check name for Actor.GrantCondition()
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@@ -95,7 +95,7 @@ namespace OpenRA.Mods.Common.Traits
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if (Cloaked)
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{
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wasCloaked = true;
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if (cloakedToken == Actor.InvalidConditionToken && !string.IsNullOrEmpty(Info.CloakedCondition))
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if (cloakedToken == Actor.InvalidConditionToken)
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cloakedToken = self.GrantCondition(Info.CloakedCondition);
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}
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@@ -163,7 +163,7 @@ namespace OpenRA.Mods.Common.Traits
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var isCloaked = Cloaked;
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if (isCloaked && !wasCloaked)
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{
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if (cloakedToken == Actor.InvalidConditionToken && !string.IsNullOrEmpty(Info.CloakedCondition))
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if (cloakedToken == Actor.InvalidConditionToken)
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cloakedToken = self.GrantCondition(Info.CloakedCondition);
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// Sounds shouldn't play if the actor starts cloaked
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