check name for Actor.GrantCondition()
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@@ -188,8 +188,7 @@ namespace OpenRA.Mods.Cnc.Traits
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if (target.Type == TargetType.Invalid)
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return true;
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if (!string.IsNullOrEmpty(mad.info.DeployedCondition))
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self.GrantCondition(mad.info.DeployedCondition);
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self.GrantCondition(mad.info.DeployedCondition);
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self.World.AddFrameEndTask(w => EjectDriver());
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if (mad.info.ThumpSequence != null)
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