From 93757d33245adabf112c850acb5c2095a5227c99 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Sat, 12 Dec 2015 18:49:28 +0100 Subject: [PATCH] Let spawned soviet vehicles attack move on Survival02 --- mods/ra/maps/survival02/survival02.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/mods/ra/maps/survival02/survival02.lua b/mods/ra/maps/survival02/survival02.lua index 574fb7dce1..87bcfb7431 100644 --- a/mods/ra/maps/survival02/survival02.lua +++ b/mods/ra/maps/survival02/survival02.lua @@ -135,7 +135,8 @@ end SpawnSovietVehicle = function(spawnpoints, rallypoints) local route = Utils.RandomInteger(1, #spawnpoints + 1) local rally = Utils.RandomInteger(1, #rallypoints + 1) - local unit = Reinforcements.Reinforce(soviets, { Utils.Random(SovietVehicles) }, { spawnpoints[route].Location, rallypoints[rally].Location })[1] + local unit = Reinforcements.Reinforce(soviets, { Utils.Random(SovietVehicles) }, { spawnpoints[route].Location })[1] + unit.AttackMove(rallypoints[rally].Location) IdleHunt(unit) Trigger.OnCapture(unit, function()