Merge pull request #9189 from reaperrr/bye-rendersimple3

Remove RenderBuilding
This commit is contained in:
Pavel Penev
2015-09-02 19:21:01 +03:00
53 changed files with 559 additions and 408 deletions

View File

@@ -1729,14 +1729,14 @@ Rules:
Turreted:
ROT: 15
InitialFacing: 224
RenderBuildingTurreted:
RenderSprites:
Image: AGUN
WithTurretedSpriteBody:
Armament:
Weapon: MissionColt
LocalOffset: 432,150,-30, 432,-150,-30
AttackTurreted:
AutoTarget:
-RenderBuilding:
-Selectable:
E1.Autotarget:
Inherits: E1

View File

@@ -877,6 +877,7 @@ Rules:
EndChargeSound: ironrdy1.aud
Range: 1
Upgrades: invulnerability
GrantUpgradeSequence: idle
Power:
Amount: 0
MINVV:
@@ -893,9 +894,10 @@ Rules:
Cost: 30
Health:
HP: 200
RenderBuilding:
RenderSprites:
Image: miner
HasMakeAnimation: false
WithSpriteBody:
AutoSelectionSize:
Tooltip:
Name: Bomb
Description: Bomb (Hotkey B)
@@ -943,6 +945,7 @@ Rules:
EndChargeSound: ironrdy1.aud
Range: 1
Upgrades: invulnerability
GrantUpgradeSequence: idle
Sequences:
miner:

View File

@@ -891,13 +891,13 @@ Rules:
Inherits: OILB
Health:
HP: 6000
RenderBuilding:
RenderSprites:
Image: OILB
OILB.Weak:
Inherits: OILB
Health:
HP: 900
RenderBuilding:
RenderSprites:
Image: OILB
Sequences:

View File

@@ -2238,7 +2238,7 @@ Rules:
Inherits: DOME
Buildable:
Prerequisites: ~disabled
RenderBuilding:
RenderSprites:
Image: DOME
-InfiltrateForExploration:
TargetableBuilding:

View File

@@ -721,7 +721,7 @@ Rules:
Prerequisites: ~disabled
DOME.IGNORE:
Inherits: DOME
RenderBuilding:
RenderSprites:
Image: DOME
AutoTargetIgnore:
Buildable:

View File

@@ -1273,7 +1273,7 @@ Rules:
-ParatroopersPower@paratroopers:
-AirstrikePower@parabombs:
-SupportPowerChargeBar:
RenderBuilding:
RenderSprites:
Image: AFLD
ATEK.mission:
Inherits: ATEK
@@ -1285,7 +1285,7 @@ Rules:
-TargetableBuilding:
-GivesBuildableArea:
-Huntable:
RenderBuilding:
RenderSprites:
Image: ATEK
GUN:
Valued:

View File

@@ -232,7 +232,6 @@ V19.Husk:
ExcludeTilesets: DESERT
Tooltip:
Name: Husk (Oil Pump)
-RenderBuilding:
AutoSelectionSize:
RenderSprites:
BodyOrientation:
@@ -628,7 +627,7 @@ SNOWHUT:
Building:
Footprint: x x
Dimensions: 1,2
RenderBuilding:
RenderSprites:
Scale: 0.7
LHUS:

View File

@@ -396,7 +396,9 @@
DamagedSounds: kaboom1.aud
DestroyedSounds: kaboom22.aud
QuantizeFacingsFromSequence:
RenderBuilding:
RenderSprites:
AutoSelectionSize:
WithSpriteBody:
WithBuildingExplosion:
CaptureNotification:
ShakeOnDeath:
@@ -462,8 +464,9 @@
Types: wall
TargetableBuilding:
TargetTypes: Ground, DetonateAttack, Wall
RenderBuildingWall:
RenderSprites:
Palette: effect
WithWallSpriteBody:
GivesExperience:
AutoTargetIgnore:
ProximityCaptor:
@@ -520,7 +523,7 @@
^CivBuilding:
Inherits: ^TechBuilding
RenderBuilding:
RenderSprites:
Palette: terrain
EditorTilesetFilter:
ExcludeTilesets: INTERIOR
@@ -664,7 +667,7 @@
^DesertCivBuilding:
Inherits: ^CivBuilding
RenderBuilding:
RenderSprites:
Palette: terrain
EditorTilesetFilter:
RequireTilesets: DESERT

View File

@@ -15,7 +15,7 @@ FACF:
Footprint: xxx xxx xxx
Dimensions: 3,3
Bib:
RenderBuilding:
RenderSprites:
Image: FACT
Valued:
Cost: 250
@@ -37,7 +37,7 @@ WEAF:
Footprint: xxx xxx
Dimensions: 3,2
Bib:
RenderBuilding:
RenderSprites:
Image: WEAP
WithProductionDoorOverlay:
Sequence: build-top
@@ -64,7 +64,7 @@ SYRF:
Dimensions: 3,3
Adjacent: 8
TerrainTypes: Water
RenderBuilding:
RenderSprites:
Image: SYRD
Valued:
Cost: 100
@@ -91,7 +91,7 @@ SPEF:
Dimensions: 3,3
Adjacent: 8
TerrainTypes: Water
RenderBuilding:
RenderSprites:
Image: SPEN
Valued:
Cost: 100
@@ -115,7 +115,7 @@ DOMF:
Footprint: xx xx
Dimensions: 2,2
Bib:
RenderBuilding:
RenderSprites:
Image: DOME
Valued:
Cost: 180
@@ -139,7 +139,7 @@ ATEF:
Footprint: xx xx
Dimensions: 2,2
Bib:
RenderBuilding:
RenderSprites:
Image: ATEK
Valued:
Cost: 150
@@ -163,7 +163,7 @@ PDOF:
Building:
Footprint: xx xx
Dimensions: 2,2
RenderBuilding:
RenderSprites:
Image: PDOX
Bib:
HasMinibib: Yes
@@ -189,7 +189,7 @@ MSLF:
Building:
Footprint: xx
Dimensions: 2,1
RenderBuilding:
RenderSprites:
Image: MSLO
Valued:
Cost: 250

View File

@@ -415,7 +415,7 @@ waypoint:
^fact.colorpicker:
Inherits: FACT
RenderBuilding:
RenderSprites:
Image: fact
Palette: colorpicker

View File

@@ -69,8 +69,8 @@ GAP:
RequiresPower:
CanPowerDown:
DisabledOverlay:
RenderBuilding:
PauseOnLowPower: yes
WithSpriteBody:
PauseAnimationWhenDisabled: true
Health:
HP: 1000
Armor:
@@ -401,7 +401,7 @@ TSLA:
Range: 8c0
Bib:
HasMinibib: Yes
RenderBuildingCharge:
WithChargeAnimation:
Armament:
Weapon: TeslaZap
LocalOffset: 0,0,427
@@ -409,7 +409,6 @@ TSLA:
ChargeAudio: tslachg2.aud
MaxCharges: 3
ReloadTime: 120
-RenderBuilding:
Power:
Amount: -100
DetectCloaked:
@@ -448,14 +447,14 @@ AGUN:
Turreted:
ROT: 15
InitialFacing: 224
RenderBuildingTurreted:
-WithSpriteBody:
WithTurretedSpriteBody:
Armament:
Weapon: ZSU-23
LocalOffset: 432,150,-30, 432,-150,-30
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleFlash:
-RenderBuilding:
RenderRangeCircle:
RangeCircleType: aa
Power:
@@ -607,14 +606,14 @@ GUN:
Turreted:
ROT: 12
InitialFacing: 50
RenderBuildingTurreted:
-WithSpriteBody:
WithTurretedSpriteBody:
Armament:
Weapon: TurretGun
LocalOffset: 512,0,112
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleFlash:
-RenderBuilding:
Power:
Amount: -40
DetectCloaked:
@@ -683,13 +682,13 @@ SAM:
Turreted:
ROT: 30
InitialFacing: 0
RenderBuildingTurreted:
-WithSpriteBody:
WithTurretedSpriteBody:
Armament:
Weapon: Nike
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleFlash:
-RenderBuilding:
RenderRangeCircle:
RangeCircleType: aa
Power:
@@ -979,11 +978,10 @@ SILO:
Range: 4c0
Bib:
HasMinibib: Yes
RenderBuildingSilo:
WithSiloAnimation:
StoresResources:
PipCount: 5
Capacity: 1500
-RenderBuilding:
-EmitInfantryOnSell:
Power:
Amount: -10
@@ -1502,7 +1500,7 @@ SBAG:
NodeTypes: sandbag
LineBuildNode:
Types: sandbag
RenderBuildingWall:
WithWallSpriteBody:
Type: sandbag
FENC:
@@ -1527,7 +1525,7 @@ FENC:
NodeTypes: fence
LineBuildNode:
Types: fence
RenderBuildingWall:
WithWallSpriteBody:
Type: fence
BRIK:
@@ -1557,7 +1555,7 @@ BRIK:
NodeTypes: concrete
LineBuildNode:
Types: concrete
RenderBuildingWall:
WithWallSpriteBody:
Type: concrete
CYCL:
@@ -1572,7 +1570,7 @@ CYCL:
NodeTypes: chain
LineBuildNode:
Types: chain
RenderBuildingWall:
WithWallSpriteBody:
Type: chain
BARB:
@@ -1587,7 +1585,7 @@ BARB:
NodeTypes: barbwire
LineBuildNode:
Types: barbwire
RenderBuildingWall:
WithWallSpriteBody:
Type: barbwire
WOOD:
@@ -1602,7 +1600,7 @@ WOOD:
NodeTypes: woodfence
LineBuildNode:
Types: woodfence
RenderBuildingWall:
WithWallSpriteBody:
Type: woodfence
BARRACKS: