Fix static readonly field capitalisation conventions
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Missions
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class Allies02Script : IWorldLoaded, ITick
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{
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static readonly string[] objectives =
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static readonly string[] Objectives =
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{
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"Hold off the Soviet forces and destroy the SAM sites. Tanya and Einstein must survive.",
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"Wait for the helicopter and extract Einstein. Tanya and Einstein must survive."
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@@ -64,11 +64,12 @@ namespace OpenRA.Mods.RA.Missions
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const string InfantryQueueName = "Infantry";
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const string VehicleQueueName = "Vehicle";
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static readonly string[] sovietInfantry = { "e1", "e2", "e3", "dog" };
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static readonly string[] sovietVehicles = { "3tnk", "v2rl" };
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static readonly string[] SovietInfantry = { "e1", "e2", "e3", "dog" };
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static readonly string[] SovietVehicles = { "3tnk", "v2rl" };
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const int ReinforcementsTicks = 1500 * 12;
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static readonly string[] reinforcements = { "1tnk", "1tnk", "jeep", "mcv" };
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static readonly string[] Reinforcements = { "1tnk", "1tnk", "jeep", "mcv" };
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const int ReinforcementsCash = 2000;
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const string ChinookName = "tran";
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const string SignalFlareName = "flare";
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@@ -77,7 +78,7 @@ namespace OpenRA.Mods.RA.Missions
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void DisplayObjective()
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{
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Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
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Game.AddChatLine(Color.LimeGreen, "Objective", Objectives[currentObjective]);
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Sound.Play("bleep6.aud");
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}
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@@ -182,17 +183,17 @@ namespace OpenRA.Mods.RA.Missions
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return;
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}
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var resources = soviets.PlayerActor.Trait<PlayerResources>();
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if (resources.Cash < 2000)
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if (resources.Cash < ReinforcementsCash)
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{
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resources.GiveCash(2000);
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resources.GiveCash(ReinforcementsCash);
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}
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if (!sovietBarracks.Destroyed)
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{
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BuildUnitIfQueueIdle(soviets, InfantryQueueName, sovietInfantry[world.SharedRandom.Next(sovietInfantry.Length)]);
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BuildUnitIfQueueIdle(soviets, InfantryQueueName, SovietInfantry[world.SharedRandom.Next(SovietInfantry.Length)]);
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}
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if (!sovietWarFactory.Destroyed)
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{
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BuildUnitIfQueueIdle(soviets, VehicleQueueName, sovietVehicles[world.SharedRandom.Next(sovietVehicles.Length)]);
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BuildUnitIfQueueIdle(soviets, VehicleQueueName, SovietVehicles[world.SharedRandom.Next(SovietVehicles.Length)]);
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}
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}
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@@ -244,7 +245,7 @@ namespace OpenRA.Mods.RA.Missions
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Sound.Play("reinfor1.aud");
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var resources = allies2.PlayerActor.Trait<PlayerResources>();
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resources.GiveCash(2000);
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foreach (var unit in reinforcements)
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foreach (var unit in Reinforcements)
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{
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var actor = world.CreateActor(unit, new TypeDictionary
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{
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