Convert GlobalUpgradable to conditions.
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@@ -291,8 +291,8 @@
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HealIfBelow: 100
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DamageCooldown: 125
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RequiresCondition: hospitalheal
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GlobalUpgradable:
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Upgrades: hospitalheal
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GrantConditionOnPrerequisite:
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Condition: hospitalheal
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Prerequisites: hosp
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DeathSounds@NORMAL:
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DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath
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@@ -69,7 +69,7 @@ Player:
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Name: Unrestricted
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Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.high, techlevel.unrestricted
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Id: unrestricted
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GlobalUpgradeManager:
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GrantConditionOnPrerequisiteManager:
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EnemyWatcher:
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VeteranProductionIconOverlay:
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Image: iconchevrons
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