From 1fbcdfc3c38fac149abbc4740b0044525dff2457 Mon Sep 17 00:00:00 2001 From: UberWaffe Date: Sat, 23 Aug 2014 11:25:50 +0200 Subject: [PATCH] AffectsParent defaulted to false. --- OpenRA.Game/GameRules/Warhead.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Game/GameRules/Warhead.cs b/OpenRA.Game/GameRules/Warhead.cs index 8928e9f9b1..95316875ea 100644 --- a/OpenRA.Game/GameRules/Warhead.cs +++ b/OpenRA.Game/GameRules/Warhead.cs @@ -28,7 +28,7 @@ namespace OpenRA.GameRules public readonly Stance ValidStances = Stance.Ally | Stance.Neutral | Stance.Enemy; [Desc("Can this warhead affect the actor that fired it.")] - public readonly bool AffectsParent = true; + public readonly bool AffectsParent = false; [Desc("Delay in ticks before applying the warhead effect.","0 = instant (old model).")] public readonly int Delay = 0;