diff --git a/mods/ra/maps/survival02/survival02.lua b/mods/ra/maps/survival02/survival02.lua index 574fb7dce1..87bcfb7431 100644 --- a/mods/ra/maps/survival02/survival02.lua +++ b/mods/ra/maps/survival02/survival02.lua @@ -135,7 +135,8 @@ end SpawnSovietVehicle = function(spawnpoints, rallypoints) local route = Utils.RandomInteger(1, #spawnpoints + 1) local rally = Utils.RandomInteger(1, #rallypoints + 1) - local unit = Reinforcements.Reinforce(soviets, { Utils.Random(SovietVehicles) }, { spawnpoints[route].Location, rallypoints[rally].Location })[1] + local unit = Reinforcements.Reinforce(soviets, { Utils.Random(SovietVehicles) }, { spawnpoints[route].Location })[1] + unit.AttackMove(rallypoints[rally].Location) IdleHunt(unit) Trigger.OnCapture(unit, function()