added flags, worked on the UI
looks crappy, needs someone who is good at this
This commit is contained in:
@@ -168,11 +168,11 @@ tabs-normal: tabs.png
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harkonnen-Ship: 134,200,27,41
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harkonnen-Ship: 134,200,27,41
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flags: buttons.png
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flags: buttons.png
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atreides: 60,84,30,15
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atreides: 0,84,21,107
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harkonnen: 60,84,30,15
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harkonnen: 22,84,45,107
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orodos: 60,84,30,15
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orodos: 45,84,67,107
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random: 60,84,30,15
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random: 67,84,90,107
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spectator: 60,84,30,15
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spectator: 67,84,90,107
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dialog2: dialog.png
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dialog2: dialog.png
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background: 513,1,126,126
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background: 513,1,126,126
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148
mods/d2k/rules/atreides.yaml
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148
mods/d2k/rules/atreides.yaml
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@@ -0,0 +1,148 @@
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CONYARDA:
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Inherits: ^CONYARD
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Buildable:
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Owner: atreides
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PWRA:
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Inherits: ^POWER
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Buildable:
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Prerequisites: conyarda
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Owner: atreides
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REFA:
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Inherits: ^REFINERY
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Buildable:
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Prerequisites: pwra
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Owner: atreides
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RenderBuildingWarFactory:
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Image: REFA
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BARRA:
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Inherits: ^BARRACKS
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Buildable:
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Prerequisites: pwra
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Owner: atreides
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HIGHTECHA:
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Inherits: ^HIGHTECH
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Buildable:
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Prerequisites: radara
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Owner: atreides
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RESEARCHA:
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Inherits: ^RESEARCH
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Buildable:
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Prerequisites: radara,heavya
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Owner: atreides
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PALACEA:
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Inherits: ^PALACE
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Buildable:
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Prerequisites: researcha
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Owner: atreides
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SILOA:
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Inherits: ^SILO
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Buildable:
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Prerequisites: refa
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Owner: atreides
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LIGHTA:
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Inherits: ^LIGHT
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Buildable:
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Prerequisites: refa
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Owner: atreides
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RenderBuildingWarFactory:
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Image: LIGHTA
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HEAVYA:
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Inherits: ^HEAVY
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Buildable:
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Prerequisites: lighta
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Owner: atreides
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RenderBuildingWarFactory:
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Image: HEAVYA
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RADARA:
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Inherits: ^RADAR
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Buildable:
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Prerequisites: barra
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Owner: atreides
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STARPORTA:
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Inherits: ^STARPORT
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Buildable:
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Prerequisites: radara
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Owner: atreides
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ProductionQueue:
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QueuedAudio: AI_ORDER.AUD
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ReadyAudio: AI_REINF.AUD
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OnHoldAudio: AI_HOLD.AUD
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CancelledAudio: AI_CANCL.AUD
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WALLA:
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Inherits: ^Wall
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Buildable:
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Prerequisites: conyarda
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Owner: atreides
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GUNTOWERA:
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Inherits: ^GUNTOWER
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Buildable:
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Prerequisites: barra
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Owner: atreides
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REPAIRA:
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Inherits: ^REPAIR
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Buildable:
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Prerequisites: heavya
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Owner: atreides
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#TODO: game has to spawn MCVA, MCVH, MCVO instead of MCV for everyone
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MCV:
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Inherits: ^MCV
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Buildable:
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Prerequisites: heavya,repaira
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Owner: atreides
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Transforms:
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Facing: 10
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IntoActor: conyarda
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Offset:-1,-1
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TransformSounds:
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NoTransformSounds: AI_DPLOY.AUD
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RenderUnit:
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Image: MCV
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COMBATA:
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Inherits: ^COMBAT
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Buildable:
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Prerequisites: heavya
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Owner: atreides
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SONIC:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 15
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Prerequisites: heavya,researcha
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Owner: atreides
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Valued:
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Cost: 1500
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Tooltip:
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Name: Sonic Tank
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Description: Fires a sound wave\n Strong vs Infantry.\n Weak vs Tanks
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Selectable:
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Bounds: 24,24
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Health:
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HP: 150
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Armor:
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Type: Light
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Mobile:
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Speed: 8
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RevealsShroud:
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Range: 7
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RenderUnit:
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AttackFrontal:
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PrimaryWeapon: TTankZap
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PrimaryOffset: 0,0,0,-5
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AutoTarget:
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@@ -1,17 +1,18 @@
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#TODO: Currently only uses the Atreides voices.
