Implement game save/load backend.
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Primitives;
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@@ -114,11 +115,45 @@ namespace OpenRA.Network
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break;
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}
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Game.AddChatLine(Color.White, ServerChatName, "The game has started.");
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if (!string.IsNullOrEmpty(order.TargetString))
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{
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var data = MiniYaml.FromString(order.TargetString);
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var saveLastOrdersFrame = data.FirstOrDefault(n => n.Key == "SaveLastOrdersFrame");
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if (saveLastOrdersFrame != null)
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orderManager.GameSaveLastFrame =
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FieldLoader.GetValue<int>("saveLastOrdersFrame", saveLastOrdersFrame.Value.Value);
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var saveSyncFrame = data.FirstOrDefault(n => n.Key == "SaveSyncFrame");
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if (saveSyncFrame != null)
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orderManager.GameSaveLastSyncFrame =
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FieldLoader.GetValue<int>("SaveSyncFrame", saveSyncFrame.Value.Value);
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}
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else
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Game.AddChatLine(Color.White, ServerChatName, "The game has started.");
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Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, WorldType.Regular);
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break;
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}
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case "SaveTraitData":
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{
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var data = MiniYaml.FromString(order.TargetString)[0];
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var traitIndex = int.Parse(data.Key);
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if (world != null)
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world.AddGameSaveTraitData(traitIndex, data.Value);
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break;
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}
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case "GameSaved":
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if (!orderManager.World.IsReplay)
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Game.AddChatLine(Color.White, ServerChatName, "Game saved");
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foreach (var nsr in orderManager.World.WorldActor.TraitsImplementing<INotifyGameSaved>())
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nsr.GameSaved(orderManager.World);
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break;
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case "PauseGame":
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{
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var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
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