removed old WeaponInfo
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@@ -40,13 +40,11 @@ namespace OpenRA.Effects
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readonly int targetAltitude = 400;
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int altitude;
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bool goingUp = true;
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WeaponInfo weapon;
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public NukeLaunch(Actor silo, string weapon, int2 targetLocation)
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{
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this.silo = silo;
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this.targetLocation = targetLocation;
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this.weapon = Rules.WeaponInfo[weapon];
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anim = new Animation("nuke");
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anim.PlayRepeating("up");
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pos = silo.CenterLocation;
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