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Player:
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Player:
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TechTree:
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TechTree:
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ClassicProductionQueue@Building:
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ClassicProductionQueue@Building:
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Type: Building
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Type: Building
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BuildSpeed: .4
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BuildSpeed: .4
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: abldgin1.aud
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QueuedAudio: AI_BUILD.AUD
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ReadyAudio: conscmp1.aud
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ReadyAudio: AI_BDRDY.AUD
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ClassicProductionQueue@Defense:
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ClassicProductionQueue@Defense:
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Type: Defense
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Type: Defense
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BuildSpeed: .4
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BuildSpeed: .4
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: abldgin1.aud
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QueuedAudio: AI_BUILD.AUD
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ReadyAudio: conscmp1.aud
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ReadyAudio: AI_BDRDY.AUD
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ClassicProductionQueue@Vehicle:
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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Type: Vehicle
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BuildSpeed: .4
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BuildSpeed: .4
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@@ -27,8 +28,8 @@ Player:
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PlaceBuilding:
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PlaceBuilding:
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SupportPowerManager:
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SupportPowerManager:
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ConquestVictoryConditions:
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ConquestVictoryConditions:
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WinNotification:misnwon1.aud
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WinNotification:AI_MWIN.AUD
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LoseNotification:misnlst1.aud
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LoseNotification:AI_MFAIL.AUD
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PowerManager:
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PowerManager:
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AllyRepair:
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AllyRepair:
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PlayerResources:
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PlayerResources:
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@@ -152,9 +153,6 @@ CRATE:
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UseCashTick: yes
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UseCashTick: yes
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LevelUpCrateAction:
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LevelUpCrateAction:
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SelectionShares: 40
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SelectionShares: 40
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ExplodeCrateAction@fire:
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Weapon: CrateNapalm
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SelectionShares: 5
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ExplodeCrateAction@boom:
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ExplodeCrateAction@boom:
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Weapon: CrateExplosion
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Weapon: CrateExplosion
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SelectionShares: 5
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SelectionShares: 5
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@@ -167,9 +165,6 @@ CRATE:
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RevealMapCrateAction:
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RevealMapCrateAction:
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SelectionShares: 1
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SelectionShares: 1
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Effect: reveal-map
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Effect: reveal-map
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SupportPowerCrateAction@parabombs:
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SelectionShares: 5
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Proxy: powerproxy.parabombs
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GiveMcvCrateAction:
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GiveMcvCrateAction:
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SelectionShares: 2
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SelectionShares: 2
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NoBaseSelectionShares: 9001
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NoBaseSelectionShares: 9001
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BIN
mods/d2k/uibits/buttons.png
Normal file
BIN
mods/d2k/uibits/buttons.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 22 KiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 18 KiB |
@@ -5,6 +5,14 @@ PAL="mods/d2k/bits/d2k.pal"
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mono OpenRA.Utility.exe --r8 $R8 $PAL 0 2 "overlay"
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mono OpenRA.Utility.exe --r8 $R8 $PAL 0 2 "overlay"
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mono OpenRA.Utility.exe --shp overlay.png 32
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mono OpenRA.Utility.exe --shp overlay.png 32
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mono OpenRA.Utility.exe --r8 $R8 $PAL 40 101 "shroud"
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mono OpenRA.Utility.exe --shp shroud.png 32
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mono OpenRA.Utility.exe --r8 $R8 $PAL 102 105 "crates"
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mono OpenRA.Utility.exe --shp crates.png 32
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mono OpenRA.Utility.exe --r8 $R8 $PAL 106 109 "spicebloom"
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mono OpenRA.Utility.exe --shp spicebloom.png 32
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mono OpenRA.Utility.exe --r8 $R8 $PAL 194 205 "spice"
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mono OpenRA.Utility.exe --r8 $R8 $PAL 194 205 "spice"
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mono OpenRA.Utility.exe --shp spice.png 48
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mono OpenRA.Utility.exe --shp spice.png 48
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mono OpenRA.Utility.exe --r8 $R8 $PAL 206 457 "rifle" --infantry
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mono OpenRA.Utility.exe --r8 $R8 $PAL 206 457 "rifle" --infantry
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Reference in New Issue
Block a user