Update CHANGELOG
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@@ -47,6 +47,8 @@ NEW:
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Added initial support for Tmp(TS) sprites.
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Added initial support for Tmp(TS) sprites.
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Added GainsUnitUpgrades trait for leveling specific unit upgrades - firepower, armor, speed.
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Added GainsUnitUpgrades trait for leveling specific unit upgrades - firepower, armor, speed.
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Added support for crates to level up specific unit upgrades.
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Added support for crates to level up specific unit upgrades.
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Merged CrateDrop functionality into CrateSpawner.
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Added support to CrateSpawner for spawning multiple types of crates.
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Added a new Launch.Replay=$FILEPATH parameter for OpenRA.Game.exe to instantly start watching a *.rep file.
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Added a new Launch.Replay=$FILEPATH parameter for OpenRA.Game.exe to instantly start watching a *.rep file.
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Added HackyAI settings: ExcessPowerFactor, MinimumExcessPower, IdleBaseUnitsMaximum, RushAttackScanRadius, ProtectUnitScanRadius, RallyPointScanRadius. See the traits documentation for more information.
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Added HackyAI settings: ExcessPowerFactor, MinimumExcessPower, IdleBaseUnitsMaximum, RushAttackScanRadius, ProtectUnitScanRadius, RallyPointScanRadius. See the traits documentation for more information.
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Added HitAnimPalette trait for LaserZap projectiles. Laser hit animations can now specify individual palettes. Defaults to effect palette.
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Added HitAnimPalette trait for LaserZap projectiles. Laser hit animations can now specify individual palettes. Defaults to effect palette.
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