make projectile sprite sequences lint testable

This commit is contained in:
Matthias Mailänder
2015-07-08 17:06:24 +02:00
parent d1db675af5
commit 1f69a0f6ed

View File

@@ -12,6 +12,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
@@ -89,6 +90,48 @@ namespace OpenRA.Mods.Common.Lint
}
}
}
foreach (var weaponInfo in map.Rules.Weapons)
{
var projectileInfo = weaponInfo.Value.Projectile;
if (projectileInfo == null)
continue;
var fields = projectileInfo.GetType().GetFields();
foreach (var field in fields)
{
if (field.HasAttribute<SequenceReferenceAttribute>())
{
var sequences = LintExts.GetFieldValues(projectileInfo, field, emitError);
foreach (var sequence in sequences)
{
if (string.IsNullOrEmpty(sequence))
continue;
var sequenceReference = field.GetCustomAttributes<SequenceReferenceAttribute>(true).FirstOrDefault();
if (sequenceReference != null && !string.IsNullOrEmpty(sequenceReference.ImageReference))
{
var imageField = fields.FirstOrDefault(f => f.Name == sequenceReference.ImageReference);
if (imageField != null)
{
foreach (var imageOverride in LintExts.GetFieldValues(projectileInfo, imageField, emitError))
{
if (!string.IsNullOrEmpty(imageOverride))
{
var definitions = sequenceDefinitions.FirstOrDefault(n => n.Key == imageOverride.ToLowerInvariant());
if (definitions == null)
emitWarning("Can't find sequence definition for projectile image {0} at weapon {1}.".F(imageOverride, weaponInfo.Key));
else if (!definitions.Value.Nodes.Any(n => n.Key == sequence))
emitWarning("Projectile sprite image {0} from weapon {1} does not define sequence {2} from field {3} of {4}"
.F(imageOverride, weaponInfo.Key, sequence, field.Name, projectileInfo));
}
}
}
}
}
}
}
}
}
}