Update CHANGELOG

This commit is contained in:
Curtis Shmyr
2014-02-21 21:03:04 -07:00
parent 71a5ddc176
commit 1faf5abd90

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@@ -47,6 +47,8 @@ NEW:
Added initial support for Tmp(TS) sprites. Added initial support for Tmp(TS) sprites.
Added GainsUnitUpgrades trait for leveling specific unit upgrades - firepower, armor, speed. Added GainsUnitUpgrades trait for leveling specific unit upgrades - firepower, armor, speed.
Added support for crates to level up specific unit upgrades. Added support for crates to level up specific unit upgrades.
Merged CrateDrop functionality into CrateSpawner.
Added support to CrateSpawner for spawning multiple types of crates.
Added a new Launch.Replay=$FILEPATH parameter for OpenRA.Game.exe to instantly start watching a *.rep file. Added a new Launch.Replay=$FILEPATH parameter for OpenRA.Game.exe to instantly start watching a *.rep file.
Added HackyAI settings: ExcessPowerFactor, MinimumExcessPower, IdleBaseUnitsMaximum, RushAttackScanRadius, ProtectUnitScanRadius, RallyPointScanRadius. See the traits documentation for more information. Added HackyAI settings: ExcessPowerFactor, MinimumExcessPower, IdleBaseUnitsMaximum, RushAttackScanRadius, ProtectUnitScanRadius, RallyPointScanRadius. See the traits documentation for more information.
Added HitAnimPalette trait for LaserZap projectiles. Laser hit animations can now specify individual palettes. Defaults to effect palette. Added HitAnimPalette trait for LaserZap projectiles. Laser hit animations can now specify individual palettes. Defaults to effect palette.