Use Map.IsInMap(CPos) for things that are checking CPos.

This commit is contained in:
Paul Chote
2014-03-10 00:07:08 +13:00
parent e825205542
commit 2026747f2a
6 changed files with 9 additions and 8 deletions

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA.Buildings
var res = world.WorldActor.Trait<ResourceLayer>();
return FootprintUtils.Tiles(world.Map.Rules, name, building, topLeft).All(
t => world.Map.IsInMap(t.X, t.Y) && res.GetResource(t) == null &&
t => world.Map.IsInMap(t) && res.GetResource(t) == null &&
world.IsCellBuildable(t, building, toIgnore));
}