Merge pull request #9189 from reaperrr/bye-rendersimple3
Remove RenderBuilding
This commit is contained in:
@@ -1729,14 +1729,14 @@ Rules:
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Turreted:
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ROT: 15
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InitialFacing: 224
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RenderBuildingTurreted:
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RenderSprites:
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Image: AGUN
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WithTurretedSpriteBody:
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Armament:
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Weapon: MissionColt
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LocalOffset: 432,150,-30, 432,-150,-30
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AttackTurreted:
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AutoTarget:
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-RenderBuilding:
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-Selectable:
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E1.Autotarget:
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Inherits: E1
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@@ -877,6 +877,7 @@ Rules:
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EndChargeSound: ironrdy1.aud
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Range: 1
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Upgrades: invulnerability
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GrantUpgradeSequence: idle
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Power:
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Amount: 0
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MINVV:
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@@ -893,9 +894,10 @@ Rules:
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Cost: 30
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Health:
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HP: 200
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RenderBuilding:
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RenderSprites:
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Image: miner
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HasMakeAnimation: false
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WithSpriteBody:
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AutoSelectionSize:
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Tooltip:
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Name: Bomb
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Description: Bomb (Hotkey B)
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@@ -943,6 +945,7 @@ Rules:
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EndChargeSound: ironrdy1.aud
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Range: 1
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Upgrades: invulnerability
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GrantUpgradeSequence: idle
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Sequences:
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miner:
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@@ -891,13 +891,13 @@ Rules:
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Inherits: OILB
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Health:
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HP: 6000
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RenderBuilding:
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RenderSprites:
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Image: OILB
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OILB.Weak:
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Inherits: OILB
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Health:
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HP: 900
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RenderBuilding:
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RenderSprites:
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Image: OILB
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Sequences:
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@@ -2238,7 +2238,7 @@ Rules:
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Inherits: DOME
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Buildable:
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Prerequisites: ~disabled
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RenderBuilding:
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RenderSprites:
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Image: DOME
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-InfiltrateForExploration:
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TargetableBuilding:
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@@ -721,7 +721,7 @@ Rules:
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Prerequisites: ~disabled
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DOME.IGNORE:
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Inherits: DOME
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RenderBuilding:
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RenderSprites:
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Image: DOME
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AutoTargetIgnore:
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Buildable:
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@@ -1273,7 +1273,7 @@ Rules:
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-ParatroopersPower@paratroopers:
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-AirstrikePower@parabombs:
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-SupportPowerChargeBar:
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RenderBuilding:
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RenderSprites:
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Image: AFLD
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ATEK.mission:
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Inherits: ATEK
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@@ -1285,7 +1285,7 @@ Rules:
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-TargetableBuilding:
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-GivesBuildableArea:
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-Huntable:
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RenderBuilding:
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RenderSprites:
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Image: ATEK
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GUN:
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Valued:
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@@ -232,7 +232,6 @@ V19.Husk:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: Husk (Oil Pump)
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-RenderBuilding:
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AutoSelectionSize:
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RenderSprites:
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BodyOrientation:
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@@ -628,7 +627,7 @@ SNOWHUT:
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Building:
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Footprint: x x
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Dimensions: 1,2
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RenderBuilding:
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RenderSprites:
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Scale: 0.7
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LHUS:
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@@ -396,7 +396,9 @@
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DamagedSounds: kaboom1.aud
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DestroyedSounds: kaboom22.aud
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QuantizeFacingsFromSequence:
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RenderBuilding:
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RenderSprites:
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AutoSelectionSize:
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WithSpriteBody:
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WithBuildingExplosion:
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CaptureNotification:
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ShakeOnDeath:
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@@ -462,8 +464,9 @@
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Types: wall
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TargetableBuilding:
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TargetTypes: Ground, DetonateAttack, Wall
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RenderBuildingWall:
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RenderSprites:
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Palette: effect
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WithWallSpriteBody:
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GivesExperience:
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AutoTargetIgnore:
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ProximityCaptor:
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@@ -520,7 +523,7 @@
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^CivBuilding:
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Inherits: ^TechBuilding
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RenderBuilding:
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RenderSprites:
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Palette: terrain
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EditorTilesetFilter:
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ExcludeTilesets: INTERIOR
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@@ -664,7 +667,7 @@
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^DesertCivBuilding:
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Inherits: ^CivBuilding
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RenderBuilding:
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RenderSprites:
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Palette: terrain
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EditorTilesetFilter:
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RequireTilesets: DESERT
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@@ -15,7 +15,7 @@ FACF:
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Footprint: xxx xxx xxx
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Dimensions: 3,3
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Bib:
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RenderBuilding:
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RenderSprites:
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Image: FACT
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Valued:
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Cost: 250
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@@ -37,7 +37,7 @@ WEAF:
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Footprint: xxx xxx
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Dimensions: 3,2
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Bib:
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RenderBuilding:
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RenderSprites:
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Image: WEAP
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WithProductionDoorOverlay:
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Sequence: build-top
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@@ -64,7 +64,7 @@ SYRF:
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Dimensions: 3,3
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Adjacent: 8
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TerrainTypes: Water
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RenderBuilding:
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RenderSprites:
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Image: SYRD
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Valued:
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Cost: 100
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@@ -91,7 +91,7 @@ SPEF:
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Dimensions: 3,3
