Allow queued structure rallypoints.

This commit is contained in:
tovl
2019-08-31 19:55:11 +02:00
committed by abcdefg30
parent 3236499fb7
commit 203fff0ab7
9 changed files with 65 additions and 40 deletions

View File

@@ -48,23 +48,22 @@ namespace OpenRA.Mods.Common.Traits
{
const string OrderID = "SetRallyPoint";
[Sync]
public CPos Location;
public List<CPos> Path;
public RallyPointInfo Info;
public string PaletteName { get; private set; }
const uint ForceSet = 1;
public void ResetLocation(Actor self)
public void ResetPath(Actor self)
{
Location = self.Location + Info.Offset;
Path = new List<CPos> { self.Location + Info.Offset };
}
public RallyPoint(Actor self, RallyPointInfo info)
{
Info = info;
ResetLocation(self);
ResetPath(self);
PaletteName = info.IsPlayerPalette ? info.Palette + self.Owner.InternalName : info.Palette;
}
@@ -84,7 +83,7 @@ namespace OpenRA.Mods.Common.Traits
if (Info.IsPlayerPalette)
PaletteName = Info.Palette + newOwner.InternalName;
ResetLocation(self);
ResetPath(self);
}
public IEnumerable<IOrderTargeter> Orders
@@ -96,7 +95,7 @@ namespace OpenRA.Mods.Common.Traits
{
if (order.OrderID == OrderID)
{
return new Order(order.OrderID, self, target, false)
return new Order(order.OrderID, self, target, queued)
{
SuppressVisualFeedback = true,
ExtraData = ((RallyPointOrderTargeter)order).ForceSet ? ForceSet : 0
@@ -108,8 +107,13 @@ namespace OpenRA.Mods.Common.Traits
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == OrderID)
Location = self.World.Map.CellContaining(order.Target.CenterPosition);
if (order.OrderString != OrderID)
return;
if (!order.Queued)
Path.Clear();
Path.Add(self.World.Map.CellContaining(order.Target.CenterPosition));
}
public static bool IsForceSet(Order order)
@@ -130,12 +134,15 @@ namespace OpenRA.Mods.Common.Traits
public int OrderPriority { get { return 0; } }
public bool TargetOverridesSelection(Actor self, Target target, List<Actor> actorsAt, CPos xy, TargetModifiers modifiers) { return true; }
public bool ForceSet { get; private set; }
public bool IsQueued { get; protected set; }
public bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, ref TargetModifiers modifiers, ref string cursor)
{
if (target.Type != TargetType.Terrain)
return false;
IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
var location = self.World.Map.CellContaining(target.CenterPosition);
if (self.World.Map.Contains(location))
{
@@ -154,8 +161,6 @@ namespace OpenRA.Mods.Common.Traits
return false;
}
public bool IsQueued { get { return false; } } // unused
}
}
}