Don't crash when trying to protect a harvester against a dead (not in world) enemy
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@@ -61,8 +61,8 @@ ProtectHarvester = function(unit)
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local Guards = SetupAttackGroup()
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local Guards = SetupAttackGroup()
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Utils.Do(Guards, function(unit)
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Utils.Do(Guards, function(unit)
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if attacker.Location then
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if not self.IsDead then
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unit.AttackMove(attacker.Location)
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unit.AttackMove(self.Location)
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end
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end
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IdleHunt(unit)
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IdleHunt(unit)
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end)
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end)
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