Add WAngle.Lerp function.
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@@ -64,6 +64,20 @@ namespace OpenRA
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return new WAngle(Angle - 512).Tan();
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}
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public static WAngle Lerp(WAngle a, WAngle b, int mul, int div)
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{
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// Map 1024 <-> 0 wrapping into linear space
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var aa = a.Angle;
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var bb = b.Angle;
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if (aa > bb && aa - bb > 512)
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aa -= 1024;
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if (bb > aa && bb - aa > 512)
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bb -= 1024;
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return new WAngle(aa + (bb - aa) * mul / div);
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}
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public static WAngle ArcTan(int y, int x) { return ArcTan(y, x, 1); }
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public static WAngle ArcTan(int y, int x, int stride)
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{
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