Merge pull request #9189 from reaperrr/bye-rendersimple3

Remove RenderBuilding
This commit is contained in:
Pavel Penev
2015-09-02 19:21:01 +03:00
53 changed files with 559 additions and 408 deletions

View File

@@ -287,7 +287,7 @@ BARB:
NodeTypes: barbwire
LineBuildNode:
Types: barbwire
RenderBuildingWall:
WithWallSpriteBody:
Type: barbwire
WOOD:
@@ -303,7 +303,7 @@ WOOD:
NodeTypes: woodfence
LineBuildNode:
Types: woodfence
RenderBuildingWall:
WithWallSpriteBody:
Type: woodfence
BRIDGE1:

View File

@@ -432,7 +432,9 @@
DamagedSounds: xplos.aud
DestroyedSounds: crumble.aud
QuantizeFacingsFromSequence:
RenderBuilding:
RenderSprites:
WithSpriteBody:
AutoSelectionSize:
WithBuildingExplosion:
Delay: 1
CaptureNotification:
@@ -489,7 +491,9 @@
Dimensions: 1,1
Footprint: x
QuantizeFacingsFromSequence:
RenderBuilding:
RenderSprites:
WithSpriteBody:
AutoSelectionSize:
Tooltip:
Name: Civilian Building (Destroyed)
GenericVisibility: None
@@ -518,8 +522,10 @@
-WithBuildingExplosion:
-TargetableBuilding:
-Demolishable:
RenderBuilding:
RenderSprites:
Palette: terrain
WithSpriteBody:
AutoSelectionSize:
^CivFieldHusk:
AppearsOnRadar:
@@ -560,8 +566,10 @@
Types: wall
BodyOrientation:
QuantizedFacings: 1
RenderBuildingWall:
RenderSprites:
Palette: staticterrain
WithWallSpriteBody:
AutoSelectionSize:
GivesExperience:
AutoTargetIgnore:
Sellable:
@@ -599,8 +607,10 @@
Name: Blossom Tree
BodyOrientation:
QuantizedFacings: 1
RenderBuilding:
RenderSprites:
Palette: staticterrain
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: x
Dimensions: 1,1

View File

@@ -47,7 +47,7 @@ waypoint:
^fact.colorpicker:
Inherits: FACT
RenderBuilding:
RenderSprites:
Image: fact
Palette: colorpicker

View File

@@ -72,7 +72,7 @@ FACT:
FACT.GDI:
Inherits: FACT
RenderBuilding:
RenderSprites:
Image: fact
Buildable:
Queue: Building.GDI, Building.Nod
@@ -84,7 +84,7 @@ FACT.GDI:
FACT.NOD:
Inherits: FACT
RenderBuilding:
RenderSprites:
Image: fact
Buildable:
Queue: Building.GDI, Building.Nod
@@ -210,12 +210,14 @@ SILO:
Range: 4c0
Bib:
HasMinibib: Yes
RenderBuildingSilo:
RenderSprites:
WithSpriteBody:
AutoSelectionSize:
WithSiloAnimation:
StoresResources:
PipCount: 10
PipColor: Green
Capacity: 2000
-RenderBuilding:
-EmitInfantryOnSell:
Power:
Amount: -10
@@ -459,8 +461,8 @@ HQ:
RequiresPower:
CanPowerDown:
DisabledOverlay:
RenderBuilding:
PauseOnLowPower: yes
WithSpriteBody:
PauseAnimationWhenDisabled: true
Health:
HP: 700
RevealsShroud:
@@ -545,8 +547,8 @@ EYE:
RequiresPower:
CanPowerDown:
DisabledOverlay:
RenderBuilding:
PauseOnLowPower: yes
WithSpriteBody:
PauseAnimationWhenDisabled: true
Health:
HP: 1200
RevealsShroud:
@@ -650,14 +652,14 @@ GUN:
Turreted:
ROT: 12
InitialFacing: 50
RenderBuildingTurreted:
-WithSpriteBody:
WithTurretedSpriteBody:
Armament:
Weapon: TurretGun
LocalOffset: 512,0,112
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleFlash:
-RenderBuilding:
-WithDeathAnimation:
DetectCloaked:
Range: 3
@@ -691,13 +693,14 @@ SAM:
Turreted:
ROT: 10
InitialFacing: 0
RenderBuildingTurreted:
-WithSpriteBody:
WithTurretedSpriteBody:
AutoSelectionSize:
Armament:
Weapon: SAMMissile
MuzzleSequence: muzzle
AttackPopupTurreted:
WithMuzzleFlash:
-RenderBuilding:
-RenderDetectionCircle:
Power:
Amount: -20
@@ -732,7 +735,7 @@ OBLI:
Range: 8c0
Bib:
HasMinibib: Yes
RenderBuildingCharge:
WithChargeAnimation:
Armament:
Weapon: Laser
LocalOffset: 0,0,725
@@ -741,7 +744,6 @@ OBLI:
ChargeAudio: obelpowr.aud
ReloadTime: 40
InitialChargeDelay: 50
-RenderBuilding:
-EmitInfantryOnSell:
DetectCloaked:
Range: 5
@@ -854,7 +856,7 @@ SBAG:
NodeTypes: sandbag
LineBuildNode:
Types: sandbag
RenderBuildingWall:
WithWallSpriteBody:
Type: sandbag
CYCL:
@@ -879,7 +881,7 @@ CYCL:
NodeTypes: chain
LineBuildNode:
Types: chain
RenderBuildingWall:
WithWallSpriteBody:
Type: chain
BRIK:
@@ -909,7 +911,7 @@ BRIK:
NodeTypes: concrete
LineBuildNode:
Types: concrete
RenderBuildingWall:
WithWallSpriteBody:
Type: concrete
BARRACKS:

View File

@@ -11,7 +11,6 @@ V19:
V19.Husk:
Inherits: ^CivBuildingHusk
-RenderBuilding:
AutoSelectionSize:
RenderSprites:
BodyOrientation:
@@ -88,7 +87,6 @@ BIO.Husk:
MISS:
Inherits: ^CivBuilding
RenderBuilding:
Building:
Footprint: xxx xxx
Dimensions: 3,2

View File

@@ -7,7 +7,7 @@ SPLIT2:
SPLIT3:
Inherits: ^TibTree
RenderBuilding:
RenderSprites:
Image: split2
SeedsResource:
ResourceType: Tiberium
@@ -16,7 +16,7 @@ SPLIT3:
SPLITBLUE:
Inherits: ^TibTree
RenderBuilding:
RenderSprites:
Image: split3
SeedsResource:
ResourceType: BlueTiberium