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Adjacent: 8
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TerrainTypes: Water
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RenderBuilding:
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RenderSprites:
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Image: SPEN
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Valued:
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Cost: 100
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@@ -115,7 +115,7 @@ DOMF:
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Footprint: xx xx
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Dimensions: 2,2
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Bib:
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RenderBuilding:
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RenderSprites:
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Image: DOME
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Valued:
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Cost: 180
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@@ -139,7 +139,7 @@ ATEF:
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Footprint: xx xx
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Dimensions: 2,2
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Bib:
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RenderBuilding:
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RenderSprites:
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Image: ATEK
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Valued:
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Cost: 150
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@@ -163,7 +163,7 @@ PDOF:
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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RenderBuilding:
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RenderSprites:
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Image: PDOX
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Bib:
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HasMinibib: Yes
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@@ -189,7 +189,7 @@ MSLF:
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Building:
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Footprint: xx
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Dimensions: 2,1
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RenderBuilding:
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RenderSprites:
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Image: MSLO
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Valued:
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Cost: 250
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@@ -415,7 +415,7 @@ waypoint:
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^fact.colorpicker:
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Inherits: FACT
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RenderBuilding:
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RenderSprites:
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Image: fact
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Palette: colorpicker
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@@ -69,8 +69,8 @@ GAP:
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RequiresPower:
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CanPowerDown:
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DisabledOverlay:
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RenderBuilding:
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PauseOnLowPower: yes
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WithSpriteBody:
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PauseAnimationWhenDisabled: true
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Health:
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HP: 1000
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Armor:
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@@ -401,7 +401,7 @@ TSLA:
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Range: 8c0
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Bib:
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HasMinibib: Yes
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RenderBuildingCharge:
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WithChargeAnimation:
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Armament:
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Weapon: TeslaZap
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LocalOffset: 0,0,427
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@@ -409,7 +409,6 @@ TSLA:
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ChargeAudio: tslachg2.aud
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MaxCharges: 3
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ReloadTime: 120
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-RenderBuilding:
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Power:
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Amount: -100
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DetectCloaked:
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@@ -448,14 +447,14 @@ AGUN:
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Turreted:
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ROT: 15
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InitialFacing: 224
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RenderBuildingTurreted:
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-WithSpriteBody:
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WithTurretedSpriteBody:
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Armament:
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Weapon: ZSU-23
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LocalOffset: 432,150,-30, 432,-150,-30
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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-RenderBuilding:
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RenderRangeCircle:
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RangeCircleType: aa
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Power:
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@@ -607,14 +606,14 @@ GUN:
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Turreted:
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ROT: 12
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InitialFacing: 50
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RenderBuildingTurreted:
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-WithSpriteBody:
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WithTurretedSpriteBody:
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Armament:
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Weapon: TurretGun
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LocalOffset: 512,0,112
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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-RenderBuilding:
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Power:
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Amount: -40
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DetectCloaked:
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@@ -683,13 +682,13 @@ SAM:
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Turreted:
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ROT: 30
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InitialFacing: 0
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RenderBuildingTurreted:
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-WithSpriteBody:
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WithTurretedSpriteBody:
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Armament:
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Weapon: Nike
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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-RenderBuilding:
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RenderRangeCircle:
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RangeCircleType: aa
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Power:
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@@ -979,11 +978,10 @@ SILO:
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Range: 4c0
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Bib:
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HasMinibib: Yes
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RenderBuildingSilo:
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WithSiloAnimation:
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StoresResources:
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PipCount: 5
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Capacity: 1500
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-RenderBuilding:
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-EmitInfantryOnSell:
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Power:
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Amount: -10
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@@ -1502,7 +1500,7 @@ SBAG:
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NodeTypes: sandbag
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LineBuildNode:
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Types: sandbag
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RenderBuildingWall:
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WithWallSpriteBody:
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Type: sandbag
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FENC:
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@@ -1527,7 +1525,7 @@ FENC:
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NodeTypes: fence
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LineBuildNode:
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Types: fence
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RenderBuildingWall:
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WithWallSpriteBody:
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Type: fence
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BRIK:
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@@ -1557,7 +1555,7 @@ BRIK:
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NodeTypes: concrete
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LineBuildNode:
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Types: concrete
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RenderBuildingWall:
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WithWallSpriteBody:
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Type: concrete
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CYCL:
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@@ -1572,7 +1570,7 @@ CYCL:
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NodeTypes: chain
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LineBuildNode:
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Types: chain
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RenderBuildingWall:
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WithWallSpriteBody:
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Type: chain
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BARB:
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@@ -1587,7 +1585,7 @@ BARB:
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NodeTypes: barbwire
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LineBuildNode:
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Types: barbwire
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RenderBuildingWall:
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WithWallSpriteBody:
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Type: barbwire
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WOOD:
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@@ -1602,7 +1600,7 @@ WOOD:
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NodeTypes: woodfence
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LineBuildNode:
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Types: woodfence
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RenderBuildingWall:
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WithWallSpriteBody:
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Type: woodfence
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BARRACKS:
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