Remove secondary AllowPortForward setting.
The global setting is fine, and this simplifies both the code and the UI.
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@@ -22,7 +22,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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Action onExit;
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MapPreview preview = MapCache.UnknownMap;
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bool advertiseOnline;
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bool allowPortForward;
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[ObjectCreator.UseCtor]
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public ServerCreationLogic(Widget widget, ModData modData, Action onExit, Action openLobby)
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@@ -84,20 +83,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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advertiseCheckbox.IsChecked = () => advertiseOnline;
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advertiseCheckbox.OnClick = () => advertiseOnline ^= true;
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allowPortForward = Game.Settings.Server.AllowPortForward;
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var checkboxUPnP = panel.Get<CheckboxWidget>("UPNP_CHECKBOX");
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checkboxUPnP.IsChecked = () => allowPortForward;
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checkboxUPnP.OnClick = () => allowPortForward ^= true;
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checkboxUPnP.IsDisabled = () => !Game.Settings.Server.AllowPortForward;
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var labelUPnP = panel.GetOrNull<LabelWidget>("UPNP_NOTICE");
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if (labelUPnP != null)
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labelUPnP.IsVisible = () => !Game.Settings.Server.DiscoverNatDevices;
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var labelUPnPUnsupported = panel.GetOrNull<LabelWidget>("UPNP_UNSUPPORTED_NOTICE");
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if (labelUPnPUnsupported != null)
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labelUPnPUnsupported.IsVisible = () => Game.Settings.Server.DiscoverNatDevices && !Game.Settings.Server.AllowPortForward;
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var passwordField = panel.GetOrNull<PasswordFieldWidget>("PASSWORD");
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if (passwordField != null)
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passwordField.Text = Game.Settings.Server.Password;
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@@ -121,7 +106,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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Game.Settings.Server.ListenPort = listenPort;
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Game.Settings.Server.ExternalPort = externalPort;
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Game.Settings.Server.AdvertiseOnline = advertiseOnline;
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Game.Settings.Server.AllowPortForward = allowPortForward;
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Game.Settings.Server.Map = preview.Uid;
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Game.Settings.Server.Password = password;
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Game.Settings.Save();
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