(float2 a, float2 b)
@@ -336,7 +337,7 @@ namespace OpenRa
public static bool CanPlaceBuilding(string name, BuildingInfo building, int2 xy, Actor toIgnore, bool adjust)
{
return !Footprint.Tiles(name, building, xy, adjust).Any(
t => !Rules.Map.IsInMap(t.X, t.Y) || Rules.Map.ContainsResource(t) || !Game.IsCellBuildable(t,
t => !Game.world.Map.IsInMap(t.X, t.Y) || Game.world.Map.ContainsResource(t) || !Game.IsCellBuildable(t,
building.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel,
toIgnore));
}

View File

@@ -19,8 +19,6 @@ namespace OpenRa
public static GeneralInfo General;
public static AftermathInfo Aftermath;
public static TechTree TechTree;
public static Map Map;
public static TileSet TileSet;
public static Dictionary<string, ActorInfo> ActorInfo;
@@ -75,9 +73,6 @@ namespace OpenRa
ActorInfo.Add(kv.Key.ToLowerInvariant(), new ActorInfo(kv.Key.ToLowerInvariant(), kv.Value, yamlRules));
TechTree = new TechTree();
Map = new Map( AllRules );
FileSystem.MountTemporary( new Package( Rules.Map.Theater + ".mix" ) );
TileSet = new TileSet( Map.TileSuffix );
}
static void LoadCategories(params string[] types)

View File

@@ -23,12 +23,12 @@ namespace OpenRa.Graphics
mapOnlySheet = new Sheet(r, new Size(128, 128));
rgbaRenderer = new SpriteRenderer(r, true, r.RgbaSpriteShader);
var size = Math.Max(Rules.Map.Width, Rules.Map.Height);
var dw = (size - Rules.Map.Width) / 2;
var dh = (size - Rules.Map.Height) / 2;
var size = Math.Max(Game.world.Map.Width, Game.world.Map.Height);
var dw = (size - Game.world.Map.Width) / 2;
var dh = (size - Game.world.Map.Height) / 2;
sprite = new Sprite(sheet, new Rectangle(Rules.Map.Offset.X+dw, Rules.Map.Offset.Y+dh, size, size), TextureChannel.Alpha);
mapOnlySprite = new Sprite(mapOnlySheet, new Rectangle(Rules.Map.Offset.X + dw, Rules.Map.Offset.Y + dh, size, size), TextureChannel.Alpha);
sprite = new Sprite(sheet, new Rectangle(Game.world.Map.Offset.X+dw, Game.world.Map.Offset.Y+dh, size, size), TextureChannel.Alpha);
mapOnlySprite = new Sprite(mapOnlySheet, new Rectangle(Game.world.Map.Offset.X + dw, Game.world.Map.Offset.Y + dh, size, size), TextureChannel.Alpha);
}
Color[] terrainTypeColors;
@@ -40,15 +40,15 @@ namespace OpenRa.Graphics
public void Update()
{
if (Rules.Map.Theater != theater)
if (Game.world.Map.Theater != theater)
{
terrainTypeColors = null;
theater = Rules.Map.Theater;
theater = Game.world.Map.Theater;
}
if (terrainTypeColors == null)
{
var pal = new Palette(FileSystem.Open(Rules.Map.Theater + ".pal"));
var pal = new Palette(FileSystem.Open(Game.world.Map.Theater + ".pal"));
terrainTypeColors = new[] {
Color.FromArgb(alpha, pal.GetColor(theater.ToLowerInvariant() == "snow" ? 0xe3 :0x1a)),
Color.FromArgb(alpha, pal.GetColor(0x63)),
@@ -71,8 +71,8 @@ namespace OpenRa.Graphics
terrain = new Bitmap(128, 128);
for (var y = 0; y < 128; y++)
for (var x = 0; x < 128; x++)
terrain.SetPixel(x, y, Rules.Map.IsInMap(x, y)
? terrainTypeColors[Rules.TileSet.GetWalkability(Rules.Map.MapTiles[x, y])]
terrain.SetPixel(x, y, Game.world.Map.IsInMap(x, y)
? terrainTypeColors[Game.world.TileSet.GetWalkability(Game.world.Map.MapTiles[x, y])]
: shroudColor);
}
@@ -81,7 +81,7 @@ namespace OpenRa.Graphics
oreLayer = new Bitmap(terrain);
for (var y = 0; y < 128; y++)
for (var x = 0; x < 128; x++)
if (Rules.Map.ContainsResource(new int2(x, y)))
if (Game.world.Map.ContainsResource(new int2(x, y)))
oreLayer.SetPixel(x, y, terrainTypeColors[(int)TerrainMovementType.Ore]);
}

View File

@@ -23,7 +23,7 @@ namespace OpenRa.Graphics
Size tileSize = new Size( Game.CellSize, Game.CellSize );
var tileMapping = new Cache<TileReference, Sprite>(
x => SheetBuilder.Add(Rules.TileSet.GetBytes(x), tileSize));
x => SheetBuilder.Add(Game.world.TileSet.GetBytes(x), tileSize));
Vertex[] vertices = new Vertex[4 * map.Height * map.Width];
ushort[] indices = new ushort[6 * map.Height * map.Width];

