diff --git a/OpenRA.Game/Sound.cs b/OpenRA.Game/Sound.cs index de08f183d7..6bc9a15e68 100644 --- a/OpenRA.Game/Sound.cs +++ b/OpenRA.Game/Sound.cs @@ -45,6 +45,7 @@ namespace OpenRA static ISoundEngine CreateEngine(string engine) { + engine = Game.Settings.Server.Dedicated?"Null":engine; switch (engine) { /* todo: if someone cares about pluggable crap here, ship this out */ case "AL": return new OpenAlSoundEngine();