Merge pull request #8226 from pchote/actor-disposal

Dispose traits when destroying an actor.
This commit is contained in:
Oliver Brakmann
2015-06-02 19:33:22 +02:00
54 changed files with 138 additions and 81 deletions

View File

@@ -382,7 +382,7 @@ namespace OpenRA.Mods.Common.AI
case BuildingType.Defense:
// Build near the closest enemy structure
var closestEnemy = World.Actors.Where(a => !a.Destroyed && a.HasTrait<Building>() && Player.Stances[a.Owner] == Stance.Enemy)
var closestEnemy = World.Actors.Where(a => !a.Disposed && a.HasTrait<Building>() && Player.Stances[a.Owner] == Stance.Enemy)
.ClosestTo(World.Map.CenterOfCell(defenseCenter));
var targetCell = closestEnemy != null ? closestEnemy.Location : baseCenter;
@@ -944,7 +944,7 @@ namespace OpenRA.Mods.Common.AI
}
}
if (e.Attacker.Destroyed)
if (e.Attacker.Disposed)
return;
if (!e.Attacker.HasTrait<ITargetable>())