move Game.world onto OrderManager. use call IssueOrder on world and/or on orderManager, not on Game

This commit is contained in:
Bob
2010-10-12 17:19:09 +13:00
parent 34fc207a6c
commit 20276291ce
19 changed files with 116 additions and 121 deletions

View File

@@ -18,19 +18,21 @@ namespace OpenRA.Network
{
class OrderManager : IDisposable
{
readonly SyncReport syncReport = new SyncReport();
readonly SyncReport syncReport;
readonly FrameData frameData = new FrameData();
public Session LobbyInfo = new Session( Game.Settings.Game.Mods );
public Session.Client LocalClient { get { return LobbyInfo.ClientWithIndex( Connection.LocalClientId ); } }
public World world;
public readonly string Host;
public readonly int Port;
public int FrameNumber { get; private set; }
public int NetFrameNumber { get; private set; }
public int LocalFrameNumber;
public int FramesAhead = 0;
public bool GameStarted { get { return FrameNumber != 0; } }
public bool GameStarted { get { return NetFrameNumber != 0; } }
public IConnection Connection { get; private set; }
public readonly int SyncHeaderSize = 9;
@@ -41,8 +43,8 @@ namespace OpenRA.Network
{
if (GameStarted) return;
FrameNumber = 1;
for( int i = FrameNumber ; i <= FramesAhead ; i++ )
NetFrameNumber = 1;
for( int i = NetFrameNumber ; i <= FramesAhead ; i++ )
Connection.Send( new List<Order>().Serialize( i ) );
}
@@ -51,6 +53,7 @@ namespace OpenRA.Network
this.Host = host;
this.Port = port;
Connection = conn;
syncReport = new SyncReport( this );
}
public void IssueOrders( Order[] orders )
@@ -64,7 +67,7 @@ namespace OpenRA.Network
localOrders.Add( order );
}
public void TickImmediate( World world )
public void TickImmediate()
{
var immediateOrders = localOrders.Where( o => o.IsImmediate ).ToList();
if( immediateOrders.Count != 0 )
@@ -80,7 +83,7 @@ namespace OpenRA.Network
if( packet.Length == 5 && packet[ 4 ] == 0xBF )
frameData.ClientQuit( clientId, frame );
else if( packet.Length >= 5 && packet[ 4 ] == 0x65 )
CheckSync( world, packet );
CheckSync( packet );
else if( frame == 0 )
immediatePackets.Add( Pair.New( clientId, packet ) );
else
@@ -94,7 +97,7 @@ namespace OpenRA.Network
Dictionary<int, byte[]> syncForFrame = new Dictionary<int, byte[]>();
void CheckSync(World world, byte[] packet)
void CheckSync(byte[] packet)
{
var frame = BitConverter.ToInt32(packet, 0);
byte[] existingSync;
@@ -116,7 +119,7 @@ namespace OpenRA.Network
if (i < SyncHeaderSize)
OutOfSync(frame, "Tick");
else
OutOfSync(world, frame, (i - SyncHeaderSize) / 4);
OutOfSync(frame, (i - SyncHeaderSize) / 4);
}
}
}
@@ -125,7 +128,7 @@ namespace OpenRA.Network
syncForFrame.Add(frame, packet);
}
void OutOfSync( World world, int frame, int index)
void OutOfSync(int frame, int index)
{
var order = frameData.OrdersForFrame( world, frame ).ElementAt(index);
throw new InvalidOperationException("Out of sync in frame {0}.\n {1}".F(frame, order.Order.ToString()));
@@ -143,34 +146,34 @@ namespace OpenRA.Network
public bool IsReadyForNextFrame
{
get { return FrameNumber >= 1 && frameData.IsReadyForFrame( FrameNumber ); }
get { return NetFrameNumber >= 1 && frameData.IsReadyForFrame( NetFrameNumber ); }
}
public void Tick( World world )
public void Tick()
{
if( !IsReadyForNextFrame )
throw new InvalidOperationException();
Connection.Send( localOrders.Serialize( FrameNumber + FramesAhead ) );
Connection.Send( localOrders.Serialize( NetFrameNumber + FramesAhead ) );
localOrders.Clear();
var sync = new List<int>();
sync.Add( world.SyncHash() );
foreach( var order in frameData.OrdersForFrame( world, FrameNumber) )
foreach( var order in frameData.OrdersForFrame( world, NetFrameNumber) )
{
UnitOrders.ProcessOrder( this, world, order.Client, order.Order );
sync.Add( world.SyncHash() );
}
var ss = sync.SerializeSync( FrameNumber );
var ss = sync.SerializeSync( NetFrameNumber );
Connection.Send( ss );
syncReport.UpdateSyncReport( world );
syncReport.UpdateSyncReport();
CheckSync( world, ss );
CheckSync( ss );
++FrameNumber;
++NetFrameNumber;
}
bool disposed;