move Game.world onto OrderManager. use call IssueOrder on world and/or on orderManager, not on Game
This commit is contained in:
@@ -45,7 +45,7 @@ namespace OpenRA.Widgets.Delegates
|
||||
() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().DisableShroud;
|
||||
devmodeBG.GetWidget<CheckboxWidget>("CHECKBOX_SHROUD").OnMouseDown = mi =>
|
||||
{
|
||||
Game.IssueOrder(new Order("DevShroud", world.LocalPlayer.PlayerActor));
|
||||
world.IssueOrder(new Order("DevShroud", world.LocalPlayer.PlayerActor));
|
||||
return true;
|
||||
};
|
||||
|
||||
@@ -53,7 +53,7 @@ namespace OpenRA.Widgets.Delegates
|
||||
() => Game.Settings.Debug.ShowCollisions;
|
||||
devmodeBG.GetWidget("CHECKBOX_UNITDEBUG").OnMouseDown = mi =>
|
||||
{
|
||||
Game.IssueOrder(new Order("DevUnitDebug", world.LocalPlayer.PlayerActor));
|
||||
world.IssueOrder(new Order("DevUnitDebug", world.LocalPlayer.PlayerActor));
|
||||
return true;
|
||||
};
|
||||
|
||||
@@ -61,13 +61,13 @@ namespace OpenRA.Widgets.Delegates
|
||||
() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug;
|
||||
devmodeBG.GetWidget("CHECKBOX_PATHDEBUG").OnMouseDown = mi =>
|
||||
{
|
||||
Game.IssueOrder(new Order("DevPathDebug", world.LocalPlayer.PlayerActor));
|
||||
world.IssueOrder(new Order("DevPathDebug", world.LocalPlayer.PlayerActor));
|
||||
return true;
|
||||
};
|
||||
|
||||
devmodeBG.GetWidget<ButtonWidget>("GIVE_CASH").OnMouseUp = mi =>
|
||||
{
|
||||
Game.IssueOrder(new Order("DevGiveCash", world.LocalPlayer.PlayerActor));
|
||||
world.IssueOrder(new Order("DevGiveCash", world.LocalPlayer.PlayerActor));
|
||||
return true;
|
||||
};
|
||||
|
||||
@@ -75,7 +75,7 @@ namespace OpenRA.Widgets.Delegates
|
||||
() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastBuild;
|
||||
devmodeBG.GetWidget<CheckboxWidget>("INSTANT_BUILD").OnMouseDown = mi =>
|
||||
{
|
||||
Game.IssueOrder(new Order("DevFastBuild", world.LocalPlayer.PlayerActor));
|
||||
world.IssueOrder(new Order("DevFastBuild", world.LocalPlayer.PlayerActor));
|
||||
return true;
|
||||
};
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace OpenRA.Widgets.Delegates
|
||||
() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastCharge;
|
||||
devmodeBG.GetWidget<CheckboxWidget>("INSTANT_CHARGE").OnMouseDown = mi =>
|
||||
{
|
||||
Game.IssueOrder(new Order("DevFastCharge", world.LocalPlayer.PlayerActor));
|
||||
world.IssueOrder(new Order("DevFastCharge", world.LocalPlayer.PlayerActor));
|
||||
return true;
|
||||
};
|
||||
|
||||
@@ -91,13 +91,13 @@ namespace OpenRA.Widgets.Delegates
|
||||
() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().AllTech;
|
||||
devmodeBG.GetWidget<CheckboxWidget>("ENABLE_TECH").OnMouseDown = mi =>
|
||||
{
|
||||
Game.IssueOrder(new Order("DevEnableTech", world.LocalPlayer.PlayerActor));
|
||||
world.IssueOrder(new Order("DevEnableTech", world.LocalPlayer.PlayerActor));
|
||||
return true;
|
||||
};
|
||||
|
||||
devmodeBG.GetWidget<ButtonWidget>("GIVE_EXPLORATION").OnMouseUp = mi =>
|
||||
{
|
||||
Game.IssueOrder(new Order("DevGiveExploration", world.LocalPlayer.PlayerActor));
|
||||
world.IssueOrder(new Order("DevGiveExploration", world.LocalPlayer.PlayerActor));
|
||||
return true;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user