View File

@@ -17,7 +17,7 @@ namespace OpenRa.Graphics
internal WorldRenderer(Renderer renderer)
{
terrainRenderer = new TerrainRenderer(renderer, Rules.Map);
terrainRenderer = new TerrainRenderer(renderer, Game.world.Map);
this.renderer = renderer;
spriteRenderer = new SpriteRenderer(renderer, true);

View File

@@ -19,10 +19,10 @@ namespace OpenRa
public static void Destroy(int i, int j)
{
if (Rules.Map.ContainsResource(new int2(i, j)))
if (Game.world.Map.ContainsResource(new int2(i, j)))
{
Rules.Map.MapTiles[i, j].density = 0;
Rules.Map.MapTiles[i, j].overlay = 0xff;
Game.world.Map.MapTiles[i, j].density = 0;
Game.world.Map.MapTiles[i, j].overlay = 0xff;
}
}
@@ -32,7 +32,7 @@ namespace OpenRa
return false;
return TerrainCosts.Cost(UnitMovementType.Wheel,
Rules.TileSet.GetWalkability(Rules.Map.MapTiles[i, j]))
Game.world.TileSet.GetWalkability(Game.world.Map.MapTiles[i, j]))
< double.PositiveInfinity;
}

View File

@@ -18,8 +18,8 @@ namespace OpenRa
for( int x = 0 ; x < 128 ; x++ )
for( int y = 0 ; y < 128 ; y++ )
for (var umt = UnitMovementType.Foot; umt <= UnitMovementType.Float; umt++ )
passableCost[(int)umt][ x, y ] = ( Rules.Map.IsInMap( x, y ) )
? (float)TerrainCosts.Cost( umt, Rules.TileSet.GetWalkability( Rules.Map.MapTiles[ x, y ] ) )
passableCost[(int)umt][ x, y ] = ( Game.world.Map.IsInMap( x, y ) )
? (float)TerrainCosts.Cost( umt, Game.world.TileSet.GetWalkability( Game.world.Map.MapTiles[ x, y ] ) )
: float.PositiveInfinity;
}

View File

@@ -48,7 +48,7 @@ namespace OpenRa
{
int2 newHere = p.Location + d;
if (!Rules.Map.IsInMap(newHere.X, newHere.Y)) continue;
if (!Game.world.Map.IsInMap(newHere.X, newHere.Y)) continue;
if( cellInfo[ newHere.X, newHere.Y ].Seen )
continue;
@@ -59,7 +59,7 @@ namespace OpenRa
if (!Game.BuildingInfluence.CanMoveHere(newHere) &&
Game.BuildingInfluence.GetBuildingAt(newHere) != ignoreBuilding)
continue;
if (Rules.Map.IsOverlaySolid(newHere))
if (Game.world.Map.IsOverlaySolid(newHere))
continue;
}
@@ -93,7 +93,7 @@ namespace OpenRa
public void AddInitialCell( int2 location )
{
if (!Rules.Map.IsInMap(location.X, location.Y))
if (!Game.world.Map.IsInMap(location.X, location.Y))
return;
cellInfo[ location.X, location.Y ] = new CellInfo( 0, location, false );

View File

@@ -10,9 +10,9 @@ namespace OpenRa
public static void AddSmudge(bool isCrater, int x, int y)
{
var smudge = Rules.Map.MapTiles[x, y].smudge;
var smudge = Game.world.Map.MapTiles[x, y].smudge;
if (smudge == 0)
Rules.Map.MapTiles[x, y].smudge = (byte) (isCrater
Game.world.Map.MapTiles[x, y].smudge = (byte) (isCrater
? (firstCrater + framesPerCrater * ChooseSmudge())
: (firstScorch + ChooseSmudge()));
@@ -21,7 +21,7 @@ namespace OpenRa
/* deepen the crater */
var amount = (smudge - firstCrater) % framesPerCrater;
if (amount < framesPerCrater - 1)
Rules.Map.MapTiles[x, y].smudge++;
Game.world.Map.MapTiles[x, y].smudge++;
}
public static void AddSmudge(int2 targetTile, WarheadInfo warhead)

View File

@@ -36,8 +36,8 @@ namespace OpenRa.Traits.Activities
var renderUnit = self.traits.Get<RenderUnit>(); /* better have one of these! */
var isGem = false;
if (!Rules.Map.ContainsResource(self.Location) ||
!Rules.Map.Harvest(self.Location, out isGem))
if (!Game.world.Map.ContainsResource(self.Location) ||
!Game.world.Map.Harvest(self.Location, out isGem))
return false;
var harvestAnim = "harvest" + Util.QuantizeFacing(unit.Facing, 8);
@@ -58,7 +58,7 @@ namespace OpenRa.Traits.Activities
{
var search = new PathSearch
{
heuristic = loc => (Rules.Map.ContainsResource(loc) ? 0 : 1),
heuristic = loc => (Game.world.Map.ContainsResource(loc) ? 0 : 1),
umt = UnitMovementType.Wheel,
checkForBlocked = true
};

View File

@@ -66,9 +66,9 @@ namespace OpenRa.Traits
if (!crushable) return false;
return Rules.Map.IsInMap(a.X, a.Y) &&
return Game.world.Map.IsInMap(a.X, a.Y) &&
TerrainCosts.Cost(GetMovementType(),
Rules.TileSet.GetWalkability(Rules.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
Game.world.TileSet.GetWalkability(Game.world.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
}
}
}

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@@ -41,7 +41,7 @@ namespace OpenRa.Traits
&& underCursor.traits.Contains<AcceptsOre>() && !IsEmpty)
return new Order("Deliver", self, underCursor, int2.Zero, null);
if (underCursor == null && Rules.Map.ContainsResource(xy))
if (underCursor == null && Game.world.Map.ContainsResource(xy))
return new Order("Harvest", self, null, xy, null);
return null;

View File

@@ -106,9 +106,9 @@ namespace OpenRa.Traits
if (!crushable) return false;
return Rules.Map.IsInMap(a.X, a.Y) &&
return Game.world.Map.IsInMap(a.X, a.Y) &&
TerrainCosts.Cost(GetMovementType(),
Rules.TileSet.GetWalkability(Rules.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
Game.world.TileSet.GetWalkability(Game.world.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
}
public IEnumerable<int2> GetCurrentPath()

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@@ -45,11 +45,11 @@ namespace OpenRa.Traits
var p = self.Location + new int2(i % size, i / size + bibOffset);
if (isRemove)
{
if (Rules.Map.MapTiles[p.X, p.Y].smudge == (byte)(i + startIndex))
Rules.Map.MapTiles[ p.X, p.Y ].smudge = 0;
if (Game.world.Map.MapTiles[p.X, p.Y].smudge == (byte)(i + startIndex))
Game.world.Map.MapTiles[ p.X, p.Y ].smudge = 0;
}
else
Rules.Map.MapTiles[p.X, p.Y].smudge = (byte)(i + startIndex);
Game.world.Map.MapTiles[p.X, p.Y].smudge = (byte)(i + startIndex);
}
}
}

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@@ -23,7 +23,7 @@ namespace OpenRa.Traits
for (var i = -1; i < 2; i++)
if (Game.SharedRandom.NextDouble() < info.Chance)
if (Ore.CanSpreadInto(self.Location.X + i, self.Location.Y + j))
Rules.Map.AddOre(self.Location.X + i, self.Location.Y + j);
Game.world.Map.AddOre(self.Location.X + i, self.Location.Y + j);
ticks = info.Interval;
}

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@@ -50,7 +50,7 @@ namespace OpenRa
foreach( var t in Footprint.Tiles( name, bi, position ) )
spriteRenderer.DrawSprite( ( isCloseEnough && Game.IsCellBuildable( t, bi.WaterBound
? UnitMovementType.Float : UnitMovementType.Wheel ) && !Rules.Map.ContainsResource( t ) )
? UnitMovementType.Float : UnitMovementType.Wheel ) && !Game.world.Map.ContainsResource( t ) )
? buildOk : buildBlocked, Game.CellSize * t, 0 );
spriteRenderer.Flush();

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@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using OpenRa.Effects;
using OpenRa.Support;
using OpenRa.FileFormats;
namespace OpenRa
{
@@ -11,6 +12,16 @@ namespace OpenRa
List<IEffect> effects = new List<IEffect>();
List<Action<World>> frameEndActions = new List<Action<World>>();
public readonly Map Map;
public readonly TileSet TileSet;
public World()
{
Map = new Map( Rules.AllRules );
FileSystem.MountTemporary( new Package( Map.Theater + ".mix" ) );
TileSet = new TileSet( Map.TileSuffix );
}
public void Add(Actor a)
{
a.IsInWorld = true;

View File

@@ -1,6 +1,6 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
# Visual C# Express 2008
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRa.FileFormats", "OpenRa.FileFormats\OpenRa.FileFormats.csproj", "{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRa.Game", "OpenRa.Game\OpenRa.Game.csproj", "{0DFB103F-2962-400F-8C6D-E2C28CCBA633}"
@@ -17,8 +17,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RulesConverter", "RulesConv
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRa.Mods.RA", "OpenRa.Mods.RA\OpenRa.Mods.RA.csproj", "{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Mods", "Mods", "{F80861C1-DD5C-40A4-94B4-02D96318AE95}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRa.Mods.Aftermath", "OpenRa.Mods.Aftermath\OpenRa.Mods.Aftermath.csproj", "{2E1F8D8B-AEF5-4BCE-A95C-50223A0C7331}"
EndProject
Global