diff --git a/OpenRA.Game/Sound.cs b/OpenRA.Game/Sound.cs index 79a5784909..f47bb8e49e 100644 --- a/OpenRA.Game/Sound.cs +++ b/OpenRA.Game/Sound.cs @@ -184,7 +184,6 @@ namespace OpenRA // Returns true if it played a phrase public static bool PlayVoice(string phrase, Actor voicedUnit, string variant) { - Console.WriteLine(" Foo: `{0}`", phrase); if (voicedUnit == null) return false; if (phrase == null) return false;