Fix style nits in Mods.TS.
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@@ -36,8 +36,8 @@ namespace OpenRA.Mods.TS.Traits
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public readonly WAngle LightPitch = WAngle.FromDegrees(50);
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public readonly WAngle LightYaw = WAngle.FromDegrees(240);
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public readonly float[] LightAmbientColor = new float[] {0.6f, 0.6f, 0.6f};
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public readonly float[] LightDiffuseColor = new float[] {0.4f, 0.4f, 0.4f};
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public readonly float[] LightAmbientColor = new float[] { 0.6f, 0.6f, 0.6f };
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public readonly float[] LightDiffuseColor = new float[] { 0.4f, 0.4f, 0.4f };
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public virtual object Create(ActorInitializer init) { return new RenderVoxels(init.self, this); }
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@@ -59,7 +59,6 @@ namespace OpenRA.Mods.TS.Traits
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this.LightYaw, this.LightAmbientColor, this.LightDiffuseColor, body.CameraPitch,
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palette, init.WorldRenderer.Palette(NormalsPalette), init.WorldRenderer.Palette("shadow"));
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}
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}
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public class RenderVoxels : IRender, INotifyOwnerChanged
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@@ -77,7 +76,7 @@ namespace OpenRA.Mods.TS.Traits
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this.info = info;
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body = self.Trait<IBodyOrientation>();
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camera = new WRot(WAngle.Zero, body.CameraPitch - new WAngle(256), new WAngle(256));
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lightSource = new WRot(WAngle.Zero,new WAngle(256) - info.LightPitch, info.LightYaw);
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lightSource = new WRot(WAngle.Zero, new WAngle(256) - info.LightPitch, info.LightYaw);
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}
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bool initializePalettes = true;
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