move Game.world onto OrderManager. use call IssueOrder on world and/or on orderManager, not on Game
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@@ -18,19 +18,21 @@ namespace OpenRA.Network
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{
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class OrderManager : IDisposable
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{
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readonly SyncReport syncReport = new SyncReport();
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readonly SyncReport syncReport;
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readonly FrameData frameData = new FrameData();
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public Session LobbyInfo = new Session( Game.Settings.Game.Mods );
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public Session.Client LocalClient { get { return LobbyInfo.ClientWithIndex( Connection.LocalClientId ); } }
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public World world;
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public readonly string Host;
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public readonly int Port;
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public int FrameNumber { get; private set; }
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public int NetFrameNumber { get; private set; }
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public int LocalFrameNumber;
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public int FramesAhead = 0;
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public bool GameStarted { get { return FrameNumber != 0; } }
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public bool GameStarted { get { return NetFrameNumber != 0; } }
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public IConnection Connection { get; private set; }
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public readonly int SyncHeaderSize = 9;
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@@ -41,8 +43,8 @@ namespace OpenRA.Network
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{
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if (GameStarted) return;
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FrameNumber = 1;
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for( int i = FrameNumber ; i <= FramesAhead ; i++ )
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NetFrameNumber = 1;
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for( int i = NetFrameNumber ; i <= FramesAhead ; i++ )
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Connection.Send( new List<Order>().Serialize( i ) );
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}
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@@ -51,6 +53,7 @@ namespace OpenRA.Network
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this.Host = host;
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this.Port = port;
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Connection = conn;
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syncReport = new SyncReport( this );
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}
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public void IssueOrders( Order[] orders )
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@@ -64,7 +67,7 @@ namespace OpenRA.Network
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localOrders.Add( order );
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}
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public void TickImmediate( World world )
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public void TickImmediate()
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{
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var immediateOrders = localOrders.Where( o => o.IsImmediate ).ToList();
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if( immediateOrders.Count != 0 )
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@@ -80,7 +83,7 @@ namespace OpenRA.Network
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if( packet.Length == 5 && packet[ 4 ] == 0xBF )
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frameData.ClientQuit( clientId, frame );
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else if( packet.Length >= 5 && packet[ 4 ] == 0x65 )
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CheckSync( world, packet );
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CheckSync( packet );
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else if( frame == 0 )
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immediatePackets.Add( Pair.New( clientId, packet ) );
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else
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@@ -94,7 +97,7 @@ namespace OpenRA.Network
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Dictionary<int, byte[]> syncForFrame = new Dictionary<int, byte[]>();
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void CheckSync(World world, byte[] packet)
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void CheckSync(byte[] packet)
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{
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var frame = BitConverter.ToInt32(packet, 0);
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byte[] existingSync;
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@@ -116,7 +119,7 @@ namespace OpenRA.Network
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if (i < SyncHeaderSize)
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OutOfSync(frame, "Tick");
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else
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OutOfSync(world, frame, (i - SyncHeaderSize) / 4);
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OutOfSync(frame, (i - SyncHeaderSize) / 4);
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}
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}
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}
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@@ -125,7 +128,7 @@ namespace OpenRA.Network
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syncForFrame.Add(frame, packet);
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}
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void OutOfSync( World world, int frame, int index)
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void OutOfSync(int frame, int index)
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{
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var order = frameData.OrdersForFrame( world, frame ).ElementAt(index);
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throw new InvalidOperationException("Out of sync in frame {0}.\n {1}".F(frame, order.Order.ToString()));
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@@ -143,34 +146,34 @@ namespace OpenRA.Network
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public bool IsReadyForNextFrame
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{
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get { return FrameNumber >= 1 && frameData.IsReadyForFrame( FrameNumber ); }
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get { return NetFrameNumber >= 1 && frameData.IsReadyForFrame( NetFrameNumber ); }
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}
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public void Tick( World world )
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public void Tick()
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{
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if( !IsReadyForNextFrame )
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throw new InvalidOperationException();
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Connection.Send( localOrders.Serialize( FrameNumber + FramesAhead ) );
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Connection.Send( localOrders.Serialize( NetFrameNumber + FramesAhead ) );
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localOrders.Clear();
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var sync = new List<int>();
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sync.Add( world.SyncHash() );
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foreach( var order in frameData.OrdersForFrame( world, FrameNumber) )
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foreach( var order in frameData.OrdersForFrame( world, NetFrameNumber) )
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{
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UnitOrders.ProcessOrder( this, world, order.Client, order.Order );
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sync.Add( world.SyncHash() );
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}
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var ss = sync.SerializeSync( FrameNumber );
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var ss = sync.SerializeSync( NetFrameNumber );
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Connection.Send( ss );
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syncReport.UpdateSyncReport( world );
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syncReport.UpdateSyncReport();
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CheckSync( world, ss );
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CheckSync( ss );
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++FrameNumber;
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++NetFrameNumber;
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}
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bool disposed;
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@@ -42,9 +42,6 @@ namespace OpenRA.Network
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var packetLen = reader.ReadInt32();
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var packet = reader.ReadBytes( packetLen );
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packetFn( client, packet );
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if( !Game.orderManager.GameStarted )
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return;
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}
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replayStream = null;
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}
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@@ -9,31 +9,33 @@ namespace OpenRA.Network
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{
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class SyncReport
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{
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readonly OrderManager orderManager;
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const int numSyncReports = 5;
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Report[] syncReports = new Report[numSyncReports];
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int curIndex = 0;
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public SyncReport()
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public SyncReport( OrderManager orderManager )
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{
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this.orderManager = orderManager;
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for (var i = 0; i < numSyncReports; i++)
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syncReports[i] = new SyncReport.Report();
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}
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internal void UpdateSyncReport( World world )
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internal void UpdateSyncReport()
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{
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if (!Game.Settings.Debug.RecordSyncReports)
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return;
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GenerateSyncReport(world, syncReports[curIndex]);
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GenerateSyncReport(syncReports[curIndex]);
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curIndex = ++curIndex % numSyncReports;
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}
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void GenerateSyncReport(World world, Report report)
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void GenerateSyncReport(Report report)
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{
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report.Frame = Game.orderManager.FrameNumber;
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report.SyncedRandom = world.SharedRandom.Last;
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report.Frame = orderManager.NetFrameNumber;
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report.SyncedRandom = orderManager.world.SharedRandom.Last;
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report.Traits.Clear();
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foreach (var a in world.Queries.WithTraitMultiple<object>())
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foreach (var a in orderManager.world.Queries.WithTraitMultiple<object>())
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{
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var sync = Sync.CalculateSyncHash(a.Trait);
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if (sync != 0)
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@@ -52,10 +52,9 @@ namespace OpenRA.Network
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if (client != null)
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{
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var player = world.FindPlayerByClientId(clientId);
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var display = (world.GameHasStarted) ?
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player != null && (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally
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|| player.WinState == WinState.Lost) :
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client == orderManager.LocalClient || (client.Team == orderManager.LocalClient.Team && client.Team != 0);
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var display = player != null
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&& (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally
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|| player.WinState == WinState.Lost);
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if (display)
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{
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