fix some dumbness in Production/ITeleportable
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@@ -185,6 +185,11 @@ namespace OpenRA.Mods.RA.Move
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FinishedMoving(self);
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}
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public void AdjustPxPosition(Actor self, int2 px) /* visual hack only */
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{
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PxPosition = px;
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}
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public IEnumerable<IOrderTargeter> Orders { get { yield return new MoveOrderTargeter(Info); } }
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// Note: Returns a valid order even if the unit can't move to the target
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