move Game.world onto OrderManager. use call IssueOrder on world and/or on orderManager, not on Game
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@@ -24,7 +24,7 @@ namespace OpenRA.Widgets.Delegates
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var perfText = perfRoot.GetWidget<LabelWidget>("TEXT");
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perfText.GetText = () => "Render {0} ({5}={2:F1} ms)\nTick {4} ({3:F1} ms)".F(
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Game.RenderFrame,
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Game.orderManager.FrameNumber,
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Game.orderManager.NetFrameNumber,
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PerfHistory.items["render"].LastValue,
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PerfHistory.items["tick_time"].LastValue,
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Game.LocalTick,
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