Merge pull request #9189 from reaperrr/bye-rendersimple3

Remove RenderBuilding
This commit is contained in:
Pavel Penev
2015-09-02 19:21:01 +03:00
53 changed files with 559 additions and 408 deletions

View File

@@ -15,15 +15,25 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Actor's turret rises from the ground before attacking.")]
class AttackPopupTurretedInfo : AttackTurretedInfo, Requires<BuildingInfo>, Requires<RenderBuildingInfo>
class AttackPopupTurretedInfo : AttackTurretedInfo, Requires<BuildingInfo>, Requires<WithTurretedSpriteBodyInfo>
{
[Desc("How many game ticks should pass before closing the actor's turret.")]
public int CloseDelay = 125;
public int DefaultFacing = 0;
[Desc("The percentage of damage that is received while this actor is closed.")]
public int ClosedDamageMultiplier = 50;
[Desc("Sequence to play when opening.")]
[SequenceReference] public string OpeningSequence = "opening";
[Desc("Sequence to play when closing.")]
[SequenceReference] public string ClosingSequence = "closing";
[Desc("Idle sequence to play when closed.")]
[SequenceReference] public string ClosedIdleSequence = "closed-idle";
public override object Create(ActorInitializer init) { return new AttackPopupTurreted(init, this); }
}
@@ -32,11 +42,11 @@ namespace OpenRA.Mods.Cnc.Traits
enum PopupState { Open, Rotating, Transitioning, Closed }
readonly AttackPopupTurretedInfo info;
RenderBuilding rb;
readonly WithSpriteBody wsb;
readonly Turreted turret;
int idleTicks = 0;
PopupState state = PopupState.Open;
Turreted turret;
bool skippedMakeAnimation;
public AttackPopupTurreted(ActorInitializer init, AttackPopupTurretedInfo info)
@@ -44,7 +54,7 @@ namespace OpenRA.Mods.Cnc.Traits
{
this.info = info;
turret = turrets.FirstOrDefault();
rb = init.Self.Trait<RenderBuilding>();
wsb = init.Self.Trait<WithSpriteBody>();
skippedMakeAnimation = init.Contains<SkipMakeAnimsInit>();
}
@@ -60,10 +70,10 @@ namespace OpenRA.Mods.Cnc.Traits
if (state == PopupState.Closed)
{
state = PopupState.Transitioning;
rb.PlayCustomAnimThen(self, "opening", () =>
wsb.PlayCustomAnimation(self, info.OpeningSequence, () =>
{
state = PopupState.Open;
rb.PlayCustomAnimRepeating(self, "idle");
wsb.PlayCustomAnimationRepeating(self, wsb.Info.Sequence);
});
return false;
}
@@ -81,10 +91,10 @@ namespace OpenRA.Mods.Cnc.Traits
else if (state == PopupState.Rotating && turret.TurretFacing == info.DefaultFacing)
{
state = PopupState.Transitioning;
rb.PlayCustomAnimThen(self, "closing", () =>
wsb.PlayCustomAnimation(self, info.ClosingSequence, () =>
{
state = PopupState.Closed;
rb.PlayCustomAnimRepeating(self, "closed-idle");
wsb.PlayCustomAnimationRepeating(self, info.ClosedIdleSequence);
turret.DesiredFacing = null;
});
}
@@ -95,7 +105,7 @@ namespace OpenRA.Mods.Cnc.Traits
if (skippedMakeAnimation)
{
state = PopupState.Closed;
rb.PlayCustomAnimRepeating(self, "closed-idle");
wsb.PlayCustomAnimationRepeating(self, info.ClosedIdleSequence);
turret.DesiredFacing = null;
}
}

View File

@@ -14,7 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Building animation to play when ProductionAirdrop is used to deliver units.")]
public class WithDeliveryAnimationInfo : ITraitInfo, Requires<RenderBuildingInfo>
public class WithDeliveryAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>
{
public readonly string ActiveSequence = "active";
@@ -26,23 +26,23 @@ namespace OpenRA.Mods.Cnc.Traits
public class WithDeliveryAnimation : INotifyDelivery
{
readonly WithDeliveryAnimationInfo info;
readonly RenderBuilding building;
readonly WithSpriteBody wsb;
public WithDeliveryAnimation(Actor self, WithDeliveryAnimationInfo info)
{
building = self.Trait<RenderBuilding>();
wsb = self.Trait<WithSpriteBody>();
this.info = info;
}
public void IncomingDelivery(Actor self)
{
building.PlayCustomAnimRepeating(self, info.ActiveSequence);
wsb.PlayCustomAnimationRepeating(self, info.ActiveSequence);
}
public void Delivered(Actor self)
{
building.PlayCustomAnimRepeating(self, info.IdleSequence);
wsb.PlayCustomAnimationRepeating(self, info.IdleSequence);
}
}
}

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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Activities
continue;
// HACK to check if we are on the helipad/airfield/etc.
var hostBuilding = self.World.ActorMap.GetUnitsAt(self.Location).FirstOrDefault(a => a.HasTrait<RenderBuilding>());
var hostBuilding = self.World.ActorMap.GetUnitsAt(self.Location).FirstOrDefault(a => a.HasTrait<Building>());
if (hostBuilding == null || !hostBuilding.IsInWorld)
return NextActivity;
@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Activities
if (!pool.GiveAmmo())
continue;
hostBuilding.Trait<RenderBuilding>().PlayCustomAnim(hostBuilding, "active");
hostBuilding.Trait<WithSpriteBody>().PlayCustomAnimation(hostBuilding, "active");
var sound = pool.Info.RearmSound;
if (sound != null)

View File

@@ -403,15 +403,12 @@
<Compile Include="Traits\Render\AutoSelectionSize.cs" />
<Compile Include="Traits\Render\Hovers.cs" />
<Compile Include="Traits\Render\LeavesTrails.cs" />
<Compile Include="Traits\Render\RenderBuilding.cs" />
<Compile Include="Traits\Render\RenderBuildingCharge.cs" />
<Compile Include="Traits\Render\RenderBuildingTurreted.cs" />
<Compile Include="Traits\Render\RenderSpritesEditorOnly.cs" />
<Compile Include="Traits\Render\WithTurretedSpriteBody.cs" />
<Compile Include="Traits\Render\RenderNameTag.cs" />
<Compile Include="Traits\Render\RenderSimple.cs" />
<Compile Include="Traits\Render\RenderSprites.cs" />
<Compile Include="Traits\Render\RenderBuildingSilo.cs" />
<Compile Include="Traits\Render\RenderBuildingWall.cs" />
<Compile Include="Traits\Render\WithWallSpriteBody.cs" />
<Compile Include="Traits\Render\RenderDetectionCircle.cs" />
<Compile Include="Traits\Render\RenderRangeCircle.cs" />
<Compile Include="Traits\Render\RenderVoxels.cs" />
@@ -423,8 +420,10 @@
<Compile Include="Traits\Render\WithActiveAnimation.cs" />
<Compile Include="Traits\Render\WithAttackAnimation.cs" />
<Compile Include="Traits\Render\WithMoveAnimation.cs" />
<Compile Include="Traits\Render\WithSiloAnimation.cs" />
<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
<Compile Include="Traits\Render\WithMakeAnimation.cs" />
<Compile Include="Traits\Render\WithChargeAnimation.cs" />
<Compile Include="Traits\Render\WithChargeOverlay.cs" />
<Compile Include="Traits\Render\WithCrateBody.cs" />
<Compile Include="Traits\Render\WithDeathAnimation.cs" />

View File

@@ -18,7 +18,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class RefineryInfo : ITraitInfo
public class RefineryInfo : ITraitInfo, Requires<WithSpriteBodyInfo>
{
[Desc("Actual harvester facing when docking, 0-255 counter-clock-wise.")]
public readonly int DockAngle = 0;
@@ -47,6 +47,7 @@ namespace OpenRA.Mods.Common.Traits
{
readonly Actor self;
readonly RefineryInfo info;
readonly WithSpriteBody wsb;
PlayerResources playerResources;
int currentDisplayTick = 0;
@@ -69,6 +70,7 @@ namespace OpenRA.Mods.Common.Traits
this.info = info;
playerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
currentDisplayTick = info.TickRate;
wsb = self.Trait<WithSpriteBody>();
}
public virtual Activity DockSequence(Actor harv, Actor self)
@@ -105,7 +107,7 @@ namespace OpenRA.Mods.Common.Traits
// Harvester was killed while unloading
if (dockedHarv != null && dockedHarv.IsDead)
{
self.Trait<RenderBuilding>().CancelCustomAnim(self);
wsb.PlayCustomAnimation(self, wsb.Info.Sequence);
dockedHarv = null;
}

View File

@@ -8,15 +8,17 @@
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Allows the player to execute build orders.", " Attach this to the player actor.")]
public class PlaceBuildingInfo : ITraitInfo
public class PlaceBuildingInfo : ITraitInfo, IPlaceBuildingDecoration
{
[Desc("Palette to use for rendering the placement sprite.")]
[PaletteReference] public readonly string Palette = "terrain";
@@ -28,6 +30,16 @@ namespace OpenRA.Mods.Common.Traits
public readonly string NewOptionsNotification = "NewOptions";
public object Create(ActorInitializer init) { return new PlaceBuilding(this); }
public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
{
if (!ai.Traits.Get<BuildingInfo>().RequiresBaseProvider)
yield break;
foreach (var a in w.ActorsWithTrait<BaseProvider>())
foreach (var r in a.Trait.RenderAfterWorld(wr))
yield return r;
}
}
public class PlaceBuilding : IResolveOrder

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@@ -1,91 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Render trait for stationary objects that can be placed from the build palette.")]
public class RenderBuildingInfo : RenderSimpleInfo, Requires<BuildingInfo>, IPlaceBuildingDecoration
{
public readonly bool PauseOnLowPower = false;
public override object Create(ActorInitializer init) { return new RenderBuilding(init, this); }
public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
{
if (!ai.Traits.Get<BuildingInfo>().RequiresBaseProvider)
yield break;
foreach (var a in w.ActorsWithTrait<BaseProvider>())
foreach (var r in a.Trait.RenderAfterWorld(wr))
yield return r;
}
}
public class RenderBuilding : RenderSimple, INotifyDamageStateChanged, INotifyBuildComplete
{
RenderBuildingInfo info;
public RenderBuilding(ActorInitializer init, RenderBuildingInfo info)
: this(init, info, () => 0) { }
public RenderBuilding(ActorInitializer init, RenderBuildingInfo info, Func<int> baseFacing)
: base(init, info, baseFacing)
{
var self = init.Self;
this.info = info;
DefaultAnimation.PlayRepeating(NormalizeSequence(self, info.Sequence));
}
public virtual void BuildingComplete(Actor self)
{
DefaultAnimation.PlayRepeating(NormalizeSequence(self, info.Sequence));
if (info.PauseOnLowPower)
DefaultAnimation.Paused = () =>
self.IsDisabled() && DefaultAnimation.CurrentSequence.Name == NormalizeSequence(self, info.Sequence);
}
public void PlayCustomAnimThen(Actor self, string name, Action a)
{
DefaultAnimation.PlayThen(NormalizeSequence(self, name),
() => { DefaultAnimation.PlayRepeating(NormalizeSequence(self, info.Sequence)); a(); });
}
public void PlayCustomAnimRepeating(Actor self, string name)
{
DefaultAnimation.PlayThen(NormalizeSequence(self, name),
() => PlayCustomAnimRepeating(self, name));
}
public void PlayCustomAnimBackwards(Actor self, string name, Action a)
{
DefaultAnimation.PlayBackwardsThen(NormalizeSequence(self, name),
() => { DefaultAnimation.PlayRepeating(NormalizeSequence(self, info.Sequence)); a(); });
}
public void CancelCustomAnim(Actor self)
{
DefaultAnimation.PlayRepeating(NormalizeSequence(self, info.Sequence));
}
public virtual void DamageStateChanged(Actor self, AttackInfo e)
{
if (DefaultAnimation.CurrentSequence != null)
DefaultAnimation.ReplaceAnim(NormalizeSequence(self, DefaultAnimation.CurrentSequence.Name));
}
}
}

View File

@@ -1,39 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Used for tesla coil and obelisk.")]
public class RenderBuildingChargeInfo : RenderBuildingInfo
{
[Desc("Sequence to use for building charge animation.")]
[SequenceReference] public readonly string ChargeSequence = "active";
public override object Create(ActorInitializer init) { return new RenderBuildingCharge(init, this); }
}
public class RenderBuildingCharge : RenderBuilding, INotifyCharging
{
RenderBuildingChargeInfo info;
public RenderBuildingCharge(ActorInitializer init, RenderBuildingChargeInfo info)
: base(init, info)
{
this.info = info;
}
public void Charging(Actor self, Target target)
{
PlayCustomAnim(self, info.ChargeSequence);
}
}
}

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@@ -1,61 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Render trait for buildings that change the sprite according to the remaining resource storage capacity across all depots.")]
class RenderBuildingSiloInfo : RenderBuildingInfo
{
public override object Create(ActorInitializer init) { return new RenderBuildingSilo(init, this); }
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
// Show a static frame instead of animating all of the fullness states
var anim = new Animation(init.World, image, () => 0);
anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => 0);
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
}
class RenderBuildingSilo : RenderBuilding, INotifyBuildComplete, INotifyOwnerChanged
{
readonly RenderBuildingSiloInfo info;
PlayerResources playerResources;
public RenderBuildingSilo(ActorInitializer init, RenderBuildingSiloInfo info)
: base(init, info)
{
this.info = info;
playerResources = init.Self.Owner.PlayerActor.Trait<PlayerResources>();
}
public override void BuildingComplete(Actor self)
{
var animation = RenderSprites.NormalizeSequence(DefaultAnimation, self.GetDamageState(), info.Sequence);
DefaultAnimation.PlayFetchIndex(animation,
() => playerResources.ResourceCapacity != 0
? ((10 * DefaultAnimation.CurrentSequence.Length - 1) * playerResources.Resources) / (10 * playerResources.ResourceCapacity)
: 0);
}
public override void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
base.OnOwnerChanged(self, oldOwner, newOwner);
}
}
}

View File

@@ -16,7 +16,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Replaces the idle animation of a building.")]
public class WithActiveAnimationInfo : ITraitInfo, Requires<RenderBuildingInfo>
public class WithActiveAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>
{
[Desc("Sequence name to use")]
[SequenceReference] public readonly string Sequence = "active";
@@ -31,11 +31,11 @@ namespace OpenRA.Mods.Common.Traits
public class WithActiveAnimation : ITick, INotifyBuildComplete, INotifySold
{
readonly WithActiveAnimationInfo info;
readonly RenderBuilding renderBuilding;
readonly WithSpriteBody wsb;
public WithActiveAnimation(Actor self, WithActiveAnimationInfo info)
{
renderBuilding = self.Trait<RenderBuilding>();
wsb = self.Trait<WithSpriteBody>();
this.info = info;
}
@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits
if (--ticks <= 0)
{
if (!(info.PauseOnLowPower && self.IsDisabled()))
renderBuilding.PlayCustomAnim(self, info.Sequence);
wsb.PlayCustomAnimation(self, info.Sequence);
ticks = info.Interval;
}
}

View File

@@ -13,10 +13,10 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Changes the animation when the actor constructed a building.")]
public class WithBuildingPlacedAnimationInfo : ITraitInfo, Requires<RenderSimpleInfo>
public class WithBuildingPlacedAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>
{
[Desc("Sequence name to use")]
[SequenceReference] public readonly string Sequence = "build";
[Desc("Sequence name to use"), SequenceReference]
public readonly string Sequence = "build";
public object Create(ActorInitializer init) { return new WithBuildingPlacedAnimation(init.Self, this); }
}
@@ -24,13 +24,13 @@ namespace OpenRA.Mods.Common.Traits
public class WithBuildingPlacedAnimation : INotifyBuildingPlaced, INotifyBuildComplete
{
readonly WithBuildingPlacedAnimationInfo info;
readonly RenderSimple renderSimple;
readonly WithSpriteBody wsb;
bool buildComplete;
public WithBuildingPlacedAnimation(Actor self, WithBuildingPlacedAnimationInfo info)
{
this.info = info;
renderSimple = self.Trait<RenderSimple>();
wsb = self.Trait<WithSpriteBody>();
buildComplete = !self.HasTrait<Building>();
}
@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
public void BuildingPlaced(Actor self)
{
if (buildComplete)
renderSimple.PlayCustomAnim(self, info.Sequence);
wsb.PlayCustomAnimation(self, info.Sequence, () => wsb.CancelCustomAnimation(self));
}
}
}

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@@ -0,0 +1,40 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor displays a charge-up animation before firing.")]
public class WithChargeAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
{
[Desc("Sequence to use for charge animation.")]
[SequenceReference] public readonly string ChargeSequence = "active";
public object Create(ActorInitializer init) { return new WithChargeAnimation(init, this); }
}
public class WithChargeAnimation : INotifyCharging
{
readonly WithChargeAnimationInfo info;
readonly WithSpriteBody wsb;
public WithChargeAnimation(ActorInitializer init, WithChargeAnimationInfo info)
{
this.info = info;
wsb = init.Self.Trait<WithSpriteBody>();
}
public void Charging(Actor self, Target target)
{
wsb.PlayCustomAnimation(self, info.ChargeSequence);
}
}
}

View File

@@ -18,7 +18,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Replaces the sprite during construction.")]
public class WithMakeAnimationInfo : ITraitInfo, Requires<BuildingInfo>, Requires<RenderBuildingInfo>
public class WithMakeAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>
{
[Desc("Sequence name to use")]
[SequenceReference] public readonly string Sequence = "make";
@@ -29,18 +29,18 @@ namespace OpenRA.Mods.Common.Traits
public class WithMakeAnimation
{
readonly WithMakeAnimationInfo info;
readonly RenderBuilding renderBuilding;
readonly WithSpriteBody wsb;
public WithMakeAnimation(ActorInitializer init, WithMakeAnimationInfo info)
{
this.info = info;
var self = init.Self;
renderBuilding = self.Trait<RenderBuilding>();
wsb = self.Trait<WithSpriteBody>();
var building = self.Trait<Building>();
if (!building.SkipMakeAnimation)
var building = self.TraitOrDefault<Building>();
if (building != null && !building.SkipMakeAnimation)
{
renderBuilding.PlayCustomAnimThen(self, info.Sequence, () =>
wsb.PlayCustomAnimation(self, info.Sequence, () =>
{
building.NotifyBuildingComplete(self);
});
@@ -49,10 +49,10 @@ namespace OpenRA.Mods.Common.Traits
public void Reverse(Actor self, Activity activity, bool queued = true)
{
renderBuilding.PlayCustomAnimBackwards(self, info.Sequence, () =>
wsb.PlayCustomAnimationBackwards(self, info.Sequence, () =>
{
// avoids visual glitches as we wait for the actor to get destroyed
renderBuilding.DefaultAnimation.PlayFetchIndex(info.Sequence, () => 0);
wsb.DefaultAnimation.PlayFetchIndex(info.Sequence, () => 0);
self.QueueActivity(queued, activity);
});
}

View File

@@ -15,7 +15,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Replaces the building animation when it repairs a unit.")]
public class WithRepairAnimationInfo : ITraitInfo, Requires<RenderBuildingInfo>
public class WithRepairAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>
{
[Desc("Sequence name to use")]
[SequenceReference] public readonly string Sequence = "active";
@@ -36,9 +36,9 @@ namespace OpenRA.Mods.Common.Traits
public void Repairing(Actor self, Actor host)
{
var building = host.TraitOrDefault<RenderBuilding>();
if (building != null && !(info.PauseOnLowPower && self.IsDisabled()))
building.PlayCustomAnim(host, info.Sequence);
var spriteBody = host.TraitOrDefault<WithSpriteBody>();
if (spriteBody != null && !(info.PauseOnLowPower && self.IsDisabled()))
spriteBody.PlayCustomAnimation(host, info.Sequence);
}
}
}

View File

@@ -14,7 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Displays the fill status of PlayerResources with an extra sprite overlay on the actor.")]
class WithResourcesInfo : ITraitInfo, Requires<RenderSimpleInfo>
class WithResourcesInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
{
[Desc("Sequence name to use")]
[SequenceReference] public readonly string Sequence = "resources";
@@ -26,7 +26,8 @@ namespace OpenRA.Mods.Common.Traits
{
readonly WithResourcesInfo info;
readonly AnimationWithOffset anim;
readonly RenderSimple rs;
readonly RenderSprites rs;
readonly WithSpriteBody wsb;
PlayerResources playerResources;
bool buildComplete;
@@ -34,7 +35,8 @@ namespace OpenRA.Mods.Common.Traits
public WithResources(Actor self, WithResourcesInfo info)
{
this.info = info;
rs = self.Trait<RenderSimple>();
rs = self.Trait<RenderSprites>();
wsb = self.Trait<WithSpriteBody>();
playerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
var a = new Animation(self.World, rs.GetImage(self));
@@ -55,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits
public void DamageStateChanged(Actor self, AttackInfo e)
{
if (anim.Animation.CurrentSequence != null)
anim.Animation.ReplaceAnim(rs.NormalizeSequence(self, info.Sequence));
anim.Animation.ReplaceAnim(wsb.NormalizeSequence(self, info.Sequence));
}
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)

View File

@@ -0,0 +1,55 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Render trait for buildings that change the sprite according to the remaining resource storage capacity across all depots.")]
class WithSiloAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
{
public readonly int Stages = 10;
public object Create(ActorInitializer init) { return new WithSiloAnimation(init, this); }
}
class WithSiloAnimation : INotifyBuildComplete, INotifyOwnerChanged
{
readonly WithSiloAnimationInfo info;
readonly WithSpriteBody wsb;
PlayerResources playerResources;
public WithSiloAnimation(ActorInitializer init, WithSiloAnimationInfo info)
{
this.info = info;
wsb = init.Self.Trait<WithSpriteBody>();
playerResources = init.Self.Owner.PlayerActor.Trait<PlayerResources>();
}
public void BuildingComplete(Actor self)
{
var animation = wsb.NormalizeSequence(self, wsb.Info.Sequence);
wsb.DefaultAnimation.PlayFetchIndex(animation,
() => playerResources.ResourceCapacity != 0
? ((info.Stages * wsb.DefaultAnimation.CurrentSequence.Length - 1) * playerResources.Resources) / (info.Stages * playerResources.ResourceCapacity)
: 0);
}
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
OnOwnerChanged(self, oldOwner, newOwner);
}
}
}

View File

@@ -19,11 +19,14 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Default trait for rendering sprite-based actors.")]
public class WithSpriteBodyInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
{
[Desc("Animation to play when the actor is created.")]
[SequenceReference] public readonly string StartSequence = null;
[Desc("Animation to play when the actor is created."), SequenceReference]
public readonly string StartSequence = null;
[Desc("Animation to play when the actor is idle.")]
[SequenceReference] public readonly string Sequence = "idle";
[Desc("Animation to play when the actor is idle."), SequenceReference]
public readonly string Sequence = "idle";
[Desc("Pause animation when actor is disabled.")]
public readonly bool PauseAnimationWhenDisabled = false;
public override object Create(ActorInitializer init) { return new WithSpriteBody(init, this); }
@@ -36,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
}
}
public class WithSpriteBody : UpgradableTrait<WithSpriteBodyInfo>, ISpriteBody, INotifyDamageStateChanged
public class WithSpriteBody : UpgradableTrait<WithSpriteBodyInfo>, ISpriteBody, INotifyDamageStateChanged, INotifyBuildComplete
{
public readonly Animation DefaultAnimation;
@@ -56,6 +59,10 @@ namespace OpenRA.Mods.Common.Traits
() => PlayCustomAnimationRepeating(init.Self, info.Sequence));
else
DefaultAnimation.PlayRepeating(NormalizeSequence(init.Self, info.Sequence));
if (info.PauseAnimationWhenDisabled)
DefaultAnimation.Paused = () =>
init.Self.IsDisabled() && DefaultAnimation.CurrentSequence.Name == NormalizeSequence(init.Self, Info.Sequence);
}
public string NormalizeSequence(Actor self, string sequence)
@@ -63,6 +70,12 @@ namespace OpenRA.Mods.Common.Traits
return RenderSprites.NormalizeSequence(DefaultAnimation, self.GetDamageState(), sequence);
}
// TODO: Get rid of INotifyBuildComplete in favor of using the upgrade system
public virtual void BuildingComplete(Actor self)
{
DefaultAnimation.PlayRepeating(NormalizeSequence(self, Info.Sequence));
}
public void PlayCustomAnimation(Actor self, string name, Action after = null)
{
DefaultAnimation.PlayThen(NormalizeSequence(self, name), () =>

View File

@@ -17,24 +17,25 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class RenderBuildingTurretedInfo : RenderBuildingInfo, Requires<TurretedInfo>
[Desc("This actor has turret art with facings baked into the sprite.")]
public class WithTurretedSpriteBodyInfo : WithSpriteBodyInfo, Requires<TurretedInfo>, Requires<IBodyOrientationInfo>
{
public override object Create(ActorInitializer init) { return new RenderBuildingTurreted(init, this); }
public override object Create(ActorInitializer init) { return new WithTurretedSpriteBody(init, this); }
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var t = init.Actor.Traits.WithInterface<TurretedInfo>()
.FirstOrDefault();
var t = init.Actor.Traits.WithInterface<TurretedInfo>().FirstOrDefault();
var wsb = init.Actor.Traits.WithInterface<WithSpriteBodyInfo>().FirstOrDefault();
// Show the correct turret facing
var anim = new Animation(init.World, image, () => t.InitialFacing);
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), wsb.Sequence));
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
}
class RenderBuildingTurreted : RenderBuilding
public class WithTurretedSpriteBody : WithSpriteBody
{
readonly Turreted turreted;
@@ -45,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits
return () => turreted.TurretFacing;
}
public RenderBuildingTurreted(ActorInitializer init, RenderBuildingInfo info)
public WithTurretedSpriteBody(ActorInitializer init, WithSpriteBodyInfo info)
: base(init, info, MakeTurretFacingFunc(init.Self))
{
turreted = init.Self.TraitsImplementing<Turreted>().FirstOrDefault();

View File

@@ -17,11 +17,11 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Render trait for actors that change sprites if neighbors with the same trait are present.")]
class RenderBuildingWallInfo : RenderBuildingInfo
class WithWallSpriteBodyInfo : WithSpriteBodyInfo
{
public readonly string Type = "wall";
public override object Create(ActorInitializer init) { return new RenderBuildingWall(init, this); }
public override object Create(ActorInitializer init) { return new WithWallSpriteBody(init, this); }
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
var haveNeighbour = false;
foreach (var n in kv.Value)
{
var rb = init.World.Map.Rules.Actors[n].Traits.GetOrDefault<RenderBuildingWallInfo>();
var rb = init.World.Map.Rules.Actors[n].Traits.GetOrDefault<WithWallSpriteBodyInfo>();
if (rb != null && rb.Type == Type)
{
haveNeighbour = true;
@@ -68,33 +68,26 @@ namespace OpenRA.Mods.Common.Traits
}
}
class RenderBuildingWall : RenderBuilding, INotifyAddedToWorld, INotifyRemovedFromWorld
class WithWallSpriteBody : WithSpriteBody, INotifyAddedToWorld, INotifyRemovedFromWorld, ITick
{
readonly RenderBuildingWallInfo info;
readonly WithWallSpriteBodyInfo wallInfo;
int adjacent = 0;
bool dirty = true;
public RenderBuildingWall(ActorInitializer init, RenderBuildingWallInfo info)
: base(init, info)
public WithWallSpriteBody(ActorInitializer init, WithWallSpriteBodyInfo info)
: base(init, info, () => 0)
{
this.info = info;
}
public override void BuildingComplete(Actor self)
{
DefaultAnimation.PlayFetchIndex(info.Sequence, () => adjacent);
UpdateNeighbours(self);
wallInfo = info;
DefaultAnimation.PlayFetchIndex(NormalizeSequence(init.Self, Info.Sequence), () => adjacent);
}
public override void DamageStateChanged(Actor self, AttackInfo e)
{
DefaultAnimation.PlayFetchIndex(NormalizeSequence(DefaultAnimation, e.DamageState, info.Sequence), () => adjacent);
DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), () => adjacent);
}
public override void Tick(Actor self)
public void Tick(Actor self)
{
base.Tick(self);
if (!dirty)
return;
@@ -105,8 +98,8 @@ namespace OpenRA.Mods.Common.Traits
adjacent = 0;
foreach (var a in adjacentActors)
{
var rb = a.TraitOrDefault<RenderBuildingWall>();
if (rb == null || rb.info.Type != info.Type)
var rb = a.TraitOrDefault<WithWallSpriteBody>();
if (rb == null || rb.wallInfo.Type != wallInfo.Type)
continue;
var location = self.Location;
@@ -129,7 +122,7 @@ namespace OpenRA.Mods.Common.Traits
{
var adjacentActors = CVec.Directions.SelectMany(dir =>
self.World.ActorMap.GetUnitsAt(self.Location + dir))
.Select(a => a.TraitOrDefault<RenderBuildingWall>())
.Select(a => a.TraitOrDefault<WithWallSpriteBody>())
.Where(a => a != null);
foreach (var rb in adjacentActors)
@@ -138,6 +131,7 @@ namespace OpenRA.Mods.Common.Traits
public void AddedToWorld(Actor self)
{
DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), () => adjacent);
UpdateNeighbours(self);
}

View File

@@ -30,6 +30,9 @@ namespace OpenRA.Mods.Common.Traits
public readonly int Range = 1;
public readonly string GrantUpgradeSound = "ironcur9.aud";
[Desc("Sequence to play for granting actor when activated."), SequenceReference]
public readonly string GrantUpgradeSequence = "active";
public override object Create(ActorInitializer init) { return new GrantUpgradePower(init.Self, this); }
}
@@ -53,7 +56,7 @@ namespace OpenRA.Mods.Common.Traits
{
base.Activate(self, order, manager);
self.Trait<RenderBuilding>().PlayCustomAnim(self, "active");
self.Trait<WithSpriteBody>().PlayCustomAnimation(self, info.GrantUpgradeSequence);
Sound.Play(info.GrantUpgradeSound, self.World.Map.CenterOfCell(order.TargetLocation));

View File

@@ -47,6 +47,10 @@ namespace OpenRA.Mods.Common.Traits
public readonly string FlashType = null;
[SequenceReference]
[Desc("Sequence the launching actor should play when activating this power.")]
public readonly string ActivationSequence = "active";
public override object Create(ActorInitializer init) { return new NukePower(init.Self, this); }
}
@@ -71,8 +75,11 @@ namespace OpenRA.Mods.Common.Traits
else
Sound.Play(Info.IncomingSound);
var rb = self.Trait<RenderSimple>();
rb.PlayCustomAnim(self, "active");
if (!string.IsNullOrEmpty(info.ActivationSequence))
{
var wsb = self.Trait<WithSpriteBody>();
wsb.PlayCustomAnimation(self, info.ActivationSequence);
}
var targetPosition = self.World.Map.CenterOfCell(order.TargetLocation);
var missile = new NukeLaunch(self.Owner, info.MissileWeapon,

View File

@@ -1810,6 +1810,161 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
}
if (engineVersion < 20150826)
{
// Replaced RenderBuildingCharge with RenderSprites + WithSpriteBody + WithChargeAnimation (+AutoSelectionSize)
if (depth == 0)
{
var childKeySequence = new[] { "ChargeSequence" };
var childKeysExcludeFromRS = new[] { "Sequence", "ChargeSequence", "PauseOnLowPower" };
var rb = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("RenderBuildingCharge"));
if (rb != null)
{
rb.Key = "WithChargeAnimation";
var rsNodes = rb.Value.Nodes.Where(n => !childKeysExcludeFromRS.Contains(n.Key)).ToList();
var wsbNodes = rb.Value.Nodes.Where(n => childKeySequence.Contains(n.Key)).ToList();
if (rsNodes.Any())
node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", new MiniYaml("", rsNodes)));
else
node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", ""));
node.Value.Nodes.Add(new MiniYamlNode("AutoSelectionSize", ""));
rb.Value.Nodes.RemoveAll(n => rsNodes.Contains(n));
rb.Value.Nodes.RemoveAll(n => wsbNodes.Contains(n));
}
var rrb = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("-RenderBuildingCharge"));
if (rrb != null)
rrb.Key = "-WithChargeAnimation";
}
// Replaced RenderBuildingSilo with RenderSprites + WithSpriteBody + WithSiloAnimation (+AutoSelectionSize)
if (depth == 0)
{
var childKeySequence = new[] { "Sequence", "PauseOnLowPower" };
var rb = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("RenderBuildingSilo"));
if (rb != null)
{
rb.Key = "WithSiloAnimation";
var rsNodes = rb.Value.Nodes.Where(n => !childKeySequence.Contains(n.Key)).ToList();
var wsbNodes = rb.Value.Nodes.Where(n => childKeySequence.Contains(n.Key)).ToList();
if (rsNodes.Any())
node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", new MiniYaml("", rsNodes)));
else
node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", ""));
if (wsbNodes.Any())
node.Value.Nodes.Add(new MiniYamlNode("WithSpriteBody", new MiniYaml("", wsbNodes)));
else
node.Value.Nodes.Add(new MiniYamlNode("WithSpriteBody", ""));
node.Value.Nodes.Add(new MiniYamlNode("AutoSelectionSize", ""));
rb.Value.Nodes.RemoveAll(n => rsNodes.Contains(n));
rb.Value.Nodes.RemoveAll(n => wsbNodes.Contains(n));
}
var rrb = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("-RenderBuildingSilo"));
if (rrb != null)
rrb.Key = "-WithSiloAnimation";
}
// Replaced RenderBuildingTurreted with RenderSprites + WithTurretedSpriteBody (+AutoSelectionSize)
if (depth == 0)
{
var childKeysExcludeFromRS = new[] { "Sequence", "PauseOnLowPower" };
var rb = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("RenderBuildingTurreted"));
if (rb != null)
{
rb.Key = "WithTurretedSpriteBody";
var rsNodes = rb.Value.Nodes.Where(n => !childKeysExcludeFromRS.Contains(n.Key)).ToList();
if (rsNodes.Any())
node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", new MiniYaml("", rsNodes)));
else
node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", ""));
node.Value.Nodes.Add(new MiniYamlNode("AutoSelectionSize", ""));
rb.Value.Nodes.RemoveAll(n => rsNodes.Contains(n));
}
var rrb = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("-RenderBuildingTurreted"));
if (rrb != null)
rrb.Key = "-WithTurretedSpriteBody";
}
// Replaced RenderBuildingWall with RenderSprites + WithWallSpriteBody (+AutoSelectionSize)
if (depth == 0)
{
var childKeysExcludeFromRS = new[] { "Sequence", "Type" };
var rb = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("RenderBuildingWall"));
if (rb != null)
{
rb.Key = "WithWallSpriteBody";
var rsNodes = rb.Value.Nodes.Where(n => !childKeysExcludeFromRS.Contains(n.Key)).ToList();
if (rsNodes.Any())
node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", new MiniYaml("", rsNodes)));
else
node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", ""));
node.Value.Nodes.Add(new MiniYamlNode("AutoSelectionSize", ""));
rb.Value.Nodes.RemoveAll(n => rsNodes.Contains(n));
}
var rrb = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("-RenderBuildingWall"));
if (rrb != null)
rrb.Key = "-WithWallSpriteBody";
}
}
if (engineVersion < 20150828)
{
// Replaced RenderBuilding with RenderSprites + WithSpriteBody (+AutoSelectionSize)
if (depth == 0)
{
var childKeysExcludeFromRS = new[] { "Sequence", "PauseOnLowPower" };
var rb = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("RenderBuilding"));
if (rb != null)
{
rb.Key = "WithSpriteBody";
var rsNodes = rb.Value.Nodes.Where(n => !childKeysExcludeFromRS.Contains(n.Key)).ToList();
if (rsNodes.Any())
node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", new MiniYaml("", rsNodes)));
else
node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", ""));
node.Value.Nodes.Add(new MiniYamlNode("AutoSelectionSize", ""));
rb.Value.Nodes.RemoveAll(n => rsNodes.Contains(n));
}
var rrb = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("-RenderBuilding"));
if (rrb != null)
rrb.Key = "-WithSpriteBody";
if (depth == 2 && node.Key == "PauseOnLowPower" && (parentKey == "WithSpriteBody"
|| parentKey == "WithTurretedSpriteBody" || parentKey == "WithWallSpriteBody"))
node.Key = "PauseAnimationWhenDisabled";
}
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}

View File

@@ -92,9 +92,9 @@ namespace OpenRA.Mods.RA.Activities
if (teleporter != null && self != teleporter && !teleporter.Disposed)
{
var building = teleporter.TraitOrDefault<RenderBuilding>();
var building = teleporter.TraitOrDefault<WithSpriteBody>();
if (building != null)
building.PlayCustomAnim(teleporter, "active");
building.PlayCustomAnimation(teleporter, "active");
}
return NextActivity;

View File

@@ -287,7 +287,7 @@ BARB:
NodeTypes: barbwire
LineBuildNode:
Types: barbwire
RenderBuildingWall:
WithWallSpriteBody:
Type: barbwire
WOOD:
@@ -303,7 +303,7 @@ WOOD:
NodeTypes: woodfence
LineBuildNode:
Types: woodfence
RenderBuildingWall:
WithWallSpriteBody:
Type: woodfence
BRIDGE1:

View File

@@ -432,7 +432,9 @@
DamagedSounds: xplos.aud
DestroyedSounds: crumble.aud
QuantizeFacingsFromSequence:
RenderBuilding:
RenderSprites:
WithSpriteBody:
AutoSelectionSize:
WithBuildingExplosion:
Delay: 1
CaptureNotification:
@@ -489,7 +491,9 @@
Dimensions: 1,1
Footprint: x
QuantizeFacingsFromSequence:
RenderBuilding:
RenderSprites:
WithSpriteBody:
AutoSelectionSize:
Tooltip:
Name: Civilian Building (Destroyed)
GenericVisibility: None
@@ -518,8 +522,10 @@
-WithBuildingExplosion:
-TargetableBuilding:
-Demolishable:
RenderBuilding:
RenderSprites:
Palette: terrain
WithSpriteBody:
AutoSelectionSize:
^CivFieldHusk:
AppearsOnRadar:
@@ -560,8 +566,10 @@
Types: wall
BodyOrientation:
QuantizedFacings: 1
RenderBuildingWall:
RenderSprites:
Palette: staticterrain
WithWallSpriteBody:
AutoSelectionSize:
GivesExperience:
AutoTargetIgnore:
Sellable:
@@ -599,8 +607,10 @@
Name: Blossom Tree
BodyOrientation:
QuantizedFacings: 1
RenderBuilding:
RenderSprites:
Palette: staticterrain
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: x
Dimensions: 1,1

View File

@@ -47,7 +47,7 @@ waypoint:
^fact.colorpicker:
Inherits: FACT
RenderBuilding:
RenderSprites:
Image: fact
Palette: colorpicker

View File

@@ -72,7 +72,7 @@ FACT:
FACT.GDI:
Inherits: FACT
RenderBuilding:
RenderSprites:
Image: fact
Buildable:
Queue: Building.GDI, Building.Nod
@@ -84,7 +84,7 @@ FACT.GDI:
FACT.NOD:
Inherits: FACT
RenderBuilding:
RenderSprites:
Image: fact
Buildable:
Queue: Building.GDI, Building.Nod
@@ -210,12 +210,14 @@ SILO:
Range: 4c0
Bib:
HasMinibib: Yes
RenderBuildingSilo:
RenderSprites:
WithSpriteBody:
AutoSelectionSize:
WithSiloAnimation:
StoresResources:
PipCount: 10
PipColor: Green
Capacity: 2000
-RenderBuilding:
-EmitInfantryOnSell:
Power:
Amount: -10
@@ -459,8 +461,8 @@ HQ:
RequiresPower:
CanPowerDown:
DisabledOverlay:
RenderBuilding:
PauseOnLowPower: yes
WithSpriteBody:
PauseAnimationWhenDisabled: true
Health:
HP: 700
RevealsShroud:
@@ -545,8 +547,8 @@ EYE:
RequiresPower:
CanPowerDown:
DisabledOverlay:
RenderBuilding:
PauseOnLowPower: yes
WithSpriteBody:
PauseAnimationWhenDisabled: true
Health:
HP: 1200
RevealsShroud:
@@ -650,14 +652,14 @@ GUN:
Turreted:
ROT: 12
InitialFacing: 50
RenderBuildingTurreted:
-WithSpriteBody:
WithTurretedSpriteBody:
Armament:
Weapon: TurretGun
LocalOffset: 512,0,112
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleFlash:
-RenderBuilding:
-WithDeathAnimation:
DetectCloaked:
Range: 3
@@ -691,13 +693,14 @@ SAM:
Turreted:
ROT: 10
InitialFacing: 0
RenderBuildingTurreted:
-WithSpriteBody:
WithTurretedSpriteBody:
AutoSelectionSize:
Armament:
Weapon: SAMMissile
MuzzleSequence: muzzle
AttackPopupTurreted:
WithMuzzleFlash:
-RenderBuilding:
-RenderDetectionCircle:
Power:
Amount: -20
@@ -732,7 +735,7 @@ OBLI:
Range: 8c0
Bib:
HasMinibib: Yes
RenderBuildingCharge:
WithChargeAnimation:
Armament:
Weapon: Laser
LocalOffset: 0,0,725
@@ -741,7 +744,6 @@ OBLI:
ChargeAudio: obelpowr.aud
ReloadTime: 40
InitialChargeDelay: 50
-RenderBuilding:
-EmitInfantryOnSell:
DetectCloaked:
Range: 5
@@ -854,7 +856,7 @@ SBAG:
NodeTypes: sandbag
LineBuildNode:
Types: sandbag
RenderBuildingWall:
WithWallSpriteBody:
Type: sandbag
CYCL:
@@ -879,7 +881,7 @@ CYCL:
NodeTypes: chain
LineBuildNode:
Types: chain
RenderBuildingWall:
WithWallSpriteBody:
Type: chain
BRIK:
@@ -909,7 +911,7 @@ BRIK:
NodeTypes: concrete
LineBuildNode:
Types: concrete
RenderBuildingWall:
WithWallSpriteBody:
Type: concrete
BARRACKS:

View File

@@ -11,7 +11,6 @@ V19:
V19.Husk:
Inherits: ^CivBuildingHusk
-RenderBuilding:
AutoSelectionSize:
RenderSprites:
BodyOrientation:
@@ -88,7 +87,6 @@ BIO.Husk:
MISS:
Inherits: ^CivBuilding
RenderBuilding:
Building:
Footprint: xxx xxx
Dimensions: 3,2

View File

@@ -7,7 +7,7 @@ SPLIT2:
SPLIT3:
Inherits: ^TibTree
RenderBuilding:
RenderSprites:
Image: split2
SeedsResource:
ResourceType: Tiberium
@@ -16,7 +16,7 @@ SPLIT3:
SPLITBLUE:
Inherits: ^TibTree
RenderBuilding:
RenderSprites:
Image: split3
SeedsResource:
ResourceType: BlueTiberium

View File

@@ -1,6 +1,8 @@
spicebloom:
HiddenUnderShroud:
RenderBuilding:
RenderSprites:
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: x
Dimensions: 1,1

View File

@@ -275,7 +275,9 @@
DamagedSounds: EXPLSML1.WAV
DestroyedSounds: EXPLHG1.WAV
QuantizeFacingsFromSequence:
RenderBuilding:
RenderSprites:
WithSpriteBody:
AutoSelectionSize:
WithBuildingExplosion:
RepairableBuilding:
EmitInfantryOnSell:
@@ -311,8 +313,10 @@
-GivesBuildableArea:
-WithCrumbleOverlay:
-WithMakeAnimation:
-RenderBuilding:
RenderBuildingWall:
-WithSpriteBody:
RenderSprites:
WithWallSpriteBody:
AutoSelectionSize:
LineBuildNode:
Types: turret
MustBeDestroyed:

View File

@@ -67,7 +67,7 @@ conyard:
ProductionBar:
Power:
Amount: 20
RenderBuilding:
RenderSprites:
Image: conyard.harkonnen
FactionImages:
atreides: conyard.atreides
@@ -99,7 +99,7 @@ power:
Type: Wood
RevealsShroud:
Range: 4c0
RenderBuilding:
RenderSprites:
Image: power.harkonnen
FactionImages:
atreides: power.atreides
@@ -160,7 +160,7 @@ barracks:
Factions: atreides, ordos
Power:
Amount: -20
RenderBuilding:
RenderSprites:
Image: barracks.harkonnen
FactionImages:
atreides: barracks.atreides
@@ -205,7 +205,7 @@ refinery:
DeliveryOffset: 2,2
DeliveringActor: carryall.reinforce
Facing: 160
RenderBuilding:
RenderSprites:
Image: refinery.harkonnen
FactionImages:
atreides: refinery.atreides
@@ -241,12 +241,13 @@ silo:
Type: Wood
RevealsShroud:
Range: 4c0
-RenderBuilding:
RenderBuildingSilo:
RenderSprites:
Image: silo.harkonnen
FactionImages:
atreides: silo.atreides
ordos: silo.ordos
WithSpriteBody:
WithSiloAnimation:
StoresResources:
PipColor: green
PipCount: 5
@@ -280,7 +281,7 @@ light:
Type: Wood
RevealsShroud:
Range: 4c0
RenderBuilding:
RenderSprites:
Image: light.harkonnen
FactionImages:
atreides: light.atreides
@@ -358,7 +359,7 @@ heavy:
ProvidesPrerequisite@missiletank:
Prerequisite: heavy.missiletank
Factions: atreides, harkonnen
RenderBuilding:
RenderSprites:
Image: heavy.harkonnen
FactionImages:
atreides: heavy.atreides
@@ -404,7 +405,7 @@ radar:
DetectCloaked:
Range: 6
RenderDetectionCircle:
RenderBuilding:
RenderSprites:
Image: radar.harkonnen
FactionImages:
atreides: radar.atreides
@@ -449,7 +450,7 @@ starport:
ProductionAirdrop:
Produces: Starport
ActorType: frigate
RenderBuilding:
RenderSprites:
Image: starport.harkonnen
FactionImages:
atreides: starport.atreides
@@ -510,7 +511,9 @@ wall:
Types: wall
TargetableBuilding:
TargetTypes: Ground, Wall
RenderBuildingWall:
RenderSprites:
WithWallSpriteBody:
AutoSelectionSize:
AutoTargetIgnore:
Sellable:
SellSounds: CHUNG.WAV
@@ -637,7 +640,7 @@ repair:
FinishRepairingNotification: UnitRepaired
RallyPoint:
Offset: 1,3
RenderBuilding:
RenderSprites:
Image: repair.harkonnen
FactionImages:
atreides: repair.atreides
@@ -676,7 +679,7 @@ hightech:
Type: Wood
RevealsShroud:
Range: 4c0
RenderBuilding:
RenderSprites:
Image: hightech.harkonnen
FactionImages:
atreides: hightech.atreides
@@ -737,7 +740,7 @@ research:
Type: Wood
RevealsShroud:
Range: 4c0
RenderBuilding:
RenderSprites:
Image: research.harkonnen
FactionImages:
atreides: research.atreides
@@ -774,7 +777,7 @@ palace:
Type: Wood
RevealsShroud:
Range: 8c0
RenderBuilding:
RenderSprites:
Image: palace.harkonnen
FactionImages:
atreides: palace.atreides
@@ -805,6 +808,7 @@ palace:
DisplayBeacon: True
DisplayRadarPing: True
CameraActor: camera
ActivationSequence:
CanPowerDown:
DisabledOverlay:
RequiresPower:
@@ -818,7 +822,7 @@ conyard.atreides:
BuildPaletteOrder: 1000
Prerequisites: ~disabled
ForceFaction: atreides
RenderBuilding:
RenderSprites:
Image: conyard.atreides
-FactionImages:
@@ -829,7 +833,7 @@ conyard.harkonnen:
BuildPaletteOrder: 1000
Prerequisites: ~disabled
ForceFaction: harkonnen
RenderBuilding:
RenderSprites:
Image: conyard.harkonnen
-FactionImages:
@@ -840,7 +844,7 @@ conyard.ordos:
BuildPaletteOrder: 1000
Prerequisites: ~disabled
ForceFaction: ordos
RenderBuilding:
RenderSprites:
Image: conyard.ordos
-FactionImages:

View File

@@ -82,11 +82,13 @@ conyard.atreides:
Length: 14
Offset: -48,64
Tick: 80
ZOffset: 1023
damaged-crane-overlay: DATA.R8
Start: 4436
Length: 14
Offset: -48,64
Tick: 80
ZOffset: 1023
bib: BLOXBASE.R8
Frames: 611, 612, 613, 631, 632, 633
Length: 6
@@ -590,6 +592,7 @@ light.atreides:
Offset: -48,64
Tick: 200
BlendMode: Additive
ZOffset: 1023
bib: BLOXBASE.R8
Frames: 611, 612, 613, 631, 632, 633
Length: 6
@@ -632,6 +635,7 @@ heavy.atreides:
Offset: -48,80
Tick: 200
BlendMode: Additive
ZOffset: 511
bib: BLOXBASE.R8
Frames: 611, 612, 613, 631, 632, 633
Length: 6
@@ -665,11 +669,13 @@ conyard.harkonnen:
Length: 14
Offset: -48,64
Tick: 80
ZOffset: 1023
damaged-crane-overlay: DATA.R8
Start: 4450
Length: 14
Offset: -48,64
Tick: 80
ZOffset: 1023
bib: BLOXBASE.R8
Frames: 611, 612, 613, 631, 632, 633
Length: 6
@@ -983,6 +989,7 @@ light.harkonnen:
Offset: -48,64
Tick: 200
BlendMode: Additive
ZOffset: 1023
bib: BLOXBASE.R8
Frames: 611, 612, 613, 631, 632, 633
Length: 6
@@ -1025,6 +1032,7 @@ heavy.harkonnen:
Offset: -48,80
Tick: 200
BlendMode: Additive
ZOffset: 511
bib: BLOXBASE.R8
Frames: 611, 612, 613, 631, 632, 633
Length: 6
@@ -1058,11 +1066,13 @@ conyard.ordos:
Length: 14
Offset: -48,64
Tick: 80
ZOffset: 1023
damaged-crane-overlay: DATA.R8
Start: 4464
Length: 14
Offset: -48,64
Tick: 80
ZOffset: 1023
bib: BLOXBASE.R8
Frames: 611, 612, 613, 631, 632, 633
Length: 6
@@ -1368,6 +1378,7 @@ light.ordos:
Offset: -48,64
Tick: 200
BlendMode: Additive
ZOffset: 1023
bib: BLOXBASE.R8
Frames: 611, 612, 613, 631, 632, 633
Length: 6
@@ -1410,6 +1421,7 @@ heavy.ordos:
Offset: -48,80
Tick: 200
BlendMode: Additive
ZOffset: 511
bib: BLOXBASE.R8
Frames: 611, 612, 613, 631, 632, 633
Length: 6

View File

@@ -1729,14 +1729,14 @@ Rules:
Turreted:
ROT: 15
InitialFacing: 224
RenderBuildingTurreted:
RenderSprites:
Image: AGUN
WithTurretedSpriteBody:
Armament:
Weapon: MissionColt
LocalOffset: 432,150,-30, 432,-150,-30
AttackTurreted:
AutoTarget:
-RenderBuilding:
-Selectable:
E1.Autotarget:
Inherits: E1

View File

@@ -877,6 +877,7 @@ Rules:
EndChargeSound: ironrdy1.aud
Range: 1
Upgrades: invulnerability
GrantUpgradeSequence: idle
Power:
Amount: 0
MINVV:
@@ -893,9 +894,10 @@ Rules:
Cost: 30
Health:
HP: 200
RenderBuilding:
RenderSprites:
Image: miner
HasMakeAnimation: false
WithSpriteBody:
AutoSelectionSize:
Tooltip:
Name: Bomb
Description: Bomb (Hotkey B)
@@ -943,6 +945,7 @@ Rules:
EndChargeSound: ironrdy1.aud
Range: 1
Upgrades: invulnerability
GrantUpgradeSequence: idle
Sequences:
miner:

View File

@@ -891,13 +891,13 @@ Rules:
Inherits: OILB
Health:
HP: 6000
RenderBuilding:
RenderSprites:
Image: OILB
OILB.Weak:
Inherits: OILB
Health:
HP: 900
RenderBuilding:
RenderSprites:
Image: OILB
Sequences:

View File

@@ -2238,7 +2238,7 @@ Rules:
Inherits: DOME
Buildable:
Prerequisites: ~disabled
RenderBuilding:
RenderSprites:
Image: DOME
-InfiltrateForExploration:
TargetableBuilding:

View File

@@ -721,7 +721,7 @@ Rules:
Prerequisites: ~disabled
DOME.IGNORE:
Inherits: DOME
RenderBuilding:
RenderSprites:
Image: DOME
AutoTargetIgnore:
Buildable:

View File

@@ -1273,7 +1273,7 @@ Rules:
-ParatroopersPower@paratroopers:
-AirstrikePower@parabombs:
-SupportPowerChargeBar:
RenderBuilding:
RenderSprites:
Image: AFLD
ATEK.mission:
Inherits: ATEK
@@ -1285,7 +1285,7 @@ Rules:
-TargetableBuilding:
-GivesBuildableArea:
-Huntable:
RenderBuilding:
RenderSprites:
Image: ATEK
GUN:
Valued:

View File

@@ -232,7 +232,6 @@ V19.Husk:
ExcludeTilesets: DESERT
Tooltip:
Name: Husk (Oil Pump)
-RenderBuilding:
AutoSelectionSize:
RenderSprites:
BodyOrientation:
@@ -628,7 +627,7 @@ SNOWHUT:
Building:
Footprint: x x
Dimensions: 1,2
RenderBuilding:
RenderSprites:
Scale: 0.7
LHUS:

View File

@@ -396,7 +396,9 @@
DamagedSounds: kaboom1.aud
DestroyedSounds: kaboom22.aud
QuantizeFacingsFromSequence:
RenderBuilding:
RenderSprites:
AutoSelectionSize:
WithSpriteBody:
WithBuildingExplosion:
CaptureNotification:
ShakeOnDeath:
@@ -462,8 +464,9 @@
Types: wall
TargetableBuilding:
TargetTypes: Ground, DetonateAttack, Wall
RenderBuildingWall:
RenderSprites:
Palette: effect
WithWallSpriteBody:
GivesExperience:
AutoTargetIgnore:
ProximityCaptor:
@@ -520,7 +523,7 @@
^CivBuilding:
Inherits: ^TechBuilding
RenderBuilding:
RenderSprites:
Palette: terrain
EditorTilesetFilter:
ExcludeTilesets: INTERIOR
@@ -664,7 +667,7 @@
^DesertCivBuilding:
Inherits: ^CivBuilding
RenderBuilding:
RenderSprites:
Palette: terrain
EditorTilesetFilter:
RequireTilesets: DESERT

View File

@@ -15,7 +15,7 @@ FACF:
Footprint: xxx xxx xxx
Dimensions: 3,3
Bib:
RenderBuilding:
RenderSprites:
Image: FACT
Valued:
Cost: 250
@@ -37,7 +37,7 @@ WEAF:
Footprint: xxx xxx
Dimensions: 3,2
Bib:
RenderBuilding:
RenderSprites:
Image: WEAP
WithProductionDoorOverlay:
Sequence: build-top
@@ -64,7 +64,7 @@ SYRF:
Dimensions: 3,3
Adjacent: 8
TerrainTypes: Water
RenderBuilding:
RenderSprites:
Image: SYRD
Valued:
Cost: 100
@@ -91,7 +91,7 @@ SPEF:
Dimensions: 3,3
Adjacent: 8
TerrainTypes: Water
RenderBuilding:
RenderSprites:
Image: SPEN
Valued:
Cost: 100
@@ -115,7 +115,7 @@ DOMF:
Footprint: xx xx
Dimensions: 2,2
Bib:
RenderBuilding:
RenderSprites:
Image: DOME
Valued:
Cost: 180
@@ -139,7 +139,7 @@ ATEF:
Footprint: xx xx
Dimensions: 2,2
Bib:
RenderBuilding:
RenderSprites:
Image: ATEK
Valued:
Cost: 150
@@ -163,7 +163,7 @@ PDOF:
Building:
Footprint: xx xx
Dimensions: 2,2
RenderBuilding:
RenderSprites:
Image: PDOX
Bib:
HasMinibib: Yes
@@ -189,7 +189,7 @@ MSLF:
Building:
Footprint: xx
Dimensions: 2,1
RenderBuilding:
RenderSprites:
Image: MSLO
Valued:
Cost: 250

View File

@@ -415,7 +415,7 @@ waypoint:
^fact.colorpicker:
Inherits: FACT
RenderBuilding:
RenderSprites:
Image: fact
Palette: colorpicker

View File

@@ -69,8 +69,8 @@ GAP:
RequiresPower:
CanPowerDown:
DisabledOverlay:
RenderBuilding:
PauseOnLowPower: yes
WithSpriteBody:
PauseAnimationWhenDisabled: true
Health:
HP: 1000
Armor:
@@ -401,7 +401,7 @@ TSLA:
Range: 8c0
Bib:
HasMinibib: Yes
RenderBuildingCharge:
WithChargeAnimation:
Armament:
Weapon: TeslaZap
LocalOffset: 0,0,427
@@ -409,7 +409,6 @@ TSLA:
ChargeAudio: tslachg2.aud
MaxCharges: 3
ReloadTime: 120
-RenderBuilding:
Power:
Amount: -100
DetectCloaked:
@@ -448,14 +447,14 @@ AGUN:
Turreted:
ROT: 15
InitialFacing: 224
RenderBuildingTurreted:
-WithSpriteBody:
WithTurretedSpriteBody:
Armament:
Weapon: ZSU-23
LocalOffset: 432,150,-30, 432,-150,-30
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleFlash:
-RenderBuilding:
RenderRangeCircle:
RangeCircleType: aa
Power:
@@ -607,14 +606,14 @@ GUN:
Turreted:
ROT: 12
InitialFacing: 50
RenderBuildingTurreted:
-WithSpriteBody:
WithTurretedSpriteBody:
Armament:
Weapon: TurretGun
LocalOffset: 512,0,112
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleFlash:
-RenderBuilding:
Power:
Amount: -40
DetectCloaked:
@@ -683,13 +682,13 @@ SAM:
Turreted:
ROT: 30
InitialFacing: 0
RenderBuildingTurreted:
-WithSpriteBody:
WithTurretedSpriteBody:
Armament:
Weapon: Nike
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleFlash:
-RenderBuilding:
RenderRangeCircle:
RangeCircleType: aa
Power:
@@ -979,11 +978,10 @@ SILO:
Range: 4c0
Bib:
HasMinibib: Yes
RenderBuildingSilo:
WithSiloAnimation:
StoresResources:
PipCount: 5
Capacity: 1500
-RenderBuilding:
-EmitInfantryOnSell:
Power:
Amount: -10
@@ -1502,7 +1500,7 @@ SBAG:
NodeTypes: sandbag
LineBuildNode:
Types: sandbag
RenderBuildingWall:
WithWallSpriteBody:
Type: sandbag
FENC:
@@ -1527,7 +1525,7 @@ FENC:
NodeTypes: fence
LineBuildNode:
Types: fence
RenderBuildingWall:
WithWallSpriteBody:
Type: fence
BRIK:
@@ -1557,7 +1555,7 @@ BRIK:
NodeTypes: concrete
LineBuildNode:
Types: concrete
RenderBuildingWall:
WithWallSpriteBody:
Type: concrete
CYCL:
@@ -1572,7 +1570,7 @@ CYCL:
NodeTypes: chain
LineBuildNode:
Types: chain
RenderBuildingWall:
WithWallSpriteBody:
Type: chain
BARB:
@@ -1587,7 +1585,7 @@ BARB:
NodeTypes: barbwire
LineBuildNode:
Types: barbwire
RenderBuildingWall:
WithWallSpriteBody:
Type: barbwire
WOOD:
@@ -1602,7 +1600,7 @@ WOOD:
NodeTypes: woodfence
LineBuildNode:
Types: woodfence
RenderBuildingWall:
WithWallSpriteBody:
Type: woodfence
BARRACKS:

View File

@@ -261,7 +261,7 @@ AMMOCRAT:
Type: none
Health:
HP: 1
RenderBuilding:
RenderSprites:
Palette: player
BBOARD01:
@@ -625,7 +625,7 @@ CAARAY:
Type: concrete
Health:
HP: 400
RenderBuilding:
RenderSprites:
Palette: player
CAARMR:
@@ -639,7 +639,7 @@ CAARMR:
Type: concrete
Health:
HP: 800
RenderBuilding:
RenderSprites:
Palette: player
ProvidesPrerequisite:
Prerequisite: barracks.upgraded
@@ -655,7 +655,7 @@ CABHUT:
Dimensions: 1, 1
Health:
HP: 2000
RenderBuilding:
RenderSprites:
Palette: player
CACRSH01:
@@ -729,7 +729,7 @@ CAHOSP:
Type: concrete
Health:
HP: 800
RenderBuilding:
RenderSprites:
Palette: player
CAPYR01:
@@ -1130,7 +1130,7 @@ GAKODK:
Type: heavy
Health:
HP: 1500
RenderBuilding:
RenderSprites:
Palette: player
WithIdleOverlay@LARGELIGHTS:
Sequence: large-lights
@@ -1150,7 +1150,7 @@ GAOLDCC1:
Type: heavy
Health:
HP: 400
RenderBuilding:
RenderSprites:
Palette: player
GAOLDCC2:
@@ -1164,7 +1164,7 @@ GAOLDCC2:
Type: heavy
Health:
HP: 400
RenderBuilding:
RenderSprites:
Palette: player
GAOLDCC3:
@@ -1178,7 +1178,7 @@ GAOLDCC3:
Type: heavy
Health:
HP: 400
RenderBuilding:
RenderSprites:
Palette: player
GAOLDCC4:
@@ -1192,7 +1192,7 @@ GAOLDCC4:
Type: heavy
Health:
HP: 400
RenderBuilding:
RenderSprites:
Palette: player
GAOLDCC5:
@@ -1206,7 +1206,7 @@ GAOLDCC5:
Type: heavy
Health:
HP: 400
RenderBuilding:
RenderSprites:
Palette: player
GAOLDCC6:
@@ -1220,7 +1220,7 @@ GAOLDCC6:
Type: heavy
Health:
HP: 400
RenderBuilding:
RenderSprites:
Palette: player
GASAND:
@@ -1247,7 +1247,7 @@ GASAND:
NodeTypes: sandbags
LineBuildNode:
Types: sandbags
RenderBuildingWall:
WithWallSpriteBody:
Type: sandbags
GASPOT:
@@ -1283,7 +1283,7 @@ GALITE:
Cost: 200
Tooltip:
Name: Light Post
RenderBuilding:
RenderSprites:
Palette: terraindecoration
-WithMakeAnimation:
-WithDeathAnimation:
@@ -1340,7 +1340,7 @@ NAMNTK:
Type: heavy
Health:
HP: 1500
RenderBuilding:
RenderSprites:
Palette: player
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
@@ -1358,7 +1358,7 @@ NTPYRA:
Type: heavy
Health:
HP: 1500
RenderBuilding:
RenderSprites:
Palette: player
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
@@ -1368,7 +1368,7 @@ UFO:
Building:
Dimensions: 6, 4
Footprint: xxxxxx xxxxxx xxxxxx xxxxxx
RenderBuilding:
RenderSprites:
Palette: terraindecoration
Selectable:
Bounds: 144, 72, 0, 0

View File

@@ -84,7 +84,9 @@
DamagedSounds: expnew01.aud
DestroyedSounds: crmble2.aud
QuantizeFacingsFromSequence:
RenderBuilding:
RenderSprites:
WithSpriteBody:
AutoSelectionSize:
WithBuildingExplosion:
Sequences: building, large_bang, large_brnl, verylarge_clsn, large_tumu
EngineerRepairable:
@@ -136,7 +138,7 @@
Range: 4c0
Tooltip:
Description: Civilian Building
RenderBuilding:
RenderSprites:
Palette: terraindecoration
^CivBillboard:
@@ -187,7 +189,9 @@
Types: wall
TargetableBuilding:
TargetTypes: Ground, Wall, C4
RenderBuildingWall:
RenderSprites:
AutoSelectionSize:
WithWallSpriteBody:
Type: wall
GivesExperience:
AutoTargetIgnore:
@@ -532,8 +536,10 @@
^BlossomTree:
Tooltip:
Name: Blossom Tree
RenderBuilding:
RenderSprites:
Palette: player
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: x
Dimensions: 1,1
@@ -638,7 +644,9 @@
Dimensions: 1,1
Footprint: x
TerrainTypes: Clear, Road, DirtRoad, Rough
RenderBuilding:
RenderSprites:
WithSpriteBody:
AutoSelectionSize:
WithMakeAnimation:
SelectionDecorations:
Palette: pips

View File

@@ -247,7 +247,7 @@ GADEPT:
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 98, 68, -6, -6
RenderBuilding:
RenderSprites:
Image: gadept.gdi
FactionImages:
gdi: gadept.gdi
@@ -348,7 +348,6 @@ GAPLUG:
CanPowerDown:
IndicatorPalette: mouse
DisabledOverlay:
RenderBuilding:
WithIdleOverlay@DISH:
Sequence: idle-dish
WithIdleOverlay@LIGHTS:

View File

@@ -25,6 +25,9 @@ GAWALL:
GACTWR:
Inherits: ^Defense
-WithSpriteBody:
WithWallSpriteBody:
Type: wall
Valued:
Cost: 600
Tooltip:
@@ -102,9 +105,6 @@ GACTWR:
Sequence: idle-lights
LineBuildNode:
Types: turret
-RenderBuilding:
RenderBuildingWall:
Type: wall
Power@base:
Amount: -10
Power@turrets:

View File

@@ -206,7 +206,6 @@ GAARTY:
MuzzleSequence: muzzle
BodyOrientation:
QuantizedFacings: 32
RenderBuilding:
RenderVoxels:
LightAmbientColor: 0.4, 0.4, 0.4
WithVoxelBarrel:

View File

@@ -97,7 +97,7 @@ PROC:
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 134, 122, 0, -18
RenderBuilding:
RenderSprites:
Image: proc.gdi
FactionImages:
gdi: proc.gdi
@@ -126,12 +126,13 @@ GASILO:
Type: Wood
RevealsShroud:
Range: 4c0
-RenderBuilding:
RenderBuildingSilo:
RenderSprites:
Image: gasilo.gdi
FactionImages:
gdi: gasilo.gdi
nod: gasilo.nod
WithSpriteBody:
WithSiloAnimation:
WithIdleOverlay@UNDERLAY:
Sequence: idle-underlay
WithIdleOverlay@LIGHTS:

View File

@@ -60,7 +60,7 @@ NAPULS:
Amount: -150
SelectionDecorations:
VisualBounds: 78, 54, 0, -12
RenderBuilding:
RenderSprites:
Image: napuls.gdi
FactionImages:
gdi: napuls.gdi

View File

@@ -11,7 +11,7 @@ BIGBLUE:
Inherits: ^BlossomTree
Tooltip:
Name: Large Blue Tiberium Crystal
RenderBuilding:
RenderSprites:
Palette: bluetiberium
RadarColorFromTerrain:
Terrain: BlueTiberium

View File

@@ -16,11 +16,14 @@ gacnst:
ShadowStart: 24
crane-overlay: gtcnst_d
Length: 20
ZOffset: 1023
damaged-crane-overlay: gtcnst_d
Length: 20
ZOffset: 1023
critical-crane-overlay: gtcnst_d
Start: 20
Length: 20
ZOffset: 1023
idle-top: gtcnst_c
Length: 15
Tick: 200
@@ -109,10 +112,12 @@ gapile:
production-lights: gtpile_a
Length: 7
Tick: 200
ZOffset: 1023
damaged-production-lights: gtpile_a
Start:7
Length: 7
Tick: 200
ZOffset: 1023
idle-light: gtpile_b
Length: 7
Tick: 200
@@ -273,10 +278,12 @@ nahand:
production-light: nthand_a
Length: 5
Tick: 100
ZOffset: 1023
damaged-production-light: nthand_a
Start: 5
Length: 5
Tick: 100
ZOffset: 1023
idle-lights: nthand_b
Length: 8
Tick: 200
@@ -1163,10 +1170,10 @@ namisl:
make: ntmislmk
Length: 18
ShadowStart: 18
active: ntmisl_a
active: ntmisl_a # TODO: This is an overlay, but currently used as animation
Length: 10
Tick: 80
damaged-active: ntmisl_a
damaged-active: ntmisl_a # TODO: This is an overlay, but currently used as animation
Start: 10
Length: 10
Tick